clutch
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Everything posted by clutch
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Did you try to go back to 6.34 Dets? ------------------ Regards, clutch
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The TNT colors were better in Quake-based games, and textures were a lot clearer than the V2/V3 series (wasn't the V3 affected by the same texture size limit as the V2?). However, the V3 is a faster card in 16bit, and I really don't see most people running anything on the TNT in 32bit with it being so slow anyway. I would have to say the V3 is better. Plus, it should smoke in UT using Glide. e I just read jdulmage's post on texture size, so it does have the same lame limit. In addition, the V1, V2, and V3 series chips always yielded an overly-blended appearance in games. /e ------------------ Regards, clutch [This message has been edited by clutch (edited 16 January 2001).]
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Actually, you never stated that you closed the session of IE, only something about "without my browser remembering any info, I checked that". Did you close ALL of the sessions? What browser are you using? What version? How many windows do you have open? ------------------ Regards, clutch
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Try this, when you connect to the web server go ahead a log in. Then, when you log out, close that session of IE. If you don't the credentials will stay cached and will log you in auto-magically next time. I use IIS 4 on several servers here, and use it for Outlook Web Access on Exchange Server 5.5. If you keep the session open, it will log you back in next time. ------------------ Regards, clutch
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It just depends on what you want to do with the game. Initially (at the time I did that timedemo) I turned off the gun view, went to a simple console (no 3D icons), turned off ejecting brass (no visible weapon, so you don't really need it), no marks on walls, and no gibs. These were all things that just flat "got in the way" and were annoying. I use the same settings on my main system even now (and I got 105fps running 1024x768@32bit). Now, however, I have changed how I play. I was on my usual server, and this guy shows up and starts canning everyone in sight. This was on a 1.27 server, so we thought that an aimbot was out of the question. I went to spectate him, and sure enough he was legit. One guy kept calling him a bot, and a couple of us said he wasn't. Well, this guy was cK-fatal1ty and it turns out he is one of the top players in the world. My friend and I wanted to know more about him, and found this site: www.xsreality.com. They have quite a few demos of him there, and we read up on how they play. Now, I use an FOV of 120, and I dropped the res to 800x600@16 and most of the options turned off. Now, for the point of this story... 1. Dropping to 8x6x16 didn't increase the fps. This is because at the res I am CPU limited. HOWEVER, in extreme instances (like 7 people in one area punding each other with rockets) my fps doesn't drop below 80fps. 2. Keeping a lock on the fps at certain rates gives improved movement. After seeing this fps average staying so high, I locked it at 75fps. It turns out that there are several "sweet spots" in framerate that allow you to expose flaws in the physics of the game engine. This should illustrate that you have more life with your current CPU/mobo combo. You should be able to do the same with your setup depending on the avg fps you get on the levels you play. Here is a link that explains it further: http://ucguides.savageuniverse.com/Quake3/FAQFPSJumps.html Yeah, I know, I strayed from the initial topic a bit. But at least you got some really worthless information to work with... ------------------ Regards, clutch [This message has been edited by clutch (edited 15 January 2001).]
