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Wine release 2.6

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The Wine development release 2.6 is now available.

 

What's new in this release (see below for details):

- Multi-threaded command stream in Direct3D.

- More Shader Model 5 instructions.

- More support for 3D textures.

- Better font transformations in DirectWrite.

- Various bug fixes.

 

The source is available from the following locations:

 

http://dl.winehq.org/wine/source/2.x/wine-2.6.tar.xz

http://mirrors.ibiblio.org/wine/source/2.x/wine-2.6.tar.xz

 

Binary packages for various distributions will be available from:

 

http://www.winehq.org/download

 

You will find documentation on http://www.winehq.org/documentation

 

You can also get the current source directly from the git

repository. Check http://www.winehq.org/git for details.

 

Wine is available thanks to the work of many people. See the file

AUTHORS in the distribution for the complete list.

 

----------------------------------------------------------------

 

Bugs fixed in 2.6 (total 25):

 

2624 In dialogs, an incorrect extra WM_ERASEBKGND is sent after WM_PAINT

22220 TNR MoonLight 2.31.122 works incorrectly

27638 combined hindi text like nna kra causes the keyboard cursor to go far off

29997 StudioTax 2011 crashes during installation

30684 Mono: GroupBox draws border line after text

38213 Japanese vertical text incorrected

39856 Regedit: Default registry key is not the same as on Windows

40508 The Witness: black screen on start (32-bit version)

40628 Multiple games need msvcr110.dll.?_Id ( -at -) _CurrentScheduler ( -at -) details ( -at -) Concurrency ( -at -) ( -at -) SAIXZ (World of Tanks v0.9.15, Bethesda.net Launcher, Train Fever)

40786 Legacy of kain Defiance to crashes when called by script

41403 Ri-li 2.0.1: No window content shown (just title bar)

41774 Rogue operatives - only white screen in game with HUD

41995 Neverwinter Online broken graphics and game crash with DX11

42352 The Solus Project: Backend can't handle opcode gather4

42449 Multiple apps need function msvcr120.dll.fesetround (0 A.D., BeamNG.drive)

42655 Aliens vs. Predator (2010) needs d3dx11_42.dll.D3DX11FilterTexture

42707 World of Warships: Cannot display inventory and clan screens

42736 scanf doesn't work as expected when using format string contains non-ascii chars

42747 DevExpress .NET Installer needs function uiautomationcore.dll.UiaReturnRawElementProvider

42748 Flickering, disappearing text in Steam client user interface (DirectWrite enabled)

42762 Multiple 64-bit games no longer start with a seh unwind error (No Man's Sky (GOG), Witcher 3, Gal*Gun Double Peace)

42774 WinHttpQueryAuthSchemes fails to return the correct supported value for multiple WWW-Authenticate

42782 Wine iexplore crashes loading http://news.theraoffice.com

42799 Neverwinter Online needs SM4 retc instruction

42803 Large data received on a 401 error causes authentication to fail

 

----------------------------------------------------------------

 

Changes since 2.5:

 

Alexandre Julliard (11):

glu32: Load libGLU dynamically.

glu32: Use the correct data types.

glu32: Implement gluGetTessProperty.

glu32: Implement gluCheckExtension.

glu32: Load libGLU only when functions are actually called.

glu32: Make gluGetString return the same data as on Windows.

wrc: Only add translations for specific fields in version blocks.

include: Add a glu.h header.

glu32: Implement gluErrorString.

glu32: Implement gluErrorUnicodeStringEXT.

opengl32: Directly link to glu32.

 

Alistair Leslie-Hughes (9):

odbccp32: Implement SQLInstallTranslator.

winhttp/tests: Added multi Authenticate header test.

odbccp32: Implement SQLRemoveTranslator/W.

odbccp32: Implement SQLConfigDriver/W.

odbccp32: Look in LOCAL_MACHINE for the driver.

include: Add interfaces IWMHeaderInfo/2/3.

wmvcore/tests: Add initial tests.

winhttp/tests: Test when large amount of data is returned from a 401.

mtxdm: Implement GetDispenserManager.

 

Andrew Wesie (1):

wined3d: Support render target array index semantic value.

 

Andrey Gusev (2):

uiautomationcore: Add UiaReturnRawElementProvider stub.

d3dx11: Add D3DX11FilterTexture stub.

