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For the old DOS gamers: OpenGL ports of CLASSICS!

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That Doom 1 to Doom 3 engine thing looks really great. I just hope it doesn't hit the wall and not get completed, there are 45 levels in the Ultimate Doom game, lets hope it all gets done.

 

Its just that back in the Quake 2 engine, a team wanted to redo the original Doom, but they canned a promising project at the end of the first episode...too bad, but I guess one can just get sick of creating maps. I remember my days as a mapper for Heretic. I used to grow tired of making stuff and wanted to get on with real life things.

 

Lets hope they finish this one up, I personally would have liked Doom 2...oh well. Maybe they will start that afterward!

 

Lol

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When it comes to game modification, the enthusiasm is always there, but the time and patience gets lost over the months, and then game projects never come out.

 

Doom Millennium was supposed to be the best Doom wad ever made, it seems like it is dead, but it was scheduled to come out in 1999, they had updates in 2001 that the project was still coming, but its now 2004, I should check up on it.

 

The Quake 1 to Quake 2 project, was great, they got the first few levels done, but that was about it.

 

The Quake 2 Generations mod was really great, it had the Doom guy and his weapons, along with the Quake guy and the Quake 2 guy and the Wolfenstein guy all in 1 mod. Each guy had their own weapons and abilities, for example the Doom guy could drop large distances without getting hurt because of his suit. But the project got into beta but never went beyond that.

 

Also the Blood 1 to Quake project, called Qblood disappeared but I played the first 3 levels and it was amazing.

 

Oh lets not forget Duke Nukem Forever or Prey, Prey got canned even though 3D Realms said it would come for sure. As for Duke Forever, I doubt it would be available, that game is in one messed up development cycle. If it does come out, it will be because some other company took over the development. That game was supposed to 1997.

 

Its just too bad, but I don't blame the guys, it can get tiresome especially since you get no money really. But I think the idea is to get noticed.

 

I wish this team all the best and luck, it is promising.

 

 

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The Doom Millennium was supposed to be the best because of all the great features the team was incorporating into the MOD. Keep in mind that this was back in 1999, and Doom Millennium was like an early attempt at a really good source port for Doom. Although with Doomsday, the features seem kinda dull.

 

The WADs levels are what seem the most impressive, they have taken down the screenshots but there are some amazing screens of detailed level design for Doom, there are new weapons, new monsters, and new abilities like jump. The weapons and monsters are incorporated without losing other monsters. (No Sprite Replacements like in other WADs) The team also incorporated native Windows support, CD audio, enhanced MIDI, full mouse control, etc, but again this was 1998/1999.

 

 

As for the Generations MOD, you can get info here, there might be a beta download or pre release or even a 1.0 release of the project. http://www.planetquake.com/generations/

 

 

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Doom:

 

EDGE (Enhanced Doom Gaming Engine):

http://edge.sourceforge.net/

 

PrBoom:

http://prboom.sourceforge.net/

 

Project FreeDOOM, "Freedoom is a project to create a complete

Doom II-compatible IWAD file which is Free Software.":

http://freedoom.sourceforge.net/

 

Vavoom:

http://www.vavoom-engine.com/

 

Doom3D (Direct3D Doom port):

http://www.doomworld.com/doom3d/

 

Doom64 (the Nintendo64 version of Doom, now for pc!!):

http://dsv.newdoom.com/downloads.shtml

 

*********

Quake:

 

DarkPlaces:

http://www.icculus.org/twilight/darkplaces/

 

ZQuake (for QuakeWorld):

http://zquake.frag.mu/eng/news/index.shtml

 

FuhQuake (for QuakeWorld, ZQuake with improved graphics!):

http://www.fuhquake.net/

 

QMB:

http://qmb.quakepit.com/index.php

 

OpenQuartz, GPL Quake content project:

http://openquartz.sourceforge.net/

 

TyrQuake:

http://www.planetquake.com/tyrann/engine.html

 

FitzQuake:

http://celephais.net/fitzquake/

 

ezQuake (for QuakeWorld):

http://ezquake.sourceforge.net/

 

Twilight:

http://icculus.org/twilight/

 

Quake retexturing project (new site):

http://www.quake.de/q/retexturing/

 

*********

Quake 2:

 

KMQuake2:

http://www.geocities.com/knightmare66/

 

BeefQuake:

http://mrg.telefragged.com/beefquake/

 

EGL & LiteGL:

http://www.echon.org/

 

R1Q2 - R1CHs Hacked Quake II Client/Server Replacement:

http://www.r1ch.net/stuff/r1q2/

Don't forget R1GL, Quake II gl-renderer with .png texture

support!

 

Q2:ICE :: Quake 2 Increased Control Effectiveness:

http://q2ice.iceware.net/ (site seems to be dead)

 

Quake 2 Retexture Portal:

http://texture.dragonwerks.ca/

If you want to download them all by hand smile

 

Try:

http://slacker.home.cosmic-cow.net/textures/

For some Quake 2 textures packed in .pak file.

