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  1. BMW

    Quake3 (final demo) too dark?

    There was no gl_brightness setting as there was in the old Quake 2 config files, but I did manage to fix the program by turning off the hardware gamma (r_overridehwgamma or something like that = "1"). Problem solved . I think I might be imagining things but for some reason the game feels less responsive than in 98 also. I'll try to do a side-by-side comparison of this to check and see if 2k is any slower. Ok... I just did this after typing in the above: solid 58 fps on my V3-3000 at the fastest settings w/ 640x480 and lights turned to lightmaps (same as what I've been getting under 98) in both timedemos. I'm pretty happy with performance overall.
  2. BMW

    Quake3 (final demo) too dark?

    The Voodoo3 fix on Seldzar's site worked like a charm (thanks!) under RC3. I'm not finding any of the weird color problems that other people have been reporting with the V3, but I do find the game to be too dark. Has anyone with a Voodoo3 been able to crank the brightness setting very high? I seem to only be able to get two brightness settings: almost black and very very dark. Have people with GeForces/TNT/2 cards running under Win2000 had this problem? I'm probably going to be picking up one of these cards in the near future. I guess if all else fails, I'll head back to Win98 land, blue screens and all. ------------------
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