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Wine release 1.9.5

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The Wine development release 1.9.5 is now available.

 

What's new in this release (see below for details):

- New version of the Mono engine, with 64-bit support.

- Beginnings of the WineD3D command stream.

- Support for effect states in Direct3DX.

- Drag & drop improvements.

- Various bug fixes.

 

The source is available from the following locations:

 

http://dl.winehq.org/wine/source/1.9/wine-1.9.5.tar.bz2

http://mirrors.ibiblio.org/wine/source/1.9/wine-1.9.5.tar.bz2

 

Binary packages for various distributions will be available from:

 

http://www.winehq.org/download

 

You will find documentation on http://www.winehq.org/documentation

 

You can also get the current source directly from the git

repository. Check http://www.winehq.org/git for details.

 

Wine is available thanks to the work of many people. See the file

AUTHORS in the distribution for the complete list.

 

----------------------------------------------------------------

 

Bugs fixed in 1.9.5 (total 24):

 

15473 Adobe After Effects 4 crashes on startup

17448 Impossible to insert an MPEG file in PowerPoint 2003

22039 LEGO Island (Mindscape) fails to start (Direct3DRMViewport::SetAppData() and IDirect3DRMViewport::GetAppData() are stubs)

29583 JScript is missing 'new XMLHttpRequest();' support

30687 Powerpoint 2003/2007: embedded video play/pause on click no longer works

34318 Multiple games and applications need ntdll.dll.EtwRegisterTraceGuidsW (Process Hacker 2.x, Far Cry 4)

34870 Multiple games and applications crash on unimplemented function msvcr100.dll _crt_debugger_hook (ArchiCAD 16, Far Cry 4)

35286 Borderlands (Steam) crashes on unimplemented function msvcr90.dll._crt_debugger_hook

36996 Multiple games need msvcp110.dll.??0_Pad ( -at -) std ( -at -) ( -at -) QAE ( -at -) XZ implementation (World of Tanks 9.2, Planetary Annihilation, Train Fever)

37115 Calling ReadFile from WINBASEAPI (WinBase.h) with zero read length causes hang

37694 Multiple applications (Kontakt 5.4.x, Trainz: A New Era, Reaktor 6.0.1) need msvcp120.dll.??0_Pad ( -at -) std ( -at -) ( -at -) QEAA ( -at -) XZ

38788 Malwarebytes Anti-Malware 2.1.x crashes on unimplemented function msvcp100.dll.?system_category ( -at -) std ( -at -) ( -at -) YAABVerror_category ( -at -) 1 ( -at -) XZ

38963 Multiple applications (Minko Engine v3 based custom application, Format Factory v3.7) crash on unimplemented function msvcp120.dll.??0_Pad ( -at -) std ( -at -) ( -at -) QAE ( -at -) XZ

39242 oleaut32:typelib fails in the Korean locale

39591 Crimzon Clover: Page fault on launch

39636 Assassin's Creed Syndicate crashes due to lack of DisplayConfigGetDeviceInfo in user32.dll

39690 MAXQDA 12.0.2 installer crashes on unimplemented function ADVAPI32.dll.RegCopyTreeA (Windows Vista+ API)

39852 3DMark03: Mother Nature test: waterfall has no transparency if AllwaysOffScreen=disabled

39908 SuperTux 0.3.5a crashes on startup, needs msvcr120.dll.strtof

40083 Heroes of the Storm Freezes/Crashes after its recent updates

40186 mscoree:mscoree test regression

40191 ntdll:rtl test regression

40194 drag and drop doesn't work because of typo in xdnd.c

40204 Steam client fails to start with UmePlus font installed, when running in dwrite mode

 

----------------------------------------------------------------

 

Changes since 1.9.4:

 

Alex Henrie (1):

ntdll: Finish serial reads of size 0 immediately.

