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Erock

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Everything posted by Erock

  1. I am running counterstrike on my Win2k professional workstation in 'software' rendering mode. I have tried and tried to get either OpenGL or D3D modes to work with no luck, and am wondering... is anyone able to get either of these modes to work? My box is a SM P6SBU, P3 800, 256 mb, and a Viper 770u (TNT2U) video adapter. I have tried various drivers (incl the new detonator 12.40) and installation procedures (for the drivers) with the same results: 1) OpenGL doesnt work; when I fire up a game it says something like 'OpenGL is not supported by this video card' I have read numerous places that Win2k does not support opengl at all (for any video cards) can anyone confirm/deny that opengl will run on Win2k? The detonator drivers I install have an opengl 'dll' but obviously it doesnt do jack. The advanced tab on the display properties also has some opengl tweak settings.. is there something in here that will help get this working? 2) D3D mode freezes randomly after the map loads. Sometimes its at the intro screen, other times its a few minutes after the the game/map starts. The 'freezing' requires a complete reboot. I found some suggestions about setting agp apeture size, but that didnt make any difference... any ideas/comments about this one? I have researched all over looking for an answer and havent found anything definitive posted anywhere.. it seems alot of Win2k users are having problems, and there is no posted solutions out there... Is anyone running Win2k and a TNT card successfully in one of these modes? Software mode produces 30ish fps... and that just isnt enough. I also read several people claim the 'older' detonator' driver work better..can anyone confirm/deny which versions? If no solutions exist for this videocard, can someone recommend a new adapter that would work better in Win2k? esp in these modes? Thanks in advance Erock
  2. Ok.. Im a little closer. Removing the -console command allowed the game to start up in opengl mode, but, after playing for 15 mins the game froze (just like in d3d). This was with the 7.58 drivers Unless someone has some other radical idea.. I think the video card is going to win this one... I do have a quick question/comment. I browsed device manager by IRQ earlier and noticed that my video card shares an IRQ with my network card. I was thinking if I could get my video card its own IRQ that might help... but it wasnt obvious how to do this in win2k. Any pointers? Does this need to be done at the bios level? As for bios version etc, Im almost certain I am running all the latest stuff here. Ill go triple check to make sure, but I dont think that is it. The case itself is well ventilated, and I am using 256mbs of micron memory, so I don't think its memory related either. Also, other games/applications run just fine. Anyway, Thanks again for all the help. Erock
  3. Thanks everyone for the suggestions. I have made some progress, but Im still not quite there. I am hoping some of you can help get me over the hump.... I tried all the driver suggestions people have made, and settled on the 10.80 detonators. All the other drivers gave the same 'opengl mode not supported' message, and also crashed the system in d3d mode (the 5.32 seemed the most stable - the crashes only happened every 2 hours or so). The 10.80 drivers crash in d3d mode, but I have hope for opengl. I *do not* get the mode not supported error. Instead, CS loads a 'play cs' splash screen that never goes away. I can hear the game running in the background, but I cant see it. If I <esc> out to the menu and go back I get a dull green/blank screen (and I can hear the game). I have done so much frigging research on this project, that I am sure I remember reading about other people having this same problem... but I couldnt find those messages when I looked again tonight. Does anyone have a solution for this? I feel SOOOOOO close. Thanks again in advance for all your help, its very appreciated. Erock I feel SOOOOO close.
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