 

André Hentschel (1):

ntdll: Bump Win 10 version to 15063.

 

Aric Stewart (1):

kernel32: Improve locale detection on Android.

 

Austin English (1):

joy.cpl: Sync spec file to Windows 10.

 

Bruno Jesus (1):

dinput: Assume a 1-to-1 axes map when no axes match.

 

Christian Inci (1):

ntdll/tests: Check debug registers of a newly created thread.

 

Daniel Lehman (11):

msvcp140: Add __crtCloseThreadpoolTimer.

msvcp140: Add __crtCloseThreadpoolWait.

msvcp140: Add __crtWaitForThreadpoolTimerCallbacks.

msvcp140: Add __crtFreeLibraryWhenCallbackReturns.

msvcp140: Add __crtGetCurrentProcessorNumber.

msvcp140: Add __crtFlushProcessWriteBuffers.

msvcr120: Add __crtSleep.

msvcrt: Fix build warnings.

ucrtbase: Add _isblank_l.

msvcrt: Add _iswctype_l.

ucrtbase: Add _iswblank_l.

 

François Gouget (4):

odbccp32/tests: Make test_SQLInstallDriverEx() static.

kernel32/tests: A spelling fix in a comment.

msvcp140/tests: Make chore_callback() static.

msvcp90: {init,free}_misc() are only used with msvcp >= 100.

 

Hans Leidekker (9):

include: Add missing Web Services declarations.

webservices: Implement WsResetChannel.

webservices: Keep track of service proxy state.

webservices: Implement WsResetServiceProxy.

webservices: Implement WsCreateListener and WsFreeListener.

webservices: Implement WsGetListenerProperty and WsSetListenerProperty.

webservices/tests: Add listener tests.

winhttp: Ignore unknown schemes in WinHttpQueryAuthSchemes.

winhttp: Always drain content before sending the next request.

 

Henri Verbeet (45):

wined3d: Ignore the blitter's depth/colour fill return value in wined3d_device_clear_rendertarget_view().

wined3d: Allow all formats with "glInternal" set in CheckSurfaceCapability().

wined3d: Merge wined3d_blitter_ops.color_fill() and wined3d_blitter_ops.depth_fill().

wined3d: Use resource.map_binding as destination location for blits to WINED3D_POOL_SYSTEM_MEM textures.

wined3d: Implement cpu_blit_blit_surface().

wined3d: Get rid of wined3d_select_blitter().

wined3d: Reduce indentation in the colour blit case in wined3d_surface_blt().

wined3d: Pass a wined3d_fb_state structure to wined3d_blitter_ops.blitter_clear().

wined3d: Pass the draw rectangle to wined3d_blitter_ops.blitter_clear().

wined3d: Use the blitter interface in wined3d_cs_exec_clear().

wined3d: Send rendertarget view clears through the command stream.

usp10: Rename the chaining context tables in GPOS_apply_ChainContextPos() to something more descriptive.

usp10: Simplify the chaining context table assignments in GPOS_apply_ChainContextPos().

usp10: Range check glyph counts in GPOS_apply_ChainContextPos().

usp10: Return early if the number of positioning operations is 0 in GPOS_apply_ChainContextPos().

wined3d: Get rid of surface_get_rect().

usp10: Rename the chaining context tables in GSUB_apply_ChainContextSubst() to something more descriptive.

usp10: Simplify the chaining context table assignments in GSUB_apply_ChainContextSubst().

usp10: Range check glyph counts in GSUB_apply_ChainContextSubst().

usp10: Avoid special handling if the substitution count is 0 in GSUB_apply_ChainContextSubst().

wined3d: Source resources are always non-NULL in wined3d_cs_exec_blt_sub_resource().

wined3d: Introduce a helper function to assign wined3d_box values.

wined3d: Handle formats with conversions outside surface_upload_from_surface().

wined3d: Assume identical source and destination formats in surface_upload_from_surface().

wined3d: Implement partial support for 3D texture blits.

d3d8/tests: Introduce mip-mapping to add_dirty_rect_test().

d3d9/tests: Introduce mip-mapping to add_dirty_rect_test().

wined3d: Validate that the source and destination dimensions match in wined3d_device_update_texture().

wined3d: Use wined3d_texture_get_memory() in wined3d_device_update_texture_3d().

