Darth Striker
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Everything posted by Darth Striker
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Hello, im having some trouble running Resident Evil 2 on Windows xp Im already aware of the problem where you have to put compatibility to win95, or else, your saved games won't load. The problem im having is that the game is VERY slow. Im running a Athlon XP 2100+, 560mb DDR, Geforce TI 4600. Any ideas out there? Thanks in advance
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Search your computer for dxdiag and run it. Then go to the sound tab and lower your sound hardware aceleration to basic and try it now (it wont hurt if you set compatibility on the re3.exe file to win98/95). If it doesn't work, try lowering the aceleration to none and try again. To run mercenaries, you have to do the above, plus put it in compatibility mode (win95/98) This is an issue that Capcom stated, there's a problem the way Winxp handles sound hardware aceleration via Directx that the game can't accept (hence, it freezes at the Farewell... screen)
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Has someone had any luck? i can't start a new game or anything, it freezes just after you choose "new game" or finishes loading a game I have windows XP pro and a Geforce 4TI 4600.
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Hello there, im having trouble running FFVII on windows XP, even AFTER applying the riva patch and the chocobo patch. When i try to start it, it just closes itself, and that's it... no screen, no nothing. I installed it without the directshow drivers, directX5 (obviously on this one) and yamaha synthethizer. Maybe the crash is because i didn't installed the directshow drivers? Thanks in advance Sorry, forgot to post my system specs, in case the trouble is there WinXP pro SP1 Athlon XP 2100+ 512 mb DDR PNY Verto Geforce 4 TI 4600
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Help! i recently installed Megaman X5 on my pc and is running damn slow... i have an Athlon XP+ 2100 and a Geforce TI4600 so there shouldn't be a problem...
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Guys Please help stop lockups on Final Fantasy 8 under XP
Darth Striker replied to pr-man's topic in Games
Maybe it's your video card? i have a geforce 4 ti 4600 and i never had any lockup. Another thing... as far as i know, there are 2 patches out there... one for the geforce users and another for the non geforce user... which one did you get? -
Hello, recently, i got the new Legacy of Kain game (Defiance) and being the fan i am, i tried to install the original legacy of Kain. I got problems as soon as it started installing. First, it doesnt detect my free space correctly (had to do minimum install) next, the game crashed because it tried to execute a "Privileged instruction" tried running it on win95 compatibility and all i get is a black screen. My pc is a 2100 Amd XP+, with 512mb DDR, Geforce TI 4600 Thanks in advance Thanks to a kind NTcompatible user (RaNT21) i was able to make it work. Since the information wasn't discovered by me (and i suck at giving instructions) refer to www.thelostworlds.net There you will find how to make Blood Omen 1 and SoulReaver 1 to work.
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indeed, it was a codec conflict. after i uninstalled the ACE codec pack, the videos worked perfectly... now the problem is, that the sound effects aren't working BTW, someone knows how to use soundfonts in windows xp? i got a sb live! 5.1, and the midi soundfonts used with FF7 are a lot better than the default midis.
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more than likely the problem resides in some codec conflict. after i reinstalled the fix for the upside down movies, WMP will crash and even the explorar will crash if i try to open the movies directly.. As for the game, it still gets on a black screen instead of playing any movies
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Using your saved games, i tested the game again, and it works perfectly. I just reinstalled the directshow codecs from the FF7 installation disk, but the movies still wont work. Maybe it's because i have a lot of codecs installed on my machine, that some of them are causing some conflicts?
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it seems the problem is in the movies, eve media player can't open the movies from the cd. i started a new game and waited a while to see if something happened... nothing. Any fix for this? BTW, i couldn't find any of my old saved games, can someone send one to me, just to check if that is the problem? darth_striker@hotmail.com
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Done that, and it doesn't show any movies. if i start pressing buttons after i run it, it takes me to the New Game/Continue screen... once i select new game, a black screen comes and stays. Im going to check with some saved games and post the results.
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done both suggestions. The applog that cetra does on debug mode shows that the program is stopping (but without error messages) while loading the textures to video memory Here's what the applog contains: INITIALIZE DD/D3D START DIRECT DRAW 2 TOTAL 124846080 FREE 124807168 DD MODE: W 320 H 200 P 320 RGB 1 BPP 8 DD MODE: W 320 H 240 P 320 RGB 1 BPP 8 DD MODE: W 400 H 300 P 400 RGB 1 BPP 8 DD MODE: W 480 H 360 P 480 RGB 1 BPP 8 DD MODE: W 512 H 384 P 512 RGB 1 BPP 8 DD MODE: W 640 H 400 P 640 RGB 1 BPP 8 DD MODE: W 640 H 480 P 640 RGB 1 BPP 8 DD MODE: W 720 H 480 P 720 RGB 1 BPP 8 DD MODE: W 720 H 576 P 720 RGB 1 BPP 8 DD MODE: W 800 H 600 P 800 RGB 1 BPP 8 DD MODE: W 848 H 480 P 848 RGB 1 BPP 8 DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8 DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8 DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8 DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8 DD MODE: W 1280 H 960 P 1280 RGB 