Turbo? Lemme get this straight. Below is yer posted tweaks..
Okay then here it goes, I have removed every line that isnt really of interest, such as key-bindings etc. Now dont ask me what everything specifically does, I have had a lot of help on this and doesnt acctually have a definite clue myself and I have used cut'n paste very much, yada yada Here it is:
seta cg_drawIcons "1"
seta s_compression "1"
seta com_hunkMegs "48"
seta s_occ_eq "0.75"
seta s_occfactor "0.5"
seta s_bloat "2.0"
seta s_numpolys "400"
seta s_polyreflectsize "10000000"
seta s_polysize "10000000"
seta s_polykeep "1000000000"
seta s_refdelay "2.0"
seta s_refgain "0.45"
seta s_leafnum "0"
seta s_max_distance "1000.0"
seta s_min_distance "3.0"
seta s_distance "100.0"
seta s_doppler "1.0"
seta s_rolloff "0"
seta s_mixPreStep "0.05"
seta s_mixahead "0.1"
seta s_loadas8bit "0"
seta s_khz "22"
seta s_separation "0.5"
seta r_vertexlighting "1"
seta r_lastValidRenderer "3Dfx/Voodoo3 /2 TMUs/16 MB SDRAM/stand-alone (Jan 31 2000)"
seta r_primitives "0"
seta r_railSegmentLength "32"
seta r_railCoreWidth "6"
seta r_railWidth "16"
seta r_facePlaneCull "1"
seta r_gamma "0.9"
seta r_swapInterval "0"
seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST"
seta r_finish "0"
seta r_dlightBacks "1"
seta r_dynamiclight "0"
seta r_drawSun "0"
seta r_fastsky "1"
seta r_ignoreGLErrors "1"
seta r_flares "0"
seta r_lodbias "1"
seta r_lodCurveError "200"
seta r_ignoreFastPath "1"
seta r_smp "0"
seta r_subdivisions "20"
seta r_vertexLight "1"
seta r_simpleMipMaps "1"
seta r_customaspect "1"
seta r_customheight "1024"
seta r_customwidth "1600"
seta r_fullscreen "1"
seta r_mode "4"
seta r_ignorehwgamma "1"
seta r_overBrightBits "1"
seta r_depthbits "24"
seta r_stencilbits "0"
seta r_stereo "0"
seta r_colorbits "32"
seta r_texturebits "32"
seta r_detailtextures "0"
seta r_preloadTextures "0"
seta r_roundImagesDown "0"
seta r_picmip "1"
seta r_ext_texture_env_add "0"
seta r_ext_compiled_vertex_array "1"
seta r_ext_multitexture "1"
seta r_ext_gamma_control "1"
seta r_ext_compress_textures "1"
seta r_allowExtensions "1"
seta r_glDriver "opengl32"
seta r_intensity "1.7"
seta cm_playerCurveClip "1"
seta snaps "20"
seta rate "9000"
seta com_blood "0"
seta com_maxfps "120"
seta cg_deferPlayers "1"
seta cg_forceModel "1"
seta cg_railTrailTime "400"
seta cg_lagometer "1"
seta cg_simpleItems "1"
seta cg_crosshairY "1"
seta cg_crosshairX "0"
seta cg_crosshairHealth "0"
seta cg_crosshairSize "24"
seta cg_drawRewards "0"
seta cg_drawAttacker "0"
seta cg_drawAmmoWarning "0"
seta cg_draw3dIcons "0"
seta cg_drawSnapshot "0"
seta cg_drawFPS "0"
seta cg_drawTimer "1"
seta cg_drawStatus "1"
seta cg_draw2D "1"
seta cg_gibs "0"
seta cg_stereoSeparation "0.4"
seta cg_fov "105"
seta cg_zoomfov "45"
seta cg_drawGun "0"
seta cg_marks "0"
seta cg_drawCrosshairNames "1"
seta cg_drawCrosshair "7"
seta cg_brassTime "0"
seta cg_shadows "0"
seta cg_viewsize "100"
seta cg_predictItems "1"
seta cl_maxpackets "100"
You cant POSSIBLY be using a voodoo3.. If you are, wtf? depthbits to 24 and texturebits to 32? v3 can only do 16bit..