 

Alexandre Julliard (32):

wrc: Don't convert class and menu names to uppercase in resource data.

wrc: Only allow control key characters ^A to ^Z.

wrc: Avoid locale- or Unicode-dependent case conversions.

wrc: Remove no longer needed use of libwine_static.

wmc: Remove no longer needed use of libwine_static.

sfnt2fon: Remove no longer needed use of libwine_static.

quartz: Remove forward declaration of removed variable.

makefiles: Also use dll flags when building a shared library.

makefiles: Get rid of libwine_static.

makefiles: Generate dependencies for static libraries.

makefiles: Directly return an array from the local variable helper function.

makefiles: Generate dependencies for default import libraries.

winepulse.drv: Avoid some printf format warnings.

shlwapi: Use the standard WideCharToMultiByte instead of wine_utf8_wcstombs.

makefiles: Explicitly import libwine only for Windows builds.

libport: Mark codepage tables as hidden.

libport: Mark internal functions and data tables as hidden.

make_unicode: Mark most data tables as hidden.

makefiles: Generate top-level rules for pot files.

makefiles: Parse the entire top-level makefile.

makefiles: Generate top-level rules for building mo files.

makefiles: Automatically create all directories that contain a target file.

makefiles: The tools no longer depend on libwine.

makefiles: Generate rules for import libraries symlinks.

makefiles: Expand the ln -s command into the makefiles.

makefiles: Generate the top-level .gitignore and the distclean rules.

configure: Only check for libgettextpo when explicitly requested.

makefiles: Don't generate global rules in disabled directories.

makefiles: Add a makefile for the po directory.

makefiles: Generate the LINGUAS file.

configure: Support setting the corresponding enable variable directly from the WINE_NOTICE_WITH macros.

makedep: Make the filename hashing more efficient.

 

Alistair Leslie-Hughes (3):

gdi32/tests: Add tests for GetPath using metafile.

inetcpl: Implement default page button.

user32: Don't leak region on error.

 

Andrew Eikum (5):

winepulse.drv: Avoid unrealistically low period sizes.

winepulse: Include a period in the stream latency.

winepulse.drv: Buffer data locally when needed.

mciqtz: Implement MCI_RESUME.

winegstreamer: Fix usage of gst_audio_format_build_integer.

 

André Hentschel (10):

urlmon/tests: Use todo_wine_if() in tests.

shlwapi/tests: Use todo_wine_if() in tests.

kernel32/tests: Use todo_wine_if() in tests.

ndis.sys: Implement NdisSystemProcessorCount.

ndis.sys: Add NdisRegisterProtocol stub.

webservices/tests: Use todo_wine_if() in tests.

wbemprox/tests: Use todo_wine_if() in tests.

windowscodecs/tests: Use todo_wine_if() in tests.

winmm/tests: Use todo_wine_if() in tests.

ntdll: Set TPIDRURW also on ARMv8-A.

 

Aric Stewart (3):

winejoystick.drv: Initialize unhandled dwPOV to JOY_POVCENTERED.

winejoystick.drv: Gracefully handle polling an unplugged device.

hidclass.sys: Handle failure to parse preparseData.

 

Aurimas Fišeras (1):

po: Update Lithuanian translation.

 

Austin English (2):

user32: Add DisplayConfigGetDeviceInfo stub.

include: Fix tagLOGCOLORSPACEW indentation.

 

Charles Davis (9):

kernel32: Use setprogname(3) to set the program name if available.

winecoreaudio.drv: Don't use pointer constants with an integer type (Clang).

winecoreaudio.drv: Don't print 32-bit values as long integers (Clang).

d3d10core/tests: Silence absolute value warnings (Clang).

server: Fix int-to-pointer conversion warning (Clang).

Revert "winemac.drv: Actually make the GL context current even if no drawables were given.".

configure: Check for __builtin_ms_va_list on all x86_64 platforms.

winebuild: Specify an object format to windres.

winemac.drv: Fix our handling of bitmaps on the clipboard.

 

Daniel Lehman (1):

winedbg: Handle the 4th parameter for 64-bit C++ exceptions.

 

Detlef Riekenberg (1):

crypt32/tests: Accept Windows 10 error code.

 

François Gouget (2):

mscoree/tests: Add a trailing '\n' to a win_skip() call.

shell32/tests: Test ShellExecute()'s URL handling.

 

Frédéric Delanoy (15):

msi/tests: Use todo_wine_if() in tests.

msctf/tests: Use todo_wine_if() in tests.

ntdll/tests: Use todo_wine_if() in tests.

ole32/tests: Use todo_wine_if() in tests.

setupapi/tests: Use todo_wine_if() in tests.

shell32/tests: Use todo_wine_if() in tests.

shell32/tests: Get rid of redundant lok_todo_N macros.

user32/tests: Use todo_wine_if() in tests.

msvcr120/tests: Use todo_wine_if() in tests.

msvcrt/tests: Use todo_wine_if() in tests.

windowscodecs/tests: Use todo_wine_if() in tests.

advapi32/tests: Use todo_wine_if() in tests.

dxgi/tests: Use todo_wine_if() in tests.

ieframe/tests: Use todo_wine_if() in tests.

d3dx9/tests: Use todo_wine_if() in tests.

