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Wine release 2.8

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The Wine development release 2.8 is now available.

 

What's new in this release (see below for details):

- Direct3D command stream runs asynchronously.

- Better serial and parallel ports autodetection.

- Still more fixes for high DPI settings.

- System tray notifications on macOS.

- Various bug fixes.

 

The source is available from the following locations:

 

http://dl.winehq.org/wine/source/2.x/wine-2.8.tar.xz

http://mirrors.ibiblio.org/wine/source/2.x/wine-2.8.tar.xz

 

Binary packages for various distributions will be available from:

 

http://www.winehq.org/download

 

You will find documentation on http://www.winehq.org/documentation

 

You can also get the current source directly from the git

repository. Check http://www.winehq.org/git for details.

 

Wine is available thanks to the work of many people. See the file

AUTHORS in the distribution for the complete list.

 

----------------------------------------------------------------

 

Bugs fixed in 2.8 (total 35):

 

11811 Multiple applications fail to enumerate serial ports ('HKLM\\HARDWARE\\DeviceMap\\Serialcomm' registry entries)(Coastal Explorer, GPS apps, HyperTerminal)

30105 Chessbase Ludwig 3: MS Visual C++ Runtime Error

32155 MS Office 2007 SP3 installation needs msi.dll.MsiGetPatchFileListW

34551 Necrovision demo sometimes crashes with builtin d3dx9

34977 WinDjView: missing checkbox in the set as default viewer dialog

36820 Multiple games (Rift, dynamarisa, ShipSimulator 2008 demo) crash on startup (ID3DXBaseEffect::GetPassDesc returns NULL ptr for vertex and pixel shader function)

37811 Xvid 1.3.x installer MPEG-4 Video Codec 'xvid.ax' registration fails (crash on unimplemented function mfplat.dll.MFTRegister)

39309 Prism Video Converter v2.48 crashes on unimplemented function mfplat.dll.MFTEnum

39314 WAtomic: Black OpenGL (wgl) components

39936 Toad Data Modeler v5.4.8.1 fails to install (needs 'Scriptlet.TypeLib' object, CLSID '{06290BD5-48AA-11D2-8432-006008C3FBFC}')

40955 Steam version of Left 4 Dead 2 v2.1.4.6 crashes randomly in Multiplayer because of a certificate problem in the MOTD

41796 Fill Up! (freely downloadable game) crashes when creating a player profile

42035 WindBot needs msvcp120.?_2 ( -at -) placeholders ( -at -) std ( -at -) ( -at -) 3V?$_Ph ( -at -) $01 ( -at -) 2 ( -at -) A

42478 Undeclared O_CLOEXEC use in qcap DLL

42605 B4J (Basic 4 Java) crashes when click menu

42652 CryptCreateHash error NTE_FAIL after CryptImportKey(public-key)

42712 Image-Bugs in Guild Wars 2 (Guild emblem)

42835 redefinition of typedef 'WSD*'

42838 Steuer-Spar-Erklärung 2017 crashes on launch

42905 Compile error Undefined GNUTLS_MAC_AEAD

42919 Witcher Enhanced Edition Director's Cut crashes (purist)

42923 Neverwinter Online new module crashes with wine-2.7-staging

42925 strftime() truncates output inappropriately when %z is used

42926 Cut-and-paste from Wine App to Linux App adds trailing hidden chars ^ ( -at -) ^ ( -at -)

42935 Dawn of War III crashes with unimplemented function concrt140.dll.??0scoped_lock_read ( -at -) reader_writer_lock ( -at -) Concurrency ( -at -) ( -at -) QEAA ( -at -) AEAV12 ( -at -) ( -at -) Z,

42946 FFXIV fails to render (D3D11)

42962 Multiple games use unimplemented d3d11_immediate_context_ClearState() (FFXIV, Gauntlet)

42965 BeamNG.drive 0.9.x crashes on unimplemented function api-ms-win-core-memory-l1-1-2.d.CreateFileMappingW

42975 Graphical glitches on Age of Empires

42986 wine can't be compiled by gcc-2.95.4 (amstream/mediastream.c)

42990 wine can't be compiled by gcc-2.95.4 (d3dx9_36/effect.c)

42991 wine can't be compiled by gcc-2.95.4 (dmusic/port.c)

42992 wine can't be compiled by gcc-2.95.4 (dwrite/opentype.c)

42995 wine can't be compiled by gcc-2.95.4 (netprofm/list.c)

42996 wine can't be compiled by gcc-2.95.4 (programs/ipconfig/ipconfig.c)

 

----------------------------------------------------------------

 

Changes since 2.7:

 

Akihiro Sagawa (2):

rsaenh/tests: Add CryptImportKey tests with a public key.

rsaenh: Don't import a public key to a key container.

