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Holy Cow 3dfx Rampage

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Spec sheet:

Spectre: Rampage + Sage

Tapeout: Quarter 4 2000

Projected Shipping Date: March/April

 

Rampage Rasterizer: 25Million Transistors

200-250MHZ Core

32MB@200MHz DDR/ Rampage Chip

Manufacturing Process: 0.18µ

4 Pixel Pipelines/1 TMU/Pipeline

Fillrate: 800-1000Mpixels/Mtexels

8 Layer Multitexturing via Loopback

Viewport Transformation

 

Sage: 15Million Transistors

200Mhz Core

125Million Vertices/Second Theoretical

50 Million Vertices/Second Sustained

Supports up to 30 lights

SLI support for Dual Rampage + SAGE configuration

 

Features:

3dfx M-Buffer

2x/4x RGMS

128Tap anisotropic filtering

52bit Internal Color rendering/ 0 – 16.0 Color luminosity range

FXT1/DXT1 Texture compression

Higher Ordered Surfaces (HOS)

3D textures support

True PhotoShop filter effects in hardware

Non-Photorealistic rendering

Cube Environment Maps/EMBM/Dot3 BM

YUV Texture formats

DirectX8 1.1Compliant Pixel Shader

DirectX8 1.0Compliant Vertex Shader:p

 

rampage.jpg

rampage2.jpg

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Dangit, we could have had the first Non-Photorealistic rendering video card if 3DFX hadn't died! madfrown

 

wink

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Well died good Q as far some of us know but this did come from somebody that work for 3dfx so it hard to say if it old or very new picture but then againe 3dfx Tech support is in fact still runing.

The real Q is did nVidia get all of 3dfx technology or just some it.

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Great, another card that 3Dfx can deliver late. Oh, wait, that's right they aren't in business anymore...

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