 

Hans Leidekker (12):

webservices: Add support for namespace attributes in the writer.

webservices: Implement WsWriteXmlnsAttribute.

webservices: Implement WsGetPrefixFromNamespace.

webservices: Set bytes pointer to NULL if length is zero in alloc_xml_string and alloc_utf8_text.

webservices: Add support for namespace attributes in the reader.

webservices: Implement WsGetNamespaceFromPrefix.

webservices: Don't read past the closing bracket in read_element.

webservices: Move the reader to EOF at end of data in WsReadEndElement.

webservices: Add support for attribute field mappings in the reader.

webservices: Reject field mappings without name or namespace.

webservices: Add support for element and text field mappings in the writer.

msiexec: Fix manpage markup for repair and logging modifiers.

 

Henri Verbeet (50):

d3d8: Use wined3d_texture_get_sub_resource_parent() in d3d8_texture_3d_GetVolumeLevel().

wined3d: Pass a format instead of a surface to wined3d_format_convert_from_float().

winex11: Get rid of the unused "old_screen_rect" field from struct desktop_resize_data.

d3d9: Use wined3d_texture_get_sub_resource_parent() in d3d9_device_create_surface().

d3d9: Use wined3d_texture_get_sub_resource_parent() in device_parent_create_swapchain_texture().

d3d9: Use wined3d_texture_get_sub_resource_parent() in d3d9_swapchain_GetBackBuffer().

d3d9: Use wined3d_texture_get_sub_resource_parent() in d3d9_texture_2d_LockRect().

d3d9: Use wined3d_texture_get_sub_resource_parent() in d3d9_texture_2d_UnlockRect().

d3d9: Use wined3d_texture_get_sub_resource_parent() in d3d9_texture_2d_GetSurfaceLevel().

d3d9: Use wined3d_texture_get_sub_resource_parent in d3d9_texture_cube_LockRect().

d3d9: Use wined3d_texture_get_sub_resource_parent() in d3d9_texture_cube_UnlockRect().

d3d9: Use wined3d_texture_get_sub_resource_parent() in d3d9_texture_cube_GetCubeMapSurface().

d3d9: Use wined3d_texture_get_sub_resource_parent() in d3d9_texture_3d_LockBox().

d3d9: Use wined3d_texture_get_sub_resource_parent() in d3d9_texture_3d_UnlockBox().

d3d9: Use wined3d_texture_get_sub_resource_parent() in d3d9_texture_3d_GetVolumeLevel().

wined3d: Introduce wined3d_texture_set_sub_resource_parent().

ddraw: Get the texture format from the texture in d3d_device3_GetRenderState().

ddraw: Get the texture format from the texture in d3d_device3_SetRenderState().

ddraw: Get the texture format from the texture in d3d_device3_SetTexture().

wined3d: Introduce wined3d_texture_get_sub_resource_desc().

ddraw: Use wined3d_texture_get_sub_resource_desc() in ddraw_surface_create().

d3d8: Use wined3d_texture_get_sub_resource_desc() in d3d8_device_CopyRects().

d3d8: Use wined3d_texture_get_sub_resource_desc() in d3d8_device_SetRenderTarget().

d3d8: Use wined3d_texture_get_sub_resource_desc() in d3d8_surface_GetDesc().

d3d8: Use wined3d_texture_get_sub_resource_desc() in d3d8_volume_GetDesc().

d3d8: Use wined3d_texture_get_sub_resource_desc() in d3d8_texture_2d_GetLevelDesc().

d3d8: Use wined3d_texture_get_sub_resource_desc() in d3d8_texture_cube_GetLevelDesc().

d3d8: Use wined3d_texture_get_sub_resource_desc() in d3d8_texture_3d_GetLevelDesc().

d3d9: Use wined3d_texture_get_sub_resource_desc() in d3d9_device_GetRenderTargetData().

d3d9: Use wined3d_texture_get_sub_resource_desc() in d3d9_device_StretchRect().

d3d9: Use wined3d_texture_get_sub_resource_desc() in d3d9_device_ColorFill().

d3d9: Use wined3d_texture_get_sub_resource_desc() in d3d9_surface_GetDesc().

d3d9: Use wined3d_texture_get_sub_resource_desc() in d3d9_volume_GetDesc().

