[CaF]Viper
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Everything posted by [CaF]Viper
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Can anyone tell me where to find the sound blaster live ware that works with win2k. thanks in advance!
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Okay i have a problem in HL i get an error when i run a listen or deicated server it is some ipx server and i know if u put -ipx it lessons the number of times it happens in a dedicated server but in listen it just crashes! Do anyone know how to fix it but i think it is an error with value'z source!
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Ahhhh just hate to brake it to ya fokes but South Park Rally is not NT Compatable it says that everywhere you look! HEHE! Gook Luck! LOL!
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I get this error only in NT! Q3 1.11 win-x86 Nov 24 1999 ----- FS_Startup ----- Current search path: C:\Program Files\Quake III Arena\baseq3\pak0.pk3 (3539 files) C:\Program Files\Quake III Arena/baseq3 ---------------------- execing default.cfg execing q3config.cfg couldn't exec autoexec.cfg ...detecting CPU, found x86 (P5/Pentium2, MMX) ------- Input Initialization ------- Initializing DirectInput... Couldn't set DI coop level Falling back to Win32 mouse support... Joystick is not active. ------------------------------------ ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- --- Common Initialization Complete --- Winsock Initialized Opening IP socket: localhost:27960 Hostname: viper IP: 10.128.117.148 Working directory: C:\Program Files\Quake III Arena ----- R_Init ----- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'C:\WINNT\System32\opengl32.dll' ): succeeded ...setting mode 3: 640 480 FS ...using desktop display depth of 16 ...calling CDS: ok ...registered window class ...created window@0,0 (640x480) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 16, 16, 0 ) ...39 PFDs found ...hardware acceleration found ...PIXELFORMAT 3 selected ...creating GL context: succeeded ...making context current: succeeded Initializing OpenGL extensions ...GL_S3_s3tc not found ...using GL_EXT_texture_env_add ...using WGL_EXT_swap_control ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...WGL_3DFX_gamma_control not found GL_VENDOR: NVIDIA Corporation GL_RENDERER: RIVA TNT2/PCI GL_VERSION: 1.1.5 GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_abgr GL_EXT_bgra GL_EXT_compiled_vertex_array GL_EXT_fog_coord GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_KTX_buffer_region GL_NV_blend_square GL_NV_fog_distance GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_WIN_swap_hint WGL_EXT_swap_control GL_MAX_TEXTURE_SIZE: 1024 GL_MAX_ACTIVE_TEXTURES_ARB: 2 PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits) MODE: 3, 640 x 480 fullscreen hz:60 GAMMA: hardware w/ 0 overbright bits CPU: x86 (P5/Pentium2, MMX) rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: disabled Initializing Shaders ...loading 'scripts/base.shader' ...loading 'scripts/base_button.shader' ...loading 'scripts/base_floor.shader' ...loading 'scripts/base_light.shader' ...loading 'scripts/base_object.shader' ...loading 'scripts/base_support.shader' ...loading 'scripts/base_trim.shader' ...loading 'scripts/base_wall.shader' ...loading 'scripts/common.shader' ...loading 'scripts/ctf.shader' ...loading 'scripts/eerie.shader' ...loading 'scripts/gfx.shader' ...loading 'scripts/gothic_block.shader' ...loading 'scripts/gothic_floor.shader' ...loading 'scripts/gothic_light.shader' ...loading 'scripts/gothic_trim.shader' ...loading 'scripts/gothic_wall.shader' ...loading 'scripts/hell.shader' ...loading 'scripts/liquid.shader' ...loading 'scripts/menu.shader' ...loading 'scripts/models.shader' ...loading 'scripts/organics.shader' ...loading 'scripts/sfx.shader' ...loading 'scripts/shrine.shader' ...loading 'scripts/skin.shader' ...loading 'scripts/sky.shader' ...loading 'scripts/test.shader' ----- finished R_Init ----- ------- sound initialization ------- Initializing DirectSound ------------------------------------ ----- Sound Info ----- sound system is muted 1 stereo 32768 samples 16 samplebits 1 submission_chunk 22050 speed 0xa5f0050 dma buffer Forcing all sounds to 8 bit No background file. ---------------------- Loading dll file ui. ----- CL_Shutdown ----- RE_Shutdown( 1 ) Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL ----------------------- User Interface is version 4, expected 3
