Jump to content
Compatible Support Forums

wombat_831

Members
  • Content count

    1
  • Joined

  • Last visited

    Never

Everything posted by wombat_831

  1. wombat_831

    Can't get Call of Duty running

    how do i fix this error ive tried copying and pasting the pk2 file but it wont copy COD MP 1.1 build win-x86 Oct 8 2003 ----- FS_Startup ----- Current language: english Current search path: E:\PROGRA~1\CALLOF~1\main\pak6.pk3 (3 files) E:\PROGRA~1\CALLOF~1\main\pak5.pk3 (4858 files) E:\PROGRA~1\CALLOF~1\main\pak4.pk3 (1668 files) E:\PROGRA~1\CALLOF~1\main\pak3.pk3 (1992 files) E:\PROGRA~1\CALLOF~1\main\pak2.pk3 (98 files) E:\PROGRA~1\CALLOF~1\main\pak1.pk3 (2642 files) E:\PROGRA~1\CALLOF~1\main\pak0.pk3 (12828 files) E:\PROGRA~1\CALLOF~1/main E:\PROGRA~1\CALLOF~1\main\localized_english_pak1.pk3 (3736 files) localized assets pak file for english E:\PROGRA~1\CALLOF~1\main\localized_english_pak0.pk3 (1204 files) localized assets pak file for english File Handles: ---------------------- 29029 files in pk3 files execing default_mp.cfg couldn't exec language.cfg couldn't exec config_mp.cfg couldn't exec autoexec_mp.cfg ========= autoconfigure configure_mp.csv: using configuration 2000 cpu MHz 256 sys MB 128 vid MB execing configure_mp.cfg fs_basepath is write protected. fs_homepath is write protected. Hunk_Clear: reset the hunk ok ...detecting CPU, found AMD w/ 3DNow! Measured CPU speed is 2.01 GHz System memory is 512 MB (capped at 1 GB) Video card memory is 128 MB Streaming SIMD Extensions (SSE) supported Winsock Initialized Opening IP socket: localhost:28960 Hostname: wombat_831 IP: 127.0.0.1 ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- ----- R_Init ----- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'E:\WINDOWS\System32\opengl32.dll' ): succeeded ...setting mode 6: 1024 768 FS ...using colorbits of 32 ...calling CDS: ok ...registered window class ...created window@0,0 (1024x768) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 32, 24, 8 ) ...101 PFDs found ...hardware acceleration found ...PIXELFORMAT 9 selected ...creating GL context: succeeded ...making context current: succeeded Initializing OpenGL extensions ...using OpenGL 1.2 draw element range ...using OpenGL 1.3 texture add environment mode ...using OpenGL 1.3 texture combine environment mode ...using OpenGL 1.3 texture dot3 environment mode ...using OpenGL 1.3 cube map textures ...using GL_ARB_vertex_program ...using GL_NV_texture_shader ...using GL_NV_register_combiners ...using GL_NV_register_combiners2 ...using WGL_EXT_swap_control ...using OpenGL 1.3 multitexture ...using GL_EXT_compiled_vertex_array ...using OpenGL 1.2 normal rescaling ...GL_ATI_pn_triangles not found ...using GL_ARB_vertex_buffer_object ...using GL_NV_fog_distance ...ignoring GL_NV_vertex_array_range...ignoring GL_NV_fence ...GL_ATI_vertex_array_object not found ...GL_ATI_fragment_shader not found ...ignoring GL_EXT_texture_filter_anisotropic GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce 6600 GT/PCI/SSE2/3DNOW! GL_VERSION: 2.0.1 GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control WGL_EXTENSIONS: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle GL_MAX_TEXTURE_SIZE: 4096 GL_MAX_ACTIVE_TEXTURES_ARB: 4 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits) MODE: 6, 1024 x 768 fullscreen hz:60 GAMMA: hardware w/ 0 overbright bits CPU: AMD w/ 3DNow! rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 picmip2: 1 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled ATI truform: disabled NV distance fog: enabled Fog Mode: GL_EYE_RADIAL_NV Initializing Shaders ...loading 'scripts/brad.shader' ...loading 'scripts/carride.shader' ...loading 'scripts/cloudshadow.shader' ...loading 'scripts/common.shader' ...loading 'scripts/decals.shader' ...loading 