1 BPP 8 DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8 DD MODE: W 1360 H 768 P 1360 RGB 1 BPP 8 DD MODE: W 1600 H 900 P 1600 RGB 1 BPP 8 DD MODE: W 1600 H 1024 P 1600 RGB 1 BPP 8 DD MODE: W 1600 H 1200 P 1600 RGB 1 BPP 8 DD MODE: W 320 H 200 P 640 RGB 1 BPP 16 DD MODE: W 320 H 240 P 640 RGB 1 BPP 16 DD MODE: W 400 H 300 P 800 RGB 1 BPP 16 DD MODE: W 480 H 360 P 960 RGB 1 BPP 16 DD MODE: W 512 H 384 P 1024 RGB 1 BPP 16 DD MODE: W 640 H 400 P 1280 RGB 1 BPP 16 DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16 DISPLAY MODE MATCH DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16 DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16 DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16 DD MODE: W 848 H 480 P 1696 RGB 1 BPP 16 DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16 DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16 DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16 DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16 DD MODE: W 1280 H 960 P 2560 RGB 1 BPP 16 DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16 DD MODE: W 1360 H 768 P 2720 RGB 1 BPP 16 DD MODE: W 1600 H 900 P 3200 RGB 1 BPP 16 DD MODE: W 1600 H 1024 P 3200 RGB 1 BPP 16 DD MODE: W 1600 H 1200 P 3200 RGB 1 BPP 16 DD MODE: W 320 H 200 P 1280 RGB 1 BPP 32 DD MODE: W 320 H 240 P 1280 RGB 1 BPP 32 DD MODE: W 400 H 300 P 1600 RGB 1 BPP 32 DD MODE: W 480 H 360 P 1920 RGB 1 BPP 32 DD MODE: W 512 H 384 P 2048 RGB 1 BPP 32 DD MODE: W 640 H 400 P 2560 RGB 1 BPP 32 DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32 DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32 DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32 DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32 DD MODE: W 848 H 480 P 3392 RGB 1 BPP 32 DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32 DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32 DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32 DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32 DD MODE: W 1280 H 960 P 5120 RGB 1 BPP 32 DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32 DD MODE: W 1360 H 768 P 5440 RGB 1 BPP 32 DD MODE: W 1600 H 900 P 6400 RGB 1 BPP 32 DD MODE: W 1600 H 1024 P 6400 RGB 1 BPP 32 DD MODE: W 1600 H 1200 P 6400 RGB 1 BPP 32 Ramp Emulation Microsoft Direct3D Mono(Ramp) Software Emulation RGB Emulation Microsoft Direct3D RGB Software Emulation Direct3D HAL Microsoft Direct3D Hardware acceleration through Direct3D HAL EXCLUSIVE MODE 16-BIT Z BUFFER CREATED IN HW HAL HEL TEXTURE FORMATS: PALETTE 1 BITS 8 RGBA 0:0:0:0 PALETTE 0 BITS 16 RGBA 5:6:5:0 PALETTE 0 BITS 16 RGBA 5:5:5:0 PALETTE 0 BITS 16 RGBA 5:5:5:1 PALETTE 0 BITS 16 RGBA 4:4:4:4 PALETTE 0 BITS 32 RGBA 8:8:8:0 PALETTE 0 BITS 32 RGBA 8:8:8:8 INITIALIZE D3D 2 VIEWPORT INITIALIZE VIEWPORT 2 INITIALIZE LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END ERROR: COULD NOT OPEN FILE D:\Final Fantasy VII\ff7input.cfg initializing sound... creating dsound primary buffer reading audio file loading static sounds sound initialized INITIALIZING MIDI... selecting device 1:SB Live! Sw Synth [A400], mid=1, pid=102, midi data type: GENERAL MIDI using midi data file: D:\Final Fantasy VII\Data\midi\midi.lgp MULTIMEDIA ERROR: At least one parameter is invalid. in FILE C:\lib\src\sound\midi1.cpp LINE 356 midiOutGetVolume returned: ffffffff Volume control unsupported MIDI INITIALIZED TEXTURE LOADED INTO VIDEO MEMORY TEXTURE LOADED INTO VIDEO MEMORY TEXTURE LOADED INTO VIDEO MEMORY TEXTURE LOADED INTO VIDEO MEMORY TEXTURE LOADED INTO VIDEO MEMORY set music volume: 127 set music volume: 127 MIDI set master volume: 100 Entering MAIN Exiting MAIN START OF CREDITS!!! TEXTURE LOADED INTO VIDEO MEMORY TEXTURE LOADED INTO VIDEO MEMORY TEXTURE LOADED INTO VIDEO MEMORY TEXTURE LOADED INTO VIDEO MEMORY and that's the end of it.
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I tried putting won98/me compatibility... didn't worked... just switched to black screen and that's it
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I don't know about win2k, all the testing i have done is with winxp. tried different workarounds for this bug, the only thing that worked was to resize the desktop before playing. Maybe with the new detonator drivers it won't be necessary, i have to reinstall system shock
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Dino crisis 2 worked flawlessly and without the need to tweak anything on my Amd Athlon XP 2100+ and Geforce 4 TI 4600. I don't know about the riva card, but as long as that card is directX compliant, there shouldn't be a problem
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Run dxdiag and lower the sound hardware aceleration to basic Also, to run mercenaries, you have to set the compatibility to win95, disable visual themes and disable advanced services. That way worked for me
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Used to have the samme issue here. Downloaded the latest patch and worked flawlessly after that.
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Try doing this: search your computer for Dxdiag, when you find it, run it, and go to the sound tab. lower the acceleration to basic and try running RE3. It worked perfectly that way for me. If it doesn't work, try lowering it to none Capcom stated that there's an issue the way windows XP handles the sound hardware aceleration that makes the game freeze on the "farewell..." screen. They gave the solution i put above.
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After you download the patch, a minor issue remains. If your desktop resolution is something higher than 1024*768 (in my case, my resolution is 1600*1200) when you configure the game, you have to set your desktop to the same resolution that you set the game, or else, when you're playing, you won't be able to move the mouse past an area equal to the resolution you specified in the game. Just set your desktop to 1024*768 before running the game, set the game resolution to that, and you're done.