 

Alex Henrie (3):

mountmgr: Create devices and registry entries for serial ports.

mountmgr: Create devices and registry entries for parallel ports.

ntdll: Implement ProcessVmCounters for Linux for other processes.

 

Alexandre Julliard (14):

preloader: Add a fallback to the old mmap syscall just in case.

mountmgr: Create the DEVICEMAP registry keys in their respective driver.

mountmgr: Create symbolic links in DosDevices for serial and parallel ports.

kernel32: Rely solely on the DosDevices symbolic links in QueryDosDevice.

configure: Check for the necessary data structure for if_nameindex().

server: Implement IOCTL_SERIAL_GET_TIMEOUTS as an ioctl on the server side.

server: Implement IOCTL_SERIAL_SET_TIMEOUTS as an ioctl on the server side.

server: Implement IOCTL_SERIAL_SET_WAIT_MASK as an ioctl on the server side.

server: Implement IOCTL_SERIAL_GET_WAIT_MASK as an ioctl on the server side.

server: Store the SERIAL_TIMEOUTS structure directly in the object.

qcap: Fix build when O_CLOEXEC isn't defined.

winex11: Simplify the clipboard HTML export function.

winex11: Remove all trailing nulls when exporting text strings.

user32/tests: Test resulting size of strings with trailing nulls.

 

Alistair Leslie-Hughes (3):

include: Add drmexternals.idl and wmdrmsdk.idl.

include/wmsdkidl.idl: Add more interfaces.

wmvcore/tests: Add more interface tests.

 

Andrew Wesie (1):

setupapi: Fix SetupDiGetDeviceRegistryProperty if property does not exist.

 

Andrey Gusev (2):

ext-ms-win-authz-context-l1-1-0: Add dll.

msi: Add MsiGetPatchFileListA/W stubs.

 

Björn Bidar (1):

wined3d: Add NVIDIA GTX 1080 Ti to the GPU list.

 

Bruno Jesus (2):

gdiplus: Use software mode to draw semi-transparent lines when necessary.

ws2_32: Use unsigned interface index on interface_bind_check.

 

Daniel Lehman (4):

msvcp140: Remove forwards for some _Thrd functions.

include: Remove references to SPARC.

dbghelp: Add support for char16_t type.

dbghelp: Add support for char32_t type.

 

Dmitry Kislyuk (1):

vbscript: Allow colons at the end of first line of loops.

 

Dmitry Timoshkov (2):

include: Fix the GUID_WICPixelFormat32bppCMYK definition.

include: Fix typos in WICPersistOptions enumeration names.

 

Hans Leidekker (6):

webservices: Allow listeners to be cancelled.

webservices: Don't trace output parameters in WsReadQualifiedName.

webservices: Implement WsReadAttribute.

iphlpapi: Return a fully initialized GUID from ConvertInterfaceLuidToGuid.

netprofm: Fix compilation on systems that don't support nameless unions.

iphlpapi: Adapter names returned from GetAdaptersAddresses are GUID strings.

 

Henri Verbeet (30):

ddraw/tests: Port test_texturemapblend() to ddraw4.c as well.

ddraw: Validate that non-fill blits have a source surface in ddraw_surface7_Blt().

wined3d: Print a FIXME if the view format doesn't match the resource format in surface_cpu_blt_colour_fill().

wined3d: Use the CPU blitter for clearing depth/stencil textures that are current in the map binding.

wined3d: Allow the command stream thread to run asynchronously.

d3dx9/tests: Use compare_float() in D3DXFresnelTest().

d3dx9/tests: Use compare_float() in D3DXMatrixTest().

d3dx9/tests: Use compare_float() in D3DXQuaternionTest().