'scripts/effects.shader' ...loading 'scripts/gfx.shader' ...loading 'scripts/hood.shader' ...loading 'scripts/hud.shader' ...loading 'scripts/jeff.shader' ...loading 'scripts/nodlight.shader' ...loading 'scripts/paulj.shader' ...loading 'scripts/river_pj.shader' ...loading 'scripts/sfx.shader' ...loading 'scripts/sky.shader' ...loading 'scripts/sun.shader' ...loading 'scripts/surfacelight.shader' ...loading 'scripts/talon.shader' ...loading 'scripts/tankcountry.shader' ...loading 'scripts/tankhud.shader' ...loading 'scripts/terrain.shader' ...loading 'scripts/test.shader' ...loading 'scripts/transparents.shader' ...loading 'scripts/treeshadowtest.shader' ...loading 'scripts/truckride.shader' ...loading 'scripts/ui_hud.shader' ...loading 'scripts/ui_menus.shader' ...loading 'scripts/ui_menus_mp.shader' ...loading 'scripts/water.shader' ...loading 'scripts/weapons.shader' ...loading 'fxshaders/jh_fx.shader' ...loading 'fxshaders/pj_fx.shader' ...loading 'fxshaders/pj_impact.shader' ...loading 'fxshaders/weaponfx.shader' ----- finished R_Init ----- ------- Miles sound system initialization ------- Attempting 44 kHz 16 bit stereo sound 2D provider initialized at 1 1991514840 35454324 available 3D providers: Aureal A3D Interactive Aureal A3D 2.0 DirectSound3D Software Emulation DirectSound3D Hardware Support DirectSound3D 7+ Software - Pan and Volume DirectSound3D 7+ Software - Light HRTF DirectSound3D 7+ Software - Full HRTF Creative Labs EAX 3 Creative Labs EAX 2 Creative Labs EAX RAD Game Tools RSX 3D Audio Dolby Surround Miles Fast 2D Positional Audio using 3D provider 'Miles Fast 2D Positional Audio' 32 max 3D channels ------- Miles successfully initialized ------- WARNING: streamed sound 'sound/fire/Fire_Big_loop02.wav' not found Sound file 'sound/explosions/explo_rock01.wav' not found WARNING: loaded sound file 'sound/explosions/explo_rock01.wav' couldn't be read Sound file 'sound/explosions/explo_rock02.wav' not found WARNING: loaded sound file 'sound/explosions/explo_rock02.wav' couldn't be read WARNING: streamed sound 'sound/fire/Fire_med_loop02.wav' not found Sound file 'sound/explosions/mortar_dirt01.wav' not found WARNING: loaded sound file 'sound/explosions/mortar_dirt01.wav' couldn't be read Sound file 'sound/explosions/mortar_dirt02.wav' not found WARNING: loaded sound file 'sound/explosions/mortar_dirt02.wav' couldn't be read Sound file 'sound/explosions/mortar_dirt03.wav' not found WARNING: loaded sound file 'sound/explosions/mortar_dirt03.wav' couldn't be read Sound file 'sound/explosions/mortar_dirt04.wav' not found WARNING: loaded sound file 'sound/explosions/mortar_dirt04.wav' couldn't be read Sound file 'sound/explosions/mortar_dirt05.wav' not found WARNING: loaded sound file 'sound/explosions/mortar_dirt05.wav' couldn't be read Sound file 'sound/explosions/mortar_dirt06.wav' not found WARNING: loaded sound file 'sound/explosions/mortar_dirt06.wav' couldn't be read Sound file 'sound/misc/mouse_click.wav' not found WARNING: loaded sound file 'sound/misc/mouse_click.wav' couldn't be read Sound file 'sound/misc/mouse_over.wav' not found WARNING: loaded sound file 'sound/misc/mouse_over.wav' couldn't be read Sound file 'sound/misc/MP_defuse.wav' not found WARNING: loaded sound file 'sound/misc/MP_defuse.wav' couldn't be read Sound file 'sound/misc/MP_plant.wav' not found WARNING: loaded sound file 'sound/misc/MP_plant.wav' couldn't be read WARNING: streamed sound 'sound/music/mainmenu1.mp3' not found Sound file 'sound/misc/PU_paper02.wav' not found WARNING: loaded sound file 'sound/misc/PU_paper02.wav' couldn't be read ----- CL_Shutdown ----- RE_Shutdown( 1 ) Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL ----------------------- Hunk_Clear: reset the hunk ok 16 sound file(s) are missing or in a bad format
×