SHS 0 Posted April 27, 2001 Spec sheet: Spectre: Rampage + Sage Tapeout: Quarter 4 2000 Projected Shipping Date: March/April Rampage Rasterizer: 25Million Transistors 200-250MHZ Core 32MB@200MHz DDR/ Rampage Chip Manufacturing Process: 0.18µ 4 Pixel Pipelines/1 TMU/Pipeline Fillrate: 800-1000Mpixels/Mtexels 8 Layer Multitexturing via Loopback Viewport Transformation Sage: 15Million Transistors 200Mhz Core 125Million Vertices/Second Theoretical 50 Million Vertices/Second Sustained Supports up to 30 lights SLI support for Dual Rampage + SAGE configuration Features: 3dfx M-Buffer 2x/4x RGMS 128Tap anisotropic filtering 52bit Internal Color rendering/ 0 – 16.0 Color luminosity range FXT1/DXT1 Texture compression Higher Ordered Surfaces (HOS) 3D textures support True PhotoShop filter effects in hardware Non-Photorealistic rendering Cube Environment Maps/EMBM/Dot3 BM YUV Texture formats DirectX8 1.1Compliant Pixel Shader DirectX8 1.0Compliant Vertex Shader:p Share this post Link to post
DosFreak 2 Posted April 27, 2001 Dangit, we could have had the first Non-Photorealistic rendering video card if 3DFX hadn't died! Share this post Link to post
SHS 0 Posted April 27, 2001 Well died good Q as far some of us know but this did come from somebody that work for 3dfx so it hard to say if it old or very new picture but then againe 3dfx Tech support is in fact still runing. The real Q is did nVidia get all of 3dfx technology or just some it. Share this post Link to post
clutch 1 Posted April 28, 2001 Great, another card that 3Dfx can deliver late. Oh, wait, that's right they aren't in business anymore... Share this post Link to post
Tim Bazzinett 0 Posted April 28, 2001 *Sigh* Thinking of things that could have been, but never will be... Share this post Link to post