d3dx9/tests: Use compare_float() in D3DXVector2Test().

d3dx9/tests: Use compare_float() in D3DXVector3Test().

d3dx9/tests: Use compare_float() in D3DXVector4Test().

d3dx9/tests: Use compare_float() in test_D3DXFloat_Array().

d3dx9/tests: Use compare_float() in test_D3DXSHAdd().

d3dx9/tests: Use compare_float() in test_D3DXSHDot().

d3dx9/tests: Use compare_float() in test_D3DXSHEvalConeLight().

d3dx9/tests: Use compare_float() in test_D3DXSHEvalDirection().

d3dx9/tests: Use compare_float() in test_D3DXSHEvalDirectionalLight().

d3dx9/tests: Use compare_float() in test_D3DXSHEvalHemisphereLight().

d3dx9/tests: Use compare_float() in test_D3DXSHMultiply2().

d3dx9/tests: Use compare_float() in test_D3DXSHMultiply3().

d3dx9/tests: Use compare_float() in test_D3DXSHMultiply4().

d3dx9/tests: Use compare_float() in test_D3DXSHRotate().

d3dx9/tests: Use compare_float() in test_D3DXSHRotateZ().

d3dx9/tests: Use compare_float() in test_D3DXSHEvalSphericalLight().

d3dx9/tests: Use compare_float() in test_D3DXSHScale().

d3dx9/tests: Use a more reasonable ARRAY_SIZE macro.

d3dx9/tests: Use ARRAY_SIZE in test_D3DXFloat_Array().

d3dx9/tests: Use ARRAY_SIZE in test_D3DXSHDot().

d3dx9/tests: Use ARRAY_SIZE in test_D3DXSHEvalConeLight().

d3dx9/tests: Use ARRAY_SIZE in test_D3DXSHEvalDirection().

 

Hugh McMaster (7):

regedit: Add a missing 'break' statement (Coverity).

regedit: Pass RegQueryValueEx() the actual buffer size (Coverity).

regedit: Simplify clean-up in get_lineA/W().

regedit: Return a Unicode line from get_lineA().

regedit: Use a function pointer to read each registry line instead of calling get_lineA/W() directly.

regedit: Merge header checks from processRegLinesA/W() to their caller.

regedit: Merge processRegLinesA/W() into their caller.

 

Huw D. M. Davies (12):

explorer: Set the rebar band height to match the combobox.

wordpad: Scale the comboboxes with font size and correctly set the rebar band height.

shell32: Fix the icon sizes of the shell imagelists.

shell32: Simplify imagelist handling.

shell32: Load icons with the correct size.

user32: Fix the calculation of system metrics icon sizes.

user32: Fix icon spacing minimium values.

user32: Change IsProcessDPIAware() to always return TRUE.

comdlg32: Scale the control size limits with dpi.

comdlg32: Use pixel sizes throughout.

comdlg32: Set the radiobuttons' font if they're part of a visual group.

comdlg32: Select the correct font before querying the extents.

 

Jacek Caban (15):

jscript: Simplify pop_to_stat implementation.

jscript: Added new opcode to enter catch block and use it to setup the scope.

jscript: Ensure that OP_pop_except is called with proper stack depth.

jscript: Pass finally offset instead of catch ident to OP_push_except.

jscript: Always jump to finally block from OP_pop_exept when available.

jscript/tests: Added more exception tests.

ntdll/tests: Added more completion port tests.

ieframe: Return DISP_E_UNKNOWNNAME in IShellUIHelper2::GetIDsOfNames.

jscript: Added new debug channel printing details and backtrace of unwinded exceptions.

mshtml: Don't expose doScroll in IE11 document mode.

mshtml: Added separated IE5 and quicks mode compatibility mode.

mshtml: Use IE version dependent on compatibility mode for conditional comments.

server: Allocate wait handle on async object in queue_irp.

ntdll/tests: Added FSCTL_PIPE_PEEK tests.

kernel32/tests: Use shorter timeout for wait that we expect to time out.

