pmistry 0 Posted September 10, 2002 That's rough, hope it turns out ok. Yeah I'll keep posting news on the source port front on this thread, they just keep getting better. I mean just look at Tenebrae, who would have thought that Quake 1 would like that? Share this post Link to post
DosFreak 2 Posted September 10, 2002 Because it was in XP gaming. This applies to 9x/NT4/2K as well. Gaming applies to all OS's...not just XP as MS would like you to believe. Share this post Link to post
JP- 0 Posted September 10, 2002 So you were just looking for something to 'moderate' then Share this post Link to post
pmistry 0 Posted September 16, 2002 Keep your eyes on this sucker: Quake 2 Evolved http://www.planetquake.com/blur/news.htm http://www.planetquake.com/blur/screenshots.htm Now that is impressive... Share this post Link to post
pmistry 0 Posted September 16, 2002 It is quite amazing what amateur mod guys can do these days. Share this post Link to post
pmistry 0 Posted September 16, 2002 Evolved has really impressed me, the fogging looks great and for once Q2 isn't dark, the engine has adjustable intensity and lighting settings. For me I have to keep the brightness really high since the game is just too dark. I used to use a utility called Q2Gamma, but while makes the colors look brighter the game still looks WAY too dark in some areas. They have a ton of more improvements to implement, I was reading most of them at the PlanetQuake forums, they are quite eager with this project. Should be a good one. Share this post Link to post
pmistry 0 Posted December 14, 2002 The first beta release of Quake 2 Evolved has arrived, and I am quite impressed. http://www.planetquake.com/blur Share this post Link to post
pmistry 0 Posted December 15, 2002 Hey, great screen shot, I like the fact that this source port really gives the Quake 2 game engine a major brightness overhaul. The game is just so dark for me normally, but now it looks nicer when you adjust the overbright settings. Share this post Link to post
adamvjackson 0 Posted December 17, 2002 If you hadn't seen this yet, have a look here. Share this post Link to post
pmistry 0 Posted December 25, 2002 Recently 3D Realm's released the source code to Rise of the Triad. While I wasn't big fan of this game, the source is out and I am sure in time ports for OpenGL/Direct3D/Win32/Linux and Mac will come along. You can check it out at: www.3drealms.com Now if only 3D Realm's would release the source for the BUILD engine, then it would be easier for fans to make GL ports of Blood, Duke Nukem 3D, Shadow Warrior, and Redneck Rampage. Share this post Link to post
DosFreak 2 Posted December 25, 2002 The BUILD engine source is out. Released by Ken Silverman himself. Unfortunately the games you listed use many parts which were not programmed by Ken. Share this post Link to post
SHS 0 Posted December 26, 2002 Quote: Wasn't Microsoft's Fury3 based off of Terminal Velocity too? pmistry no Fury3 is Terminal Velocity but HellBender was remake of Terminal Velocity or aka Fury3. Share this post Link to post
pmistry 0 Posted December 26, 2002 Quote: Quote: Wasn't Microsoft's Fury3 based off of Terminal Velocity too? pmistry no Fury3 is Terminal Velocity but HellBender was remake of Terminal Velocity or aka Fury3. Ahh that clears that up, thanks. To DosFreak, I didn't even know that the BUILD source was out, however, the fact that you mentioned that some parts of the engine were programmed by others, explains why source ports haven't evolved for those games. Share this post Link to post
pmistry 0 Posted January 14, 2004 SOURCE PORT UPDATES: Doom, Ultimate Doom, Doom 2, Final Doom, Heretic, Hexen: Doomsday Engine Go here: http://www.doomsdayhq.com/ You can grab the current release, see future upgrades, and grab all new high resolution textures, re-made textures, and of course 3D models. Just check out the new re-made Heretic textures...damn it looks good. Doom Legacy, still going. Go here: http://sourceforge.net/projects/doomlegacy Zdoom, required for some WADs. Go here: http://zdoom.org/ Quake: Tenebrae, adds Doom3 like lightning effects. Go here: http://tenebrae.sourceforge.net/ Tenebrae2, a new engine that has EVEN better lightning effects. Go here: http://www.tenebrae2.com/ Tomaz Quake, outdated and now a dead project. Go here: http://tomaz.quakesrc.org/scs/ Telejano, continuation of the Tomaz Quake project. Go here: http://telejano.berlios.de/wiki3/ MHQuake, dead project. Go here: http://mhquake.quakesrc.org/ XQuake and ProQuake, these ports seem dead but you can still get them. Go here: http://www.stormzero.com/rune/wwwmain.html Information for Quake 1 source stuff go here: http://www.quakesrc.org/ Quake 2 Quake 2 Evolved, now at v0.23 it is fully functional and performs well. Go here: http://www.planetquake.com/blur/ Quake 2 Max, still updated a bit. Go here: http://www.planetquake.com/quake2max Hexen 2 New Hexen: this project gets updated every once in awhile, but still quite