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  1. Skip

    Half Life networking error

    I like the idea of simply connecting to a dedicated server. Since I haven't played HL on-line very much, can you tell me how to find a fast, *empty* server out there? Is there a way to set it up so that once we get in, other people can't?
  2. Skip

    Half Life networking error

    My friend and I are both having a problem running half-life online. First of all, yes, we both have honest, legitimate, purchased copies. Anyway, whenever either of us tries to host a game (that is, "create" a game), after a minute or two, HL crashes with the following error message: ------------------------------------ |Half-Life | ------------------------------------ | | | ! NET_GetPacket: WSAECONNRESET | | | | [OK] | | | ------------------------------------ We both have build 1.0.1.3, protocol version 39, Exe build 10:36:20, Aug 3, 1999. We are both running Windows 2000, RC1. Neither of us has any problems running Quake II. I use ISDN, he uses DSL. He has a static IP and I use dial up. Neither of us are using IPX. We tried, but it didn't help. We tried connecting to other games, and that seems to be fine. Never got disconnected even once. It seems that the error is *only* if running as the server. Suggestions/Solutions? Please - we're getting a little tired of Quake II. Skip
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