 

Józef Kucia (36):

wined3d: Introduce wined3d_device_get_hs_resource_view().

d3d11: Implement d3d11_immediate_context_HSGetShaderResources().

wined3d: Introduce wined3d_device_get_ds_resource_view().

d3d11: Implement d3d11_immediate_context_DSGetShaderResources().

wined3d: Introduce wined3d_device_get_hs_sampler().

d3d11: Implement d3d11_immediate_context_HSGetSamplers().

d3d10: Validate SDK version.

wined3d: Introduce wined3d_device_get_ds_sampler().

d3d11: Implement d3d11_immediate_context_DSGetSamplers().

wined3d: Rework geometry shader inputs/outputs handling.

wined3d: Pass correct input count to shader_glsl_setup_sm3_rasterizer_input().

wined3d: Use interface blocks for shader inputs and outputs in GLSL 1.50.

wined3d: Merge shader_glsl_generate_sm4_rasterizer_input_setup() into shader_glsl_generate_output_setup().

d3d11: Implement d3d11_immediate_context_OMGetRenderTargetsAndUnorderedAccessViews().

d3d11: Handle unsupported vertex buffer slots in better way.

d3d11: Implement d3d11_immediate_context_ClearState().

wined3d: Set geometry shader irrespective of vertex shader.

wined3d: Ignore unhandled shader data types.

d3d11: Implement d3d11_class_linkage_GetDevice().

amstream: Fix compilation on systems that don't support nameless unions.

ipconfig: Fix compilation on systems that don't support nameless unions.

dmusic: Fix compilation on systems that don't support nameless structs or unions.

wined3d: Disable only ARB_clip_control when ARB_viewport_array cannot be used for pixel center offsets.

wined3d: Implement floating-point viewports.

d3d11/tests: Add test for fractional viewports.

wined3d: Make "value" optional in wined3d_device_get_predication().

wined3d: Add "parent_ops" for query objects.

d3d11/tests: Add test for predication state refcounting.

d3dx9: Fix compilation on systems that don't support nameless unions.

mscoree: Fix compilation on systems that don't support nameless unions.

wined3d: Add support for patch constant signatures.

wined3d: Add ARB_clear_texture extension.

wined3d: Add ARB_clear_buffer_object extension.

wined3d: Implement clearing buffer unordered access views.

d3d11: Implement d3d11_immediate_context_ClearUnorderedAccessViewUint().

d3d11/tests: Add test for clearing buffer unordered access views.

 

Ken Thomases (2):

winemac: Move CVDisplayLink operations out of ( -at -) synchronized blocks to avoid potential deadlock.

winemac: Track whether a view has ever had an OpenGL context attached.

 

Matteo Bruni (3):

wined3d: Release context on CPU blit failure.

wined3d: Fix specular lighting calculation.

wined3d: Ignore lights out of maximum range for legacy FFP lighting too.

 

Michael Müller (6):

ntdll/tests: Add tests for LdrEnumerateLoadedModules.

ntdll: Implement LdrEnumerateLoadedModules.

mfplat: Implement MFTRegister.

mfplat: Implement MFTUnregister.

mfplat: Implement MFTEnum.

mfplat/tests: Add tests.

 

Michael Stefaniuc (25):

dmusic: Use DMUS_EVENT_SIZE() to calculate the size of the message.

dmusic: Implement IDirectMusicBuffer::PackUnstructured().

dmusic: Avoid an intermediate copy in PackStructured().

dmime/tests: Use simpler variable names in test_InitAudio().

dmime/tests: Add more InitAudio() tests.

dmime: Properly use SetCooperativeLevel() on the dsound ifaces we create.

dmusic/tests: Add some IDirectMusic_SetDirectSound() tests.

dmusic/tests: Expand the dsound refcount testing with the port.

dmusic: Use more sensible and consistent field names for IDirectMusic8Impl.

dmusic: Implement IDirectMusic8::SetDirectSound().

dmusic: Pass only the needed stuff to the DMPort create functions.

dmusic: Partially implement the synth IDirectMusicPort::SetDirectSound().

dmusic: Add dsound handling to the synth port Activate() method.

dmime/tests: Add refcount test for generated dmusic/dsound.

dmime: Simplify the check if the performance was initialized.

dmime: Avoid a temporary variable in IDirectMusicPerformance8Impl_InitAudio().

dmime: Finish the reindentation in CloseDown().

dmime: Do not use Init() from InitAudio().

dmime: Finish the cleanup of InitAudio().

dmime: Forward Init() to InitAudio().

dmusic: Set the dsound pointer to NULL on an error path.

dmusic: Remove the port from the ports list on the port destruction.

dmime: Add proper error handling to InitAudio().

dmime: Initialize dmusic in InitAudio().

dmusic: Fail in CreatePort() if SetDirectSound() wasn't called.