d3d9: Use wined3d_texture_get_sub_resource_desc() in d3d9_texture_2d_GetLevelDesc().

d3d9: Use wined3d_texture_get_sub_resource_desc() in d3d9_texture_cube_GetLevelDesc().

wined3d: Keep track of front buffer updates in the swapchain.

d3d9: Use wined3d_texture_get_sub_resource_desc() in d3d9_texture_3d_GetLevelDesc().

wined3d: Use a single allocation for texture sub-resource objects.

wined3d: Avoid surface_from_resource() in wined3d_texture_update_desc().

wined3d: Avoid surface_from_resource() in texture2d_prepare_texture().

wined3d: Avoid surface_from_resource() in swapchain_gl_frontbuffer_updated().

wined3d: Avoid volume_from_resource() in texture3d_prepare_texture().

wined3d: Store surface/volume buffer objects in the sub-resource structure.

wined3d: Get resource info from the texture in arbfp_blit_set().

wined3d: Get resource info from the texture in arbfp_blit_surface().

wined3d: Get resource info from the texture in context_find_fbo_entry().

wined3d: Get resource info from the texture in context_restore().

wined3d: Get resource info from the texture in context_create().

wined3d: Get resource info from the texture in context_generate_rt_mask_no_fbo().

wined3d: Get resource info from the texture in context_apply_blit_state().

 

Hugh McMaster (20):

reg: Allow either lowercase or uppercase 'x' when used with REG_DWORD.

reg/tests: Add more tests for REG_MULTI_SZ.

libwine: strtoulW and strtolW should set errno to ERANGE if an overflow will occur.

reg: Fail if the data value passed with REG_DWORD will cause an overflow.

reg/tests: Add a test for base 10 overflow.

reg/tests: Add a test for REG_NONE with no data argument.

reg/tests: Add two more tests for REG_MULTI_SZ.

reg: Add support for REG_MULTI_SZ.

reg/tests: Test handling of null and user-specified separators.

reg: Ignore the slash zero character sequence if a custom separator is specified.

reg: Fail if the data for REG_MULTI_SZ contains two adjacent separators.

reg: Fail if the data for REG_MULTI_SZ begins with a separator.

advapi32/tests: Fix typos.

advapi32/tests: Add tests for deleting the default value.

reg: Delete the default registry value instead of overwriting it.

reg: Display the default value name when ask_confirm() is passed "" for reg_info.

reg/tests: Add more tests for all supported data types.

po: Fix two mistakes in the Swedish translation.

reg: Correctly handle /ve commands with no data.

reg: Fail if REG_DWORD_BIG_ENDIAN is passed with no data argument.

 

Huw D. M. Davies (12):

ole32: Remove curDragTargetHWND since it's never used.

ole32: Move the GiveFeedback handling to a separate function.

ole32: Release IDropTarget when the mouse leaves.

ole32: Move DragEnter handling to a separate function.

ole32: Move end-of-drag handling to a separate function.

ole32: Don't send DragOver if we're about to drop or cancel.

ole32/tests: Move tests to a table driven mechanism.

ole32/tests: Add more drag and drop tests.

riched20/tests: Actually copy something to the clipboard.

riched20/tests: wAlignment should be compared to the PFA_ values.

riched20: Don't apply paragraph formatting until the end of paragraph.

riched20: Add handling for a few more special characters.

 

Jacek Caban (14):

user32: Don't use window's parent as an owner if WS_CHILD style is not set.

user32: Added debug traces to SetParent.

mshtml: Added HTMLXMLHttpRequestFactory DISPID_VALUE implementation.

mshtml: Expose XMLHttpRequest constructor to scripts.

mshtml/tests: Fixed tests on some IE versions.

mshtml: Added IHTMLXMLHttpRequest::getResponseHeader implementation.

ntdll: Moved RegisterTraceGuids[AW] implementation to ntdll.

user32: Always enable owner window in EndDialog.

user32: Ignore WM_CHILDACTIVATE on disabled windows in DefMDIChildProc.

mshtml: Always return false in IHTMLDOMAttribute2::get_expando for detached attributes.

mshtml: Added support for IHTMLDOMAttribute::nodeValue property on detached attributes.

user32: Use proper window as dialog owner.

user32/tests: Added more dialog owner tests.

user32: Removed unused owner argument.

 

Jactry Zeng (1):

kernel32/tests: Reset current directory of current process.