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I have this error message in Q3A it runs then if dyes! Q3 1.11 win-x86 Nov 24 1999 ----- FS_Startup ----- Current search path: C:\Program Files\Quake III Arena\baseq3\pak0.pk3 (3539 files) C:\Program Files\Quake III Arena/baseq3 ---------------------- execing default.cfg execing q3config.cfg couldn't exec autoexec.cfg ...detecting CPU, found x86 (P5/Pentium2, MMX) ------- Input Initialization ------- Initializing DirectInput... Couldn't set DI coop level Falling back to Win32 mouse support... Joystick is not active. ------------------------------------ ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- --- Common Initialization Complete --- Winsock Initialized Opening IP socket: localhost:27960 Hostname: viper IP: 10.128.117.148 Working directory: C:\Program Files\Quake III Arena ----- R_Init ----- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'C:\WINNT\System32\opengl32.dll' ): succeeded ...setting mode 3: 640 480 FS ...using desktop display depth of 16 ...calling CDS: ok ...registered window class ...created window@0,0 (640x480) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 16, 16, 0 ) ...39 PFDs found ...hardware acceleration found ...PIXELFORMAT 3 selected ...creating GL context: succeeded ...making context current: succeeded Initializing OpenGL extensions ...GL_S3_s3tc not found ...using GL_EXT_texture_env_add ...using WGL_EXT_swap_control ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...WGL_3DFX_gamma_control not found GL_VENDOR: NVIDIA Corporation GL_RENDERER: RIVA TNT2/PCI GL_VERSION: 1.1.5 GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_abgr GL_EXT_bgra GL_EXT_compiled_vertex_array GL_EXT_fog_coord GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_KTX_buffer_region GL_NV_blend_square GL_NV_fog_distance GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_WIN_swap_hint WGL_EXT_swap_control GL_MAX_TEXTURE_SIZE: 1024 GL_MAX_ACTIVE_TEXTURES_ARB: 2 PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits) MODE: 3, 640 x 480 fullscreen hz:60 GAMMA: hardware w/ 0 overbright bits CPU: x86 (P5/Pentium2, MMX) rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: disabled Initializing Shaders ...loading 'scripts/base.shader' ...loading 'scripts/base_button.shader' ...loading 'scripts/base_floor.shader' ...loading 'scripts/base_light.shader' ...loading 'scripts/base_object.shader' ...loading 'scripts/base_support.shader' ...loading 'scripts/base_trim.shader' ...loading 'scripts/base_wall.shader' ...loading 'scripts/common.shader' ...loading 'scripts/ctf.shader' ...loading 'scripts/eerie.shader' ...loading 'scripts/gfx.shader' ...loading 'scripts/gothic_block.shader' ...loading 'scripts/gothic_floor.shader' ...loading 'scripts/gothic_light.shader' ...loading 'scripts/gothic_trim.shader' ...loading 'scripts/gothic_wall.shader' ...loading 'scripts/hell.shader' ...loading 'scripts/liquid.shader' ...loading 'scripts/menu.shader' ...loading 'scripts/models.shader' ...loading 'scripts/organics.shader' ...loading 'scripts/sfx.shader' ...loading 'scripts/shrine.shader' ...loading 'scripts/skin.shader' ...loading 'scripts/sky.shader' ...loading 'scripts/test.shader' ----- finished R_Init ----- ------- sound initialization ------- Initializing DirectSound ------------------------------------ ----- Sound Info ----- sound system is muted 1 stereo 32768 samples 16 samplebits 1 submission_chunk 22050 speed 0xa600050 dma buffer Forcing all sounds to 8 bit No background file. ---------------------- Loading dll file ui. ----- CL_Shutdown ----- RE_Shutdown( 1 ) Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL ----------------------- User Interface is version 4, expected 3
