Kritical
Members-
Content count
11 -
Joined
-
Last visited
Never
Community Reputation
0 NeutralAbout Kritical
-
Rank
stranger
-
ive tried that unfortunately their drivers page is all screwed up like it has old drivers for diff boards they put all the drivers for all the boards on one page making it difficult for me to find what I need...
-
Well, I'm just about to give up but I don't want to spend money on a new mobo if I don't have to... So if anyone else has any suggesstions what-so-ever I would be GREATLY appreciative.
-
Ok I found out what I have the FIC SD11 has an AMD 751 North Bridge and the VIA 686a South Bridge... the same config as the K7M boards...
-
i THINK i have the AMD 751 Chipset.... does that sound possible?
-
im not even sure what chipset my mainboard is =/ it was one of those cheap motherboards that came bundeled with the cpu for a good price all i know is it is a fic 1st main board =/ i run at 4x AGP mode as far as i can tell although my bios does not allow me to change this so i can not guarantee that. yes i have the same problem in d3d i run at 60hz i use the latest ati radeon drivers. only other thing i have noticed is it is very inconsistant sometimes i can play for like 10-15 minutes without getting a spike and i think i fixed it somehow then all of a sudden there they are =/
-
SBLive you say? as do i... hmmm only thing i can see we share.. my mainboard is that shitty 1st mainboard one whatever manufacturer it is...
-
ya it is but i dont use glide anyway... i have an ati radeon 64mb ddr so i just use the default OGL driver...
-
anyone else have this problem and find a fix for it?
-
This is a very odd problem that I can't seem to find ANY help on anywhere else... Before installing SP1 Half-Life / Counter-strike ran fine no problems whatsoever... after installing sp1 i have very very wierd problems its almost as if i lag for a few seconds but i dont actually lag. The screen pauses for a second and comes back pushing me forward... its not framerate related its related to the latency but my ping doesn't fluctuate ... If anyone knows anything about this very odd problem please give me some info about it =/ thanks