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sledgeh

voodoo 2 + more than 64 megs ram + glide game == lockup

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Hi guys ... I have pulled my hair out on this one. The system runs FINE (bld

2114PRO is GREAT) -- with 192Megs of RAM until I try and play a Glide based

game (Have not tried OGL Yet).

 

 

I have the following hardware :

 

Asus P2B-LS BIOS 1006 (I know I REALLY need to flash the BIOS)

192Megs Ram

PII 400

Matrox Mil II PCI (8 Megs)

Diamond Monster 3D II (Voodoo II - 8Megs)

Turtle Beach Montego II Quadzilla

Cheap AMD PCI 10Mbit ethernet card

 

I just installed w2k bld. 2114 and if I have more than 64 megs of ram in my

'puter my machine locks with an error messge about "memmap -- unable to map

memory" when I try to run a 3D game (Glide) -- literally the game will not

even get to a title screen ... and it is a HARD freeze (Unreal is my best

example) -- I have the latest INF file for the voodoo II off of

ntgamepalace.

 

Oh I have bios 1006 on the Asus board ... I went into bios setup and there

is a graphics aperature setting (I believe in later bios revs it is called

AGP graphics aperature) -- but even tho NEITHER card is AGP I tried cranking

it up to 256 .... I tried 128 ... NO LUCK....

 

If I pull out 128Megs of ram everything runs fine.... any help would be

GREATLY appreciated...

 

Oh one last thing... just to make sure I didn't have bad ram I tried each

stick individually and let Unreal run the time demo for about an hour ...

 

Brian

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u should use build 2072. People should not be using build 2114 unless 2072 just will NOT run for them. Build 2114 is an inbetween rc1 and rc2, its not meant for use as a rc1 os, its meant to be used for testing previous incompatibilitys with 2072, that MAY work with 2114. You guys should listen to them when they tell u to run 2072 isnead of 2114 unless etc etc etc.

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I guess you just did not bother to read the post... I work for REAL 3D....... I kinda HAVE to test what I am given.....

 

2114 is what I was given.....

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So your the same SHS from MS beta news... I didn't get a chance to respond to you there yet.... but I will go ahead here.... it is in no way shape or form a hardware prob.... I have NT 4.0, Win98SE, Linux and Solaris X86 that all boot from this machine. They all load and play glide and open gl games / apps just fine with 192 Megs installed....with 98 D3D works just fine... ohh one other thing... your theory that it may be the positioning of the ram in the slots... well :

A - I have 3 64 Meg sticks (rated 100Mhz CAS2 if anyone cares) not a 128 and a 64 ... the p2b-ls board does have 4 sdram slots tho.... and just for the heck of it I swapped them around.....no luck.... but....

B - As I stated above 4 other OS's work just fine.....

 

As a last side note ... I would like to appologize to JimmyK -- It was late when I wrote that ... and I was real tired.... I posted an almost identical message on m.p.w2k.b.h, and I *DID* put in there where I work and that it was work related.... But anyway... I also would like to point out that it is *STILL* a waste of time to post messages like that ... everyone KNOWS that 2114 is an interim build... that does not change the fact that MS is accepting bug reports on it (which I did file) so it must be tested... if this were an INTERNAL release your statement would be valid...

But just for the hell of it I am gonna try and get 2072 and see if it worked in that build... it which case this is all a moot point...

 

Thanks,

Brian

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Yup that rigth that me.

Sorry I thougth you had 1, 128meg dimm & 1, 64meg dimm.

That good Idea Brian.

That ture they are takeing Report.

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Good luck trying to get any help from 3DFX. They're about as useful as a fart in a jaccuzi.

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