 

Quake2max Site now has a DM texture pack.

http://www.planetquake.com/quake2max/q2max_retex.shtml

Doesn't work out-of-the-box with other Quake II engines.

Needs some files deleted inside the pak file (hint.png, skip.png

clip.png, I believe, more than one copy of those files in .pak).

Textures are in .png format, not useable by most engines

(useable in Q2ICE, Quake2maX, R1GL (=the renderer), EGL, LiteGL)

 

*********

Hexen 2:

 

Hexen 2 Unofficial Patch:

http://sky.prohosting.com/pa3pyx/hexenii.html

 

*********

Blood:

 

Transfusion, multiplayer Blood on modified Quake engine:

http://transfusion.deathmask.net/

 

*********

Settlers II:

 

Widelands, similar to Settlers II, still in progress:

http://widelands.sourceforge.net/

 

 

That's about it.

Sorry about the long post. smile

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I know pretty much all of those ports, EDGE and PR Doom, there was also MBF, Boom ports, and yeah the Vavoom Project has been around forever.

 

Thanks for compiling and contributing all those links for those Quake games, I gave that Hexen 2 Unofficial patch a whirl awhile back, its nice to see someone doing that,

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No problems with audio in jfDuke3D here. smile

Running it on sis648 mobo, onboard audio, with SoundMAX audio drivers.

 

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The retextured Heretic textures available on Doomsdayhq.com are very high detailed and look great with aniosoptropic filtering enabled.

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Originally posted by Alec§taar:

Quote:
* removed *

 

smile

 

(Look what I found - or rather, found again)

 

FULL HERETIC!

 

(Only a 6.5mb download too... awesome!)

 

* Better than using the shareware .WAD file, this one's the FULL GAME... apparently, it's now classified as "abandonware", so get it while it's hot for JHeretic!

 

APK

 

 

In theory, Heretic isn't abandonware, it can still be bought brand new from idsoftware's website. Actually the whole argument of abandonware is a gray area, since all the major companies still own the copyrights for those games. Even if you can't buy them in the store, but places like Ebay you can snag a good, clean, copy of Heretic for less than 10 dollars.

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I removed the link because of copyright. Please do not post any "abandonware" links on this forum.

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Did any of you try to play this games from "pure" dos.

 

c:\>cd quake

c:\quake>quake

 

 

I have an old PIII machine with an old sound card and voodoo3000, but i'm not sure about the drivers.

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Originally posted by Alec§taar:

Quote:
P.S.=> On the Voodoo I/II/III family? IIRC, you need a special version of the OpenGL32.DLL file put into the game's directory as a "private dll" (vs. %WinDir%\system32 housed publicly accessible via the system's %PATH% & dynamic link library search patterns governing ruleset I have posted here elsewhere as a reference to others in other posts.)... apk

 

The GL Quake addon files as well as Hexen II, have the necessary OpenGL32.dll file that is designed to work with Voodoo cards for GL support. I just don't know how to get glide working on those cards or GL working in a DOS environment, but I do remember it was possible.

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Originally posted by Alec§taar:

Quote:
Hey Tomay, LTNS as well... that's FIRST & FOREMOST!

 

Well I kinda never got used to the new forum. I somehow don't really like it. And the forum kinda faded, nice to see you still keep up the maximum posts.

 

 

I bought a laptop with a mobility radeon m6. I doub it'll be any good for doom 3, but some older games should rock. I still regret selling my quake 1 cd.

 

Unfortunately I can't find much time to play games. It's all work work work... laugh

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I hope one day Epic will release some source code for the original Unreal engine or maybe they have...I am not sure but here are some interesting patches and drivers I have found for the Unreal Engine.

 

Unreal 1 and Return To Na Pali:

http://www.oldunreal.com/

 

This website has guides for getting the S3TC textures working on modern cards that virtually all support DXTC texture formats. It also has an ehanced OpenGL driver for Unreal.

 

Unreal Tournament:

http://cwdohnal.home.mindspring.com/utglr/

 

This website is the homepage for the development of an enhanced OpenGL driver for Unreal Tournament. UT runs very nicely with this driver, and it has improved visual quality. As a bonus the latest driver release supports Deus Ex!

 

Eye Candy Project for UT/UT2003 and more:

http://home.comcast.net/~oo7mike/Projects_eyecandy.htm

 

Now this is amazing, run the Eye Candy patch and I swear you will be amazed at how detailed Unreal Tournament can really be!

 

I wish we could get some enhanced port for all the Unreal engine games similar to the Doomsday Engine. Then we could get Unreal, Unreal: Return To Na Pali, Unreal Tournament, Deus Ex, Rune, Star Trek DS9, and any other Unreal engine games a nice boost in compatibility.