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Oh, and one more thing, Q3 is more card dependant while UT is more CPU dependant. The only time that I think I noticed an improvement when going from the cel 450 to a P3 600 was smoother performance when running bots. ------------------ Regards, clutch
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You're gonna love this then. With my Cel 300A@450 (using NT4) I would get about 60FPS at 8x6x16 with my Viper 770U. When I got my GeForce2 Pro, I put my regular GeForce SDR in the same box, and now I hover in the 90's at the same res. In addition, I *think* it ran in the 60's at the settings you are using. Now, if you can get an old DDR or an MX, I think you will get what you are looking for. The TNT2U seems to become the bottleneck at around 400-450MHz, and the GeForce1 SDR seems to cap at 650-700 (with the settings I use). I have my 800 right now, and I know it's not close to topping out my GTS Pro. I would just get another card, and then use the TNT2U on an old system for guests. That's what I did. ------------------ Regards, clutch
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I have heard of people doing that before, especially since some of them were fairly cheesy. Some people were removing the fan and replacing it with one off of a 486 or something similar, and having great success with it. Try the overclocking sites for more info. Something to think about though, is if the cost of doing it (buying the fan, getting thermally conducting adhesive, time, aggrivation, etc) gets close to $50, then just get another card. I read somewhere on this board that GeForce MX cards can be had for $90 or so. With that, you get a huge improvement in performance. ------------------ Regards, clutch
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GeForce MX units have 128-bit SDR and 64-bit DDR models. Just depends on the vendor that you use. I imagine that they would be similar, seeing as increase in memory bandwidth in DDR is offset by the halving of the memory interface. ------------------ Regards, clutch
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Email will also increase your user profile. ------------------ Regards, clutch
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Well, the point of these types of routers is so you don't have to use multiple IPs from a DSL/Cable provider. These are home-use types of routers. ------------------ Regards, clutch
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I would just like to let you guys know that this new patch kicks a$$. Using the demo in 1.27g, I would get 75.4fps at 1024x768x32. Now, I get 95fps at the same settings. In addition, if I toggle the r_ext_compressed_textures cvar to "1", I go up to 106fps. Before, that cvar would cough up an extra frame or two, but not 11 more. I have a P3 800 with a GeForce 2 GTS Pro, and 256MB RAM. In addition, the mouse sensitivity is much smoother, though the online play seems a little choppier (that was just trying last night only, I will need more time with it). ------------------ Regards, clutch
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Wooohooo! Weekly World News? Don't tease me like that... ------------------ Regards, clutch
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Forsaken works quite well in Win2K with the patch from Acclaim (for the Indeo issue it had). ------------------ Regards, clutch
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I love Diskeeper, and hate Symantec products. In addition, I use the network scheduling abilities of Diskeeper (which you may or may not need) and it works very well too. I am also surprised to see Speedisk listed as I usually see Diskeeper and PerfectDisk fighting each other. ------------------ Regards, clutch
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NT does complain if you don't have at least 2MB on the root disk, but I can't remember what Win2K does (I dig NTFS 5; I just format the whole 30GB as one partition so I haven't tried another partition ). ------------------ Regards, clutch
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Good advice. ------------------ Regards, clutch
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Wow! A 1GB pagefile eh? I would have just dropped it to 12MB (just to have it so it stops *****ing) and lived off of RAM. The pagefile will always be used unless it is forced not to (i.e. canning the pagefile or making it so small that it is worthless). Of the versions of Windows I have used (9x, NT 3.51/4.0/5.0) I have never seen any of them NOT use the pagefile in favor of RAM without being forced to. Even with the ConservativeSwapUsage entry, it will still go to the pagefile for certain components. In addition, I would say that unless you are loading some major database caching app, that much RAM and a 1GB swap file is a bit of an overkill. I setup stations for use with ACAD and Solidworks, and I don't go over a 1:1 ratio at 384MB or beyond. For less intensive systems, I don't raise the pagefile over 200MB regardless of RAM quantity. ------------------ Regards, clutch
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Check out this link, I think they have something about that there. http://www.geforcefaq.com/ ------------------ Regards, clutch
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I read that SP7 is probably the last of the NT Service Packs. I hope it gets out soon too... ------------------ Regards, clutch
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Thank you DosFreak. I thought I was losing my mind when I would see people recommending this kind of thing. People tend to think that if they are running one application (i.e. a game), then they can devote all available resources to it. However, there are numerous services and applications constantly running that require CPU time. Real time effectively tunes them out by funneling the vast majority of clock cycles to the app that is launched with this switch. While some people have been able to do this sort of thing and have it work, it is something that really shouldn't be done. Want more performance? Get more RAM or a faster CPU. Or look at overclocking. At least with overclocking you stand a far greater chance of staying within spec of your equipment. ------------------ Regards, clutch
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I don't think I was clear enough. I meant to fix the "C" drive permissions, and set them to "Inheritable". Then, you shouldn't have that issue any longer. ------------------ Regards, clutch
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My friend had a similar problem to Hawkboy's on 2 different systems. It seems to have stopped with no known reason. ------------------ Regards, clutch
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Odd, I have a P3 800 that I used with a GeForce and GeForce2 GTS Pro boards with very smooth performance. What are the rest of your components? ------------------ Regards, clutch
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Have you tried claiming ownership to all of the files, and resetting the permissions to "everyone:full control"? You can do this by going to the folder security, advanced button, then the owner tab. This will give you access to the affected files. I would imagine that the recycle bin is affected as well. I didn't know if this is what you did earlier or not to get the limited access that you have now. ------------------ Regards, clutch