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Hey, I updated to 3.75 but it isn't updated after i re-boot it still says version 3.69 ahhhhhhhh need help cause Q3A dont run has this error! Q3 1.11 win-x86 Nov 24 1999 ----- FS_Startup ----- Current search path: C:\Program Files\Quake III Arena\baseq3\pak0.pk3 (3539 files) C:\Program Files\Quake III Arena/baseq3 ---------------------- execing default.cfg execing q3config.cfg couldn't exec autoexec.cfg ...detecting CPU, found x86 (P5/Pentium2, MMX) ------- Input Initialization ------- Initializing DirectInput... Couldn't set DI coop level Falling back to Win32 mouse support... Joystick is not active. ------------------------------------ ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- --- Common Initialization Complete --- Winsock Initialized Opening IP socket: localhost:27960 Hostname: viper IP: 10.128.117.148 Working directory: C:\Program Files\Quake III Arena ----- R_Init ----- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'C:\WINNT\System32\opengl32.dll' ): succeeded ...setting mode 3: 640 480 FS ...using desktop display depth of 16 ...calling CDS: ok ...registered window class ...created window@0,0 (640x480) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 16, 16, 0 ) ...39 PFDs found ...hardware acceleration found ...PIXELFORMAT 3 selected ...creating GL context: succeeded ...making context current: succeeded Initializing OpenGL extensions ...GL_S3_s3tc not found ...using GL_EXT_texture_env_add ...using WGL_EXT_swap_control ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...WGL_3DFX_gamma_control not found GL_VENDOR: NVIDIA Corporation GL_RENDERER: RIVA TNT2/PCI GL_VERSION: 1.1.5 GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_abgr GL_EXT_bgra GL_EXT_compiled_vertex_array GL_EXT_fog_coord GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_KTX_buffer_region GL_NV_blend_square GL_NV_fog_distance GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_WIN_swap_hint WGL_EXT_swap_control GL_MAX_TEXTURE_SIZE: 1024 GL_MAX_ACTIVE_TEXTURES_ARB: 2 PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits) MODE: 3, 640 x 480 fullscreen hz:60 GAMMA: hardware w/ 0 overbright bits CPU: x86 (P5/Pentium2, MMX) rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: disabled Initializing Shaders ...loading 'scripts/base.shader' ...loading 'scripts/base_button.shader' ...loading 'scripts/base_floor.shader' ...loading 'scripts/base_light.shader' ...loading 'scripts/base_object.shader' ...loading 'scripts/base_support.shader' ...loading 'scripts/base_trim.shader' ...loading 'scripts/base_wall.shader' ...loading 'scripts/common.shader' ...loading 'scripts/ctf.shader' ...loading 'scripts/eerie.shader' ...loading 'scripts/gfx.shader' ...loading 'scripts/gothic_block.shader' ...loading 'scripts/gothic_floor.shader' ...loading 'scripts/gothic_light.shader' ...loading 'scripts/gothic_trim.shader' ...loading 'scripts/gothic_wall.shader' ...loading 'scripts/hell.shader' ...loading 'scripts/liquid.shader' ...loading 'scripts/menu.shader' ...loading 'scripts/models.shader' ...loading 'scripts/organics.shader' ...loading 'scripts/sfx.shader' ...loading 'scripts/shrine.shader' ...loading 'scripts/skin.shader' ...loading 'scripts/sky.shader' ...loading 'scripts/test.shader' ----- finished R_Init ----- ------- sound initialization ------- Initializing DirectSound ------------------------------------ ----- Sound Info ----- sound system is muted 1 stereo 32768 samples 16 samplebits 1 submission_chunk 22050 speed 0xa5f0050 dma buffer Forcing all sounds to 8 bit No background file. ---------------------- Loading dll file ui. ----- CL_Shutdown ----- RE_Shutdown( 1 ) Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL ----------------------- User Interface is version 4, expected 3
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Riva TnT 2 Ultra with Detonator 3.75 Q3A doesn't run says th
[CaF]Viper replied to [CaF]Viper's topic in Hardware
Wait I just found out that it didn't update to 3.75 im still at 3.69 !!! I need help on how to update cause i did it 6 time and it still says 3.69!