Adagio 0 Posted November 23, 2001 Today I received my ATI Radeon 7500 ... damn, I had to wait 5 weeks to get it in germany ... Well - I deinstalled all nVidia stuff & software (I used a good old GeForce256 SDR before) and installed my Radeon 7500. Since I use WinXP Pro, I installed the latest "beta" drivers v6.13.3281 ... first try, first crash I forgot to install the AMD/VIA/Win2k LargePageMinimum-Patch - without it, there will be freezes during 3D stuff ... I also had to turn my 4x AGP to 2x AGP and Fastwrites off ... when it's enabled, WinXP crashes during the startup (hum...). However, after I acrivated dozens of several tweaks and registry-entries with RadeinTweaker 1.1.96, my WinXP System + Radeon 7500 seemed to run perfectly stable with 2D and 3D applications. But some problems are still there. For example, I have some minor problems running 3dMark2001 ... all tests run fine, but: - The Single/Multitexture tests are stuttering a bit - High Poligon Count, too - The point sprites test is *extremy* slow - it's more than a slideshow (0.3 Mpixels) ... on my old GeForce256, this horse was more or less rotating smoothly ... - ALL other tests run smooth, fast and without any problems My resulting score was 4132 3D Marks ... nice ... Problems with Games: - Aquanox works fine, but stutters some times. No crashes. - the same appears for Black & White - FreeSpace2 runs *very* good and fast - no stutter, no crash What is this stuttering in 3dMark20001 and some games about? And why is the Point Sprite-Test *that* slow? Maybe it has something to do with DirectX8.1 or the support via ATI's drivers ... DirectX8 games stutter, DirectX7 ones not. But what's wrong with 3dMark2001? It's 100% DirectX8, but only has problems with three tests ... My system: Abit KT7a (no RAID), latest BIOS AMD TB 1.333 Ghz - 266 Mhz FSB 3x 128 MB Crucial RAM, CAS2 - 133 Mhz ATI Radeon 7500 Retail Creative SBLive!Value WindowsXP Pro DirectX8.1 ATI Radeon drivers v6.13.3281 RadeonTweaker 1.1.96 AMD Win2k/XP LargePageMinimum Patch VIA 4in1 v4.35 George's Vlatency Patch v017a VIA 3.14 IDE miniport driver Share this post Link to post
clutch 1 Posted November 23, 2001 What resolution are you running the games at? What bit depth? Share this post Link to post
Adagio 0 Posted November 23, 2001 1024x768, 32 Bit, 100 Hz ... I want to play at this resolution, otherwise I wouldn't need a fast Gfx-card with 64 MB of DDR-Ram Btw, I found out that I can use 4X AGP without problems, too. But I have one major problem: When WinXP starts up and the Desktop + Icons appears, nothing happens anymore. It's not frozen (I can move the mouse, open the Task Manager), but I can't access any menus or the task bar. Seems that explorer.exe is crashed ... The strangest thing - after a reboot, everything works fine, without problems. Do I really have to boot *two times* before I can access WinXP? Damn it ... what's wrong here? Share this post Link to post