wined3d: Merge wined3d_device_update_texture_3d() into wined3d_device_update_texture().

wined3d: Unify the 2D and 3D paths in wined3d_device_update_texture().

wined3d: Implement wined3d_device_update_texture() on top of wined3d_cs_emit_blt_sub_resource().

wined3d: Require a valid destination point in surface_upload_from_surface().

wined3d: Require a valid source rectangle in surface_upload_from_surface().

wined3d: Invalidate sub-levels in wined3d_texture_add_dirty_region().

wined3d: Avoid modifying the device's shader list outside the command stream.

wined3d: Send texture dirty region updates through the command stream.

wined3d: The destination width and height are always valid in surface_cpu_blt().

wined3d: The source texture is always non-NULL in surface_cpu_blt().

wined3d: Avoid up[censored] the swapchain swap interval from outside the command stream.

wined3d: Use the "arbfp" blitter for P8 and YUV blits.

wined3d: Do not add wined3d internal resources to the device resource list.

wined3d: Send flushes through the command stream.

wined3d: Introduce a multi-threaded command stream implementation.

wined3d: Use wined3d_texture_get_memory() in surface_convert_format().

 

Hugh McMaster (12):

regedit/tests: Add import tests with various combinations of spaces and tabs.

regedit: Skip any leading spaces and tabs that may be present in the line being parsed.

reg/tests: Add import tests with various combinations of spaces and tabs.

reg/tests: Add tests for importing DWORD values.

reg/tests: Add a few more import tests.

regedit/tests: Add tests for importing DWORD values.

regedit/tests: Add a few more import tests.

regedit: Re-implement convertHexToDWord().

reg/tests: Add more REG_SZ import tests.

reg/tests: Add some missing REG_SZ import tests from regedit.exe.

regedit/tests: Add some REG_SZ import tests.

comctl32: Improve right-click handling in treeview controls.

 

Huw D. M. Davies (12):

wbemdisp: Add missing methods to the ISWbemObjectVtbl.

wbemdisp: Search for the generic methods and properties as well as the dynamic ones.

wbemdisp: Invoke the generic methods and properties as well as the dynamic ones.

wbemdisp: Implement ISWbemObject::get_Properties_.

wbemdisp: Implement ISWbemPropertySet::Item.

wbemdisp: Implement ISWbemProperty::get_Value.

gdi32/tests: Prevent a crash if the shell dlg font is not found.

riched20: Don't compare the colours if the old and new states are both auto.

include: Add {Is,Set}ProcessDPIAware().

user32/tests: Correctly restore the caption sizes when run in DPI scaling mode.

user32/tests: Fix a few failures in DPI scaling mode.

user32/tests: Fix tests for minimium icon spacing when not in DPI scaling mode.

 

Jacek Caban (33):

xmllite/tests: Use reader_value helper in one more place (Coverity).

ws2_32: Added register_async helper.

ws2_32/tests: Added WSARecv tests using completion function.

ws2_32: Use register_async for WS2_async_recv.

ws2_32: Use register_async for WS2_async_send.

wininet: Don't use returned read size if read failed in gzip_read.

mshtml: Added IHTMLTableCell::rowSpan property implementation.

mshtml: Added IHTMLTableCell::colSpan property implementation.

ws2_32: Store async callback in ws2_async_io struct.

ntdll: Store async callback in async_fileio struct.

ntdll: Use callback stored in async user for calling APC_ASYNC_IO.

ntdll: Introduce server_async helper.

server: Pass APC in async_data_t.

server: Use stored APC in async_set_result.

server: Removed no longed needed APC from APC_ASYNC_IO reply.

ntdll: Remove no longer needed APC handling from APC_ASYNC_IO callbacks.

ntdll: Remove no longer needed APC from async_fileio.

services: Call RpcMgmtWaitServerListen in RPC_Stop.

server: Introduce async_is_blocking helper and use it in sock_ioctl.

server: Use async_is_blocking in queue_irp.

server: Remove no longer needed blocking argument from ioctl fd op.

server: Remove no longer needed blocking argument from read fd op.

server: Remove no longer needed blocking argument from write fd op.

server: Remove no longer needed blocking argument from flush fd op.

server: Remove no longer needed blocking requests arguments.

mshtml/tests: Added IMarshal and IManagedObject QueryInterface tests.

mshtml: Silence failing QueryInterfaces common for .net applications.

mshtml.idl: Added helper macros for element coclasses and use it where appropriate.

mshtml.idl: Added HTMLGenericElement coclass declaration.

mshtml.idl: Added HTMLLinkElement coclass declaration.

mshtml.idl: Added HTMLImg coclass declaration.

mshtml.idl: Added HTMLXMLHttpRequest coclass declaration.

mshtml.idl: Added HTMLAnchorElement coclass declaration.