 

Jens Reyer (2):

loader: Fix macro-not-defined error from man.

winemaker: Fix macro-not-defined errors from man.

 

Juan Jose Gonzalez (1):

include: Add HidD_GetSerialNumberString to ddk/hidsdi.h.

 

Józef Kucia (23):

d3d10core/tests: Port test_create_typeless_resource() from d3d11.

d3d10core/tests: Introduce check_texture_color().

wined3d: Fix SM4 pixel shader output registers mapping.

d3d11/tests: Add test for multiple render targets.

d3d11/tests: Introduce check_texture_color().

d3d10core/tests: Port test_multiple_render_targets() from d3d11.

d3d10core/tests: Viewport properties are integers.

wined3d: Add support for WINED3DFMT_BC4_UNORM format.

wined3d: Add support for WINED3DFMT_BC5_UNORM format.

d3d11/tests: Add test for DXGI_FORMAT_BC4_UNORM format.

d3d11/tests: Add test for DXGI_FORMAT_BC5_UNORM format.

d3d10core/tests: Add test for DXGI_FORMAT_BC4_UNORM format.

d3d10core/tests: Add test for DXGI_FORMAT_BC5_UNORM format.

wined3d: Add support for WINED3DFMT_R11G11B10_FLOAT format.

d3d11: Recognize more BGR formats.

dxgi: Add recently introduced wined3d formats.

d3d11: Sync formats with dxgi.

d3d11/tests: Add test for creating SRV with DXGI_FORMAT_UNKNOWN.

d3d10core/tests: Add test for creating SRV with DXGI_FORMAT_UNKNOWN.

d3d11: Trace actual swapchain pointer in D3D11CreateDeviceAndSwapChain().

d3d10_1: Validate parameters in D3D10CreateDevice1().

d3d11/tests: Remove unnecessary explicit array sizes.

d3d10core/tests: Remove unnecessary explicit array sizes.

 

Ken Thomases (1):

winemac: Simplify and optimize making a GL context current with no view.

 

Lauri Kenttä (2):

po: Update Finnish translation.

po: Update Swedish translation.

 

Louis Lenders (2):

ntdll: Add stub for RtlAddAuditAccessObjectAce and forward to AddAuditAccessObjectAce in advapi32.

ntdll: Add stub for RtlAddAccessAllowedObjectAce and forward to AddAccessAllowedObjectAce in advapi32.

 

Marcus Meissner (1):

manpages: Markup fixes.

 

Matteo Bruni (3):

opengl32: Move a TRACE to the proper place.

makedep: Use an unsigned constant in hash_filename.

wined3d: Add a setting to check relative addressing indices when accessing uniforms.

 

Michael Müller (4):

user32: Preserve beginning of extra data for MDI windows.

advapi32: Implement RegCopyTreeA/W.

shutdown: Add stub implementation.

ole32: Implement semi-stub for CoGetApartmentType.

 

Michael Stefaniuc (11):

webservices: Print the debug string and not the pointer to it.

d3dx9/tests: Avoid a TRUE:FALSE conditional expression.

winegstreamer: Avoid a FALSE:TRUE conditional expression.

ddraw: Use SetRectEmpty() instead of open coding it.

wined3d: Use SetRectEmpty() instead of open coding it.

comctl32: Use SetRectEmty() instead of open coding it.

user32/tests: Use SetRectEmpty() instead of open coding it.

shell32/tests: Use SetRectEmpty() instead of open coding it.

d3dx9/tests: Avoid using an empty rect for a test.

d3dx9/tests: Use SetRectEmpty() instead of open coding it.

gdi32/tests: Use SetRectEmpty() instead of open coding it.

 

Miklós Máté (1):

winex11: Add 1280x960 resolution.

 

Nikolay Sivov (14):

dwrite: Trace GetPaletteEntries() failure (Coverity).

dwrite: Handle font data initialization failure when building collections.

include: Fix IsBad* prototypes.

gdi32: Use a macro instead of accessing FT_Face flags directly.

d3drm: Implement SetAppData/GetAppData for a viewport.

dwrite: Update to IDWriteFontFace3.

dwrite: Implement HasCharacter() for a fontface.

po: Update Russian translation.

d3drm: Support IDirect3DRMObject in viewport QI.

d3drm: Implement AddDestroyCallback/DeleteDestroyCallback for a viewport.

ole32: Don't call spy on IMalloc::Free(NULL).

ole32: Improve CoRegisterMallocSpy/CoRevokeMallocSpy state and parameter validation.

ole32: Hold a lock when checking is spy is already registered.

d3drm: Remove first found callback, not all of them.