 

Nikolay Sivov (26):

msxml3/tests: Consistently use non-null pointer value.

msxml3/tests: Initialize string pointer on default case too (Coverity).

comctl32/tests: Fully initialize message test data (Coverity).

dwrite/tests: Fully initialize call sequence test data (Coverity).

shell32: Move SHCreateShellFolderView/SHCreateShellFolderViewEx and tests to corresponding files.

shell32/tests: Don't trace all messages sent to listview.

shell32/shellview: Set provided callback in SHCreateShellFolderView().

shell32/shellview: Handle NULL folder pointer in SHCreateShellFolderViewEx().

shell32/shellview: Respond to special interface id CDefView.

comctl32/taskdialog: Remove superfluous title pointer check (Coverity).

inetcomm: Fixed buffer leak on error path (Coverity).

dpnet/tests: Fix free buffer access (Coverity).

dpnet/tests: Added missing break (Coverity).

mshtml/tests: Fix BSTR double-free (Coverity).

comctl32/listview: Remove internal autoarrange flag, it breaks positioning.

ntdll: Move EventEnabled() to ntdll.

ntdll: Move EventWrite() to ntdll.

api-ms-win-core-memory-l1-1-2: Update spec file.

user32/msgbox: Fix static control id.

user32: Added a helper to get screen dc.

dwrite: Update to IDWriteFactory5.

webservices/tests: Enable WsInitializeMessage() tests (Coverity).

comctl32/listview: Convert item text once when looking for insertion point.

dwrite: Initial support for number substitution.

dwrite: Fix compilation failure regarding nameless unions.

comdlg32: Use existing symbol for Help button id.

 

Owen Rudge (5):

wsdapi: Implement WSD LinkedMemory functions.

wsdapi: Implement WSDXMLAddChild, Sibling, BuildAnyForSingleElement, CleanupElement.

wsdapi/tests: Add tests for WSDXMLBuildAnyForSingleElement.

wsdapi/tests: Add tests for WSDXMLAddChild.

wsdapi/tests: Add tests for WSDXMLAddSibling.

 

Paul Gofman (11):

d3dx9/tests: Add test for D3DXFX_LARGEADDRESSAWARE effect creation flag.

d3dx9: Store effect creation flags in struct d3dx_base_effect.

d3dx9: Don't call get_parameter_by_name() from get_valid_parameter() if D3DXFX_LARGEADDRESSAWARE flag is set.

d3dx9/tests: Factor out test_effect_preshader_compare_shader_bytecode() function.

d3dx9/tests: Add test for GetPassDesc() function.

d3dx9: Return shader functions in d3dx9_base_effect_get_pass_desc().

d3dx9: Do not set active pass if BeginPass() failed.

d3dx9/tests: Add tests for setting strings in effect.

d3dx9: Support setting strings in effect.

d3dx9: Sort preshader opcode table.

d3dx9: Add 'log' preshader opcode.

 

Piotr Caban (6):

msvcrt: Fix '%z' format handling in strftime.

msvcp90: Don't overwrite pointers to class members in basic_streambuf:swap.

msvcr100: Add _invalid_parameter_noinfo_noreturn implementation.

msvcp90: Call invalid_parameter_handler on index out of range in basic_string::operator[].

msvcp110: Add placeholder::_Ph* exports.

msvcr100: Add reader_writer_lock::scoped_lock implementation.

 

Sebastian Lackner (3):

psapi/tests: Remove todo_wine from succeeding tests.

mfplat: Fix invalid memory access.

wined3d: Shutdown CS thread before deallocating resources.

 

Stefan Dösinger (1):

winemac.drv: Implement systray version 1-4 notifications.

 

Zebediah Figura (1):

kernel32: Use the full path as an argument to winevdm.exe.

 

--

Alexandre Julliard

julliard ( -at -) winehq.org

 

 

 

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