solid, new release just came out. Go here: http://www.raven-games.com/hosted/newhexen/ Duke Nukem 3D Alex's GLDuke, seems dead to me. Go here: http://pages.infinit.net/glduke/ GLDuke, no homepage yet, and I don't think it will happen either. Go here: http://glduke.sourceforge.net/ Blood Qblood, seems dead to me, and the website is gone. Was here: http://www.planetblood.com/qblood Shadow Warrior No known projects for this game, source is not out either. Rise of the Triad Win32 port, just ROTT dumped into Win32 exe format. Go here: http://www.apogeegames.com/rott Icculus's port, still under development. Go here: http://icculus.org/rott/ Wolfenstein 3D WolfGL Go here: http://wolfgl.sourceforge.net/ NewWolf Go here: http://wolfgl.narod.mu/ That is all I got...thought I would just update peope on the status of these projects. Share this post Link to post
pmistry 0 Posted January 16, 2004 Hi AlecStarr, I totally forgot to put Wolfenstein ports into my last post...and I just ran across a post that a new release of NewHexen actually came out! So the project is not dead as I thought it was...lol. I am going to update my last post. PS - That Tenebrae 2 really looks GOOD. The new re-made textures for Heretic and Hexen sure make those games look like they are on steroids. Who would have thought those games and Doom would be so buffed up like they are today, new graphics, new textures, 3D models, upgraded sound engine, 3D acceleration....wow. Furthermore, the guy who works on Doomsday will work on Pixel Shader technology to make those games look a bit more like Tenebrae. Share this post Link to post
duhmez 0 Posted January 18, 2004 Quote: just the DOOM I & II .wad files copied to your disk to play them) Be careful about this step, make sure you don't bust your .wad Share this post Link to post
Salaena 0 Posted January 18, 2004 i just so loved this game and finally tracked it down on ebay and bought it and now it wont work on win xp .. i could just cry.. my hubby says just forget it.. but i just cant i just so love this game is there anyway anyone can help me get it working on a win xp p4 2.4 756ddr ram 256mb radeon 9200 system? iv tried abandon loader and dos box programs, im not sure if i set em up right but they didnt work.. please please please help. Share this post Link to post
duhmez 0 Posted January 18, 2004 this very thread has 5 pages detailing how to run it on XP............ Share this post Link to post
Salaena 0 Posted January 19, 2004 umm i thought this was for doom type games to work on win xp.. u mean it will work for any games? ohh gods.. tell me what to do to make it work.. umm please be patient with me and detailed and explicit in the instructions i dont wanna mess up my system or the game doing something wrong ok thanks so so so much Share this post Link to post
Salaena 0 Posted January 19, 2004 i tried dos box and abandon ware loader and some win 95 compatibility program from dos to it.. constructor said it was compliant for win 95.. now im not sure if i configured them right or if i messed up somewhow.. all i kept getting was a errror saying cannot allocate cd memory.. now i looked at the gl pages and i dont get what to do with them to make this work in them? was the guy who said constructor will work in them wrong or am i just missing what to do? can someone help me please? Share this post Link to post
pmistry 0 Posted January 21, 2004 What game are you trying to run first? Share this post Link to post
Salaena 0 Posted January 21, 2004 its called constructor it was made in 96 by acclaim, a fabulous building and strategy simulation game.. i loved it.. i finally found it for sale after looking for a long time and now cant get it working even with dos box and abandon ware loaders.. i have even tried installing old win 95 and win98se to no avail on my old laptop.. seems all kinds of dll files, drivers and config files are missing from those disks and now i have a laptop that has no os on it and is all messed up:LOL Its truely a nightmare for me,.. i so want to play this game but for weeks now everything iv tried has just been a major bust.. if anyone can help me id really appreciate it so very much. Share this post Link to post
pmistry 0 Posted January 22, 2004 The only way to run that game is MS DOS. Forget any version of Windows 9x. If you have WinXP or Win2000 installed on a FAT partition use a Windows startup disk to get access to a command prompt. Other than that install DOS on your laptop and run it from there. Of course you will need to configure sound drivers and cd drivers manually. Share this post Link to post
m1t0s1s 0 Posted September 5, 2004 There is a game called reaper3d, very much like Terminal Velocity, http://reaper3d.sf.net/ You will like it! Share this post Link to post
yakkob 0 Posted September 6, 2004 BTW, there is a mod for Doom 3 in the making that redoes Doom with Doom 3 graphics. http://cdoom.arqz.com/index.php?page=news Looks very very cool. Share this post Link to post