 

Jactry Zeng (1):

quartz/tests: Test IFilterGraph2::RenderFile with multithread.

 

Jakub Bartmiński (1):

regedit: Fall back to tree root on invalid path.

 

Józef Kucia (46):

wined3d: Recognize SM5 ibfe opcode.

wined3d: Implement SM5 ibfe instruction.

d3d11/tests: Add test for SM5 ibfe instruction.

d3d11/tests: Add test for stream output buffer stride equal to 0.

d3d11: Improve arguments validation in d3d10_device_CreateGeometryShaderWithStreamOutput().

d3d10core/tests: Port stream output tests from d3d11.

wined3d: Avoid accessing "context->current_rt" in wined3d_rendertarget_view_get_drawable_size().

wined3d: Introduce context_reacquire() helper function.

wined3d: Simplify logic in wined3d_event_query_issue().

wined3d: Store stream index in shader signature elements.

d3d11: Parse OSG5 output signatures.

d3d11/tests: Use SM5 geometry shader in test_geometry_shader() if possible.

wined3d: Add support for cube shadow samplers.

wined3d: Store render target info instead of surfaces in "blit_targets".

wined3d: Add basic support for rendering to 3D textures.

wined3d: Support SV_RenderTargetArrayIndex semantic for pixel shader inputs.

wined3d: Use wined3d_texture_get_texture_name() helper in more places.

wined3d: Simply use view size as drawable size for resources other than 2d textures.

wined3d: Eliminate holes in wined3d_buffer structure.

wined3d: Eliminate holes in wined3d_resource structure.

wined3d: Eliminate holes in wined3d_shader_instruction structure.

wined3d: Use register mask for SV_IsFrontFace pixel shader inputs.

wined3d: Allow copying 3D texture resources.

wined3d: Reuse view validation function for render target views.

wined3d: Create texture views for render target views.

wined3d: Change GL internal format for R32_TYPELESS.

wined3d: Attach render target texture views to FBO.

wined3d: Differentiate between single layer and layered render target views.

wined3d: Add ARB_texture_gather extension.

wined3d: Implement SM4.1 gather4 instruction.

wined3d: Implement SM5 gather4_c instruction.

wined3d: Support SM5 variant of gather4.

wined3d: Implement SM5 gather4_po instruction.

wined3d: Implement SM4 retc instruction.

wined3d: Fix atomics for raw thread group shared memory.

d3d11/tests: Add test for gather4 instructions.

wined3d: Use ARB_explicit_attrib_location for fragment shader outputs.

wined3d: Explicitly bind frag data location for fragment shader outputs.

wined3d: Use GLSL 1.30 for all shaders if available.

wined3d: Avoid using deprecated built-in shader inputs/outputs.

wined3d: Avoid using deprecated gl_ClipVertex.

wined3d: Generate pixel shader specific declarations in shader_glsl_generate_pshader().

wined3d: Generate geometry shader specific declarations in shader_glsl_generate_geometry_shader().

wined3d: Generate vertex shader specific declarations in shader_glsl_generate_vshader().

wined3d: Add shader_precompile() to shader_backend_ops.

wined3d: Precompile compute shaders.

 

Ken Thomases (1):

winemac: Send Help key presses directly to the window, bypassing -[NSApplication sendEvent:].

 

Marcin Mikołajczak (1):

po: Updated Polish translation.

 

Matteo Bruni (4):

d3dx9: Dump preshader immediates table.

include: Add comments for render states added with newer D3D versions.

include: Fix render state maximum version comments.

wined3d: Split line antialiasing to a separate state handler.

 

Michael Stefaniuc (5):

kernel32/tests: Test HeapReAlloc with size 0.

comctl32/tests: Add an ImageList_Copy() test.

dmsynth: Don't store a SynthSink implementation in IDirectMusicSynth8Impl.

dwrite: Use SetRectEmpty() instead of memset().

dbghelp: Use debugstr_a() to trace a string that can be NULL.