 

I have recently been replaying Rune, and it could use a better GL or Direct3D driver. Its buggy with newer cards...but I have gotten it to work okay for now.

 

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That Eye Candy Mod for UT is unbelievable. Load up the CTF-FacingWorlds map and look at the Earth, with Eye Candy the detail is exceptional.

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Hi all,

 

 

I just stumbled over this forum, and i thought i definately need to give a reply smile

 

Quote:
Unreal 1 and Return To Na Pali:

http://www.oldunreal.com/

 

This website has guides for getting the S3TC textures working on modern cards that virtually all support DXTC texture formats. It also has an ehanced OpenGL driver for Unreal.

 

At this moment we are working on the S3TC Unreal-Retexturing-Project (for short URProject or URP)

 

 

The base of the project lies in the fact Unreal fully supports S3TC textures, in effect this means that Unreal can run equal quality textures as UT2004 smile

 

 

If you have Unreal, than already there are texture packages available which are usable in the game, at this moment we are trying to create new S3TC textures that are missing in the game.

 

Here is the link to the project itself:

 

URProject

 

And here is the link to some comparising pictures between a normal and a S3TC Unreal version smile :

Deck16

Sinfonia

 

I want to make note that this is is also possible for UT, in fact the textures we use at this moment originate from UT.

 

As far as other games that run on the Unreal engine, like: Rune, Deus-Ex, Wheel Of Time, DS9 The Hidden, Klingon Honor Guard, Undying and Nerf Arena blast (lol that last one is a horrible game, i cant image why they gangbanged/raped the Unreal engine for that, but nm lol) i didn't try them yet, but theoretically they should be able to run S3TC textures as well.

 

All textures, sounds, music are completely compatible, so yes if a modded OpenGL patch would work on them, why not............... At this moment i don't think that the communities of those games are aware this is possible.

 

 

The problem we are working right now, is we need a tool to create the texture packages (UnrealEd itself doesn't support them frown ) Since there are already S3TC textures available, it is possible to do, so its just a matter of time before new texture packages can be created.

 

 

But yeah people, smilesmilesmile go have a look at those examples smile

.

.

.

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Hey thanks for contributing that information, and those examples do look great. I have stumbled on those pages before, great stuff, and please post updates here whenever you get the chance.

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Awesome work Gentlemen! I had checked out some OpenGL ports of Doom, Duke3D & Blood (Blood *unf*) but they didn't really amount to much...but that was years ago.

 

It's good to see that some people are dedicated and still going, I'll definately be checking out the .WAD based stuff as I still have those games on CD indoors...is anyone planning to update HeXen2?

 

Bullfrog's two Syndicate games may be worth a mention too (the Dungeon Keeper series too, but both those run under Windows fine) as Syndicate & Syndicate Wars are both absolute classics but have trouble on the Win32/64 platform with not just the usual DOS drivers/memory issues but SWARS was just WAY too fast! lol

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Originally posted by Mauler:

Quote:
...is anyone planning to update HeXen2?

 

Last I heard the NewHexen port was still going but progress is really slow, and I mean really slow. Of course information can be found here, http://newhexen.raven-games.com/ and the v1.17 should be coming along eventually, there was a news post on the main site that the release is coming.

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Hi.

I found this site searching for a GL port for Blood. I have Transfusion, but that's not what I was looking for.. I've been using Transfusion for a while, but I want to do something with the single player part of the game, not botmatch.

If anyone has a link to anything, I would greatly appreciate it.

 

By the way, this is a great topic. I've been into GL Ports of old games for a while.. I have every one of the mentioned ports for Doom, Hexen, Quake, and Duke3D.

 

Thanks.

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Can anyone tell me how to run international Rally Championship(IRC) on windows XP professional.

email: syedaijaz143@yahoo.com

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Originally posted by athfemory:

Quote:
Hi.

I found this site searching for a GL port for Blood. I have Transfusion, but that's not what I was looking for.. I've been using Transfusion for a while, but I want to do something with the single player part of the game, not botmatch.

If anyone has a link to anything, I would greatly appreciate it.

Thanks.

 

 

Same here, I hope someone creates a port for the original Blood. I do remember back trying to get the Glide version of Blood working on my Rage 128 with a Glide Wrapper, I haven't experimented for a while and that was several years ago. Might be worth trying for someone up to the task, and with a new glide wrapper.

 

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I just got Blood 2 last night (after hunting it down for 2 years). I really enjoy it, but I'd appreciate it even more if I could play Blood. I don't really care if I get GL support or not; as long as I can get sound working I'd happily play it in DOS or in 320x200. No big deal to me.

Well, good luck with the search for a Blood port. In fact, I think the Transfusion team should port single player to the Darkplaces engine. Even that would make me happy.

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