 

Paul Gofman (10):

wined3d: Bind default sampler object when setting sampler state with no texture.

d3dx9: Don't pass usage flags when creating temporary texture

d3dx9: D3DXQuaternionToAxisAngle should not crash on NULLs in output parameters.

d3dx9: Add test for basic effect state management.

d3dx9: Implement simple effect states application.

d3dx9: Implement light and material effect states application.

d3dx9: Implement shader constants effect states application.

d3dx9: Implement sampler and texture effect states application.

d3dx9: Implement state save and restore in effect.

d3dx9: Implement CommitChanges in effect.

 

Piotr Caban (11):

msvcrt: Don't close HANDLE if stdout or stderr is sharing it.

msvcrt/tests: Add close tests on file descriptors that use the same HANDLE.

msvcp120: Add _Thrd_start implementation.

msvcp110: Add _Pad class stub.

msvcp110: Add _Pad implementation.

msvcp120/tests: Added _Pad class tests.

msvcp120/tests: Run _Unlink tests inside temp directory.

msvcp110: Add _Thrd_detach implementation.

msvcp100: Add std::system_category() implementation.

msvcp100: Add std::generic_category() implementation.

msvcrt: Fix 64-bit _CxxThrowException implementation.

 

Sebastian Lackner (19):

ntdll/tests: Allow broken SpinCount for some Win 8+ systems.

winedevice: Use LdrFindEntryForAddress to find LDR_MODULE address.

winedevice: Get rid of global driver_hkey variable and fix some leaks.

advapi32/tests: Improve RegDeleteTree tests.

advapi32/tests: Add tests for RegCopyTree.

advapi32: Simplify and clean up RegDeleteTree implementation.

oleaut32: Set DebugInfo for static CRITICAL_SECTION structure.

wined3d: Fix transposed lines in WARN message.

wined3d: Fix TRACE in wined3d_texture_update_desc function.

services: Consistently use InterlockedIncrement to increment refcount.

services: Remove pipe argument from service_send_command function.

services: Do not distinguish between shared/exclusive lock.

services: Get rid of unnecessary locks.

services: Fix calculation of service timeout.

advapi32: Fix RegDeleteTreeW when an empty string is passed.

services/tests: Consistently terminate service_{ok,trace} strings with linebreak.

services/tests: Initialize critical section just once.

services: Store a separate variable instead of clearing control_mutex.

services: Move process related fields into a separate struct.

 

Shu Yokoyama (1):

winex11: Fix HRESULT handling in XdndPosition.

 

Stefan Dösinger (16):

wined3d: Retrieve FBO attachments from GL in context_check_fbo_status.

wined3d: Keep track of FBOs through the GL names.

wined3d: Better integrate the fixed up DS in the new FBO cache handling.

wined3d: Simplify FBO cleanup on resource destruction.

wined3d: Check multisampling compatibility before finding the FBO key.

wined3d: Remove fbo_entry->d3d_depth_stencil.

wined3d: Rotate through swapchain buffers.

d3d9/tests: Test multisample flip.

d3d8/tests: Test multisample flip.

d3d10core/tests: Test swapchain buffer cycling.

wined3d: Get rid of the offscreenBuffer field in struct wined3d_device.

wined3d: Get rid of wined3d_surface_ops.surface_unmap().

wined3d: Cleanup sub-resource buffer objects in wined3d_texture_cleanup().

wined3d: Merge surface_prepare_buffer() and wined3d_volume_prepare_pbo().

wined3d: Merge surface_remove_pbo() and wined3d_volume_free_pbo().

wined3d: Call wined3d_texture_set_dirty() in wined3d_volume_invalidate_location().

 

Thomas Faber (3):

ntdll/tests: Test NtOpenKey with zero access.

msi: Do not open registry keys with no access rights.

ole32: Do not open registry keys with no access rights.

 

Vincent Povirk (3):

mscoree/tests: Check if the runtime is usable before loading it.

mscoree: Update Wine Mono to 4.6.0.

mscoree/tests: Loading the runtime works on x86-64 now.

 

YongHao Hu (2):

msvcp110: Add tr2_sys__Unlink implementation and test.

msvcp110: Add tr2_sys__Stat_wchar and tr2_sys__Lstat_wchar implementation and test.

 

--

Alexandre Julliard

julliard ( -at -) winehq.org

 

 

 

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