I have Unreal 2.26final and Unreal Tournament 4.28 installed...
my system: p3 933, via133a mobo, 256MB RAM, leadtek geforceDDR, sblive and Win2k. Using liveware 3 for win2k and detonator 6.18
1) on both games, using the opengl drivers - the game starts to load and then crashes back to windows.
2) is it just me or does the "timedemo 1" setting have little to do with actual game speed/playability? I ran some tests to see if I could get away with 32bit color, and 800x600 was 60fps, 1024x768 was 56fps, and 1024x768x16bit was 63fps. Yet anything in 32bit color was seriously lacking in game playability (not quite as smooth as I'd like...) compared to 16bit color...
3) turning on all the eye candy seems to bring about (or cause, no idea yet) increasingly frequent lockups. IE, the game completely locks up (though the cd music keeps playing) and the only way out is a hard reboot. if I turn off high detail actors, shiny surfaces, trinlinear filtering, dynamic lighting and 3d hardware sound I either don't get lockups or I get the so infrequently as to not play long enough to get them.
thanks for any help...
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