 

Nikolay Sivov (28):

xmllite: Recognize us-ascii encoding.

xmllite/writer: Preserve original encoding name spelling in writer output.

dwrite: Added missing max bitmap size initialization.

shlwapi/tests: Remove workarounds for versions we don't test on anymore.

usp10: Handle invalid arguments in ScriptIsComplex().

dwrite: Use transformed glyph origins in glyph run analysis.

dwrite: Use scaled font size in glyph run analysis.

dwrite: Use user transform when rendering individual glyphs.

d2d1: Use render target transform in bitmap text rendering mode.

comctl32/tests: Some tests for TVM_SORTCHILDREN.

dwrite: Classify direction control characters as complex.

dwrite/tests: Test number of lines for a failing drawing test.

dwrite/tests: Some bidi resolution tests.

dwrite: Fix explicit levels returned for LRE and RLE control characters.

gdi32: Trace charmap encoding as 4 bytes tag.

dwrite: Initial implementation of ComputeGlyphOrigins().

include: Update with recently added DirectWrite API.

msxml3: Improve error handling (Coverity).

dwrite/tests: Test locale name length in DrawGlyphRun().

crypt32/tests: Statically link to CertAddStoreToCollection().

ole32/tests: Test pointer returned by ProgIDFromCLSID() on failure.

qcap/tests: Return cloned enumeration objects (Coverity).

dwrite: Improve font objects refcounting.

dwrite: Pass index directly to font and family creation helpers.

dwrite: Fix file object leak.

xmllite/reader: Fix IID argument handling in CreateXmlReader().

xmllite/writer: Fix IID argument handling in CreateXmlWriter().

gdi32: Fix widths returned by GetCharWidthI().

 

Owen Rudge (10):

wsdapi: Add stub DLL.

include: Add partial wsdxmldom.h.

include: Add partial wsdtypes.h.

include: Add partial wsdbase.idl.

include: Add partial wsdxml.idl.

include: Add partial wsddisco.idl.

include: Add partial wsdapi.h.

wsdapi: Add stub implementation of IWSDiscoveryPublisher.

wsdapi: Add implementation of SetAddressFamily.

wsdapi/tests: Add initial tests for WSDCreateDiscoveryPublisher.

 

Paul Gofman (6):

d3dx9: Support relative addressing in preshaders.

d3dx9/tests: Extend test for relative addressing in preshaders.

d3dx9/tests: Add more tests for relative addressing in preshaders.

d3dx9/tests: Add tests for effect state manager.

d3dx9: Support effect state manager.

d3dx9: Preserve states regardless of state manager presence.

 

Piotr Caban (7):

msvcrt: Fix wide characters handling in wscanf functions.

msvcrt: Add CurrentScheduler::GetNumberOfVirtualProcessors implementation.

msvcrt: Improve CurrentScheduler::Get implementation.

msvcrt: Forward remaining CurrentScheduler functions to current scheduler object.

msvcrt: Add _Scheduler class implementation.

msvcrt: Add _CurrentScheduler class implementation.

msvcrt: Don't call unwind handlers when unwinding nested catch blocks.

 

Stefan Dösinger (10):

comctl32/tests: Don't dump successful sequences on Windows.

d3dx9/tests: Use float bit patterns in test_D3DXFloat_Array.

comctl32/tests: Test messages sent to the pager child.

comctl32/tests: Extend PGM_SETCHILD tests.

comctl32: Don't touch the new child twice in PGM_SETCHILD.

d3d9/tests: Relax the partially initialized varyings test.

d3d8/tests: Relax the partially initialized varyings test.

d3d9/tests: Allow 1.0 alpha in SM3 uninitialized varyings tests.

d3d9/tests: Disable the SM3 uninitialized diffuse test.

d3d9/tests: Fix stream_test cases which do not use stream 0.

 

Viktor Semykin (3):

windowscodecs/tests: Test for png codec seeking too far.

windowscodecs: Fixed loading png from streams.

windowscodecs/tests: Test with SHCreateMemStream.

 

Zebediah Figura (1):

winedump: Correctly process options for default mode.

 

--

Alexandre Julliard

julliard ( -at -) winehq.org

 

 

 

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