Originally posted by shadowmatrix:
Quote:
I located and installed the update for this game and the install went just fine. Problem now is that when I try to execute the program, I got the following error
Segmentation Fault
Have you got the latest 2.0a patch? Okay, if you do have it, we have the same problem - SimCity 3000 used to work, but now after upgrading my Linux distribution to one with 2.6-kernel etc., it started giving segmentation fault.
When running with gdb, backtrace gives:
#0 0x4014537f in pthread_kill () from /lib/tls/libpthread.so.0
#1 0x0840b20f in cRZThread::IsValid ()
#2 0x08382772 in cRZCallbackThread::cRZCallbackThread ()
#3 0x08383e53 in cRZCallbackTimer::InternalCallbackFunction ()
#4 0x08384301 in cRZCallbackTimer::SetCallbackFunction ()
#5 0x08504b09 in operator new [] ()
#6 0x08143492 in _init ()
#7 0x40185461 in __libc_start_main () from /lib/tls/libc.so.6
#8 0x08144ca1 in _start ()
Anyone else, and any clue how to fix this? I guess there would be some chances by using the supplied sc3u.dynamic, but I haven't succeeded. Reading README.dynamic, I tried symlinking the current libopenal to "libopenal-0.0.so" and both current SDL 1.2.7 and SDL 1.1.6 (got from an old RPM) to libSDL-1.1.so, but running sc3u.dynamic gives me:
./sc3u.dynamic: error while loading shared libraries: ./sc3u.dynamic: undefined symbol: __ti9exception
This seems to be related to glibc version. So could someone more knowledgeable try (and tell how to) older glibc version while running sc3u.dynamic?