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For the old DOS gamers: OpenGL ports of CLASSICS!

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That's rough, hope it turns out ok.

 

Yeah I'll keep posting news on the source port front on this thread, they just keep getting better. I mean just look at Tenebrae, who would have thought that Quake 1 would like that?

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Because it was in XP gaming. This applies to 9x/NT4/2K as well. Gaming applies to all OS's...not just XP as MS would like you to believe. wink

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So you were just looking for something to 'moderate' then laugh

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Evolved has really impressed me, the fogging looks great and for once Q2 isn't dark, the engine has adjustable intensity and lighting settings. For me I have to keep the brightness really high since the game is just too dark. I used to use a utility called Q2Gamma, but while makes the colors look brighter the game still looks WAY too dark in some areas. They have a ton of more improvements to implement, I was reading most of them at the PlanetQuake forums, they are quite eager with this project. Should be a good one.

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Hey, great screen shot, I like the fact that this source port really gives the Quake 2 game engine a major brightness overhaul. The game is just so dark for me normally, but now it looks nicer when you adjust the overbright settings.

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Recently 3D Realm's released the source code to Rise of the Triad. While I wasn't big fan of this game, the source is out and I am sure in time ports for OpenGL/Direct3D/Win32/Linux and Mac will come along. You can check it out at:

 

www.3drealms.com

 

Now if only 3D Realm's would release the source for the BUILD engine, then it would be easier for fans to make GL ports of Blood, Duke Nukem 3D, Shadow Warrior, and Redneck Rampage.

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The BUILD engine source is out. Released by Ken Silverman himself. Unfortunately the games you listed use many parts which were not programmed by Ken. frown

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Wasn't Microsoft's Fury3 based off of Terminal Velocity too?


pmistry no Fury3 is Terminal Velocity but HellBender was remake of Terminal Velocity or aka Fury3.

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Wasn't Microsoft's Fury3 based off of Terminal Velocity too?


pmistry no Fury3 is Terminal Velocity but HellBender was remake of Terminal Velocity or aka Fury3.


Ahh that clears that up, thanks.

To DosFreak, I didn't even know that the BUILD source was out, however, the fact that you mentioned that some parts of the engine were programmed by others, explains why source ports haven't evolved for those games.

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SOURCE PORT UPDATES:

 

Doom, Ultimate Doom, Doom 2, Final Doom, Heretic, Hexen:

 

Doomsday Engine

Go here: http://www.doomsdayhq.com/

 

You can grab the current release, see future upgrades, and grab all new high resolution textures, re-made textures, and of course 3D models. Just check out the new re-made Heretic textures...damn it looks good.

 

Doom Legacy, still going.

Go here: http://sourceforge.net/projects/doomlegacy

 

Zdoom, required for some WADs.

Go here: http://zdoom.org/

 

 

Quake:

 

Tenebrae, adds Doom3 like lightning effects.

Go here: http://tenebrae.sourceforge.net/

 

Tenebrae2, a new engine that has EVEN better lightning effects.

Go here: http://www.tenebrae2.com/

 

Tomaz Quake, outdated and now a dead project.

Go here: http://tomaz.quakesrc.org/scs/

 

Telejano, continuation of the Tomaz Quake project.

Go here: http://telejano.berlios.de/wiki3/

 

MHQuake, dead project.

Go here: http://mhquake.quakesrc.org/

 

XQuake and ProQuake, these ports seem dead but you can still get them.

Go here: http://www.stormzero.com/rune/wwwmain.html

 

Information for Quake 1 source stuff go here: http://www.quakesrc.org/

 

Quake 2

 

Quake 2 Evolved, now at v0.23 it is fully functional and performs well.

Go here: http://www.planetquake.com/blur/

 

Quake 2 Max, still updated a bit.

Go here: http://www.planetquake.com/quake2max

 

Hexen 2

 

New Hexen: this project gets updated every once in awhile, but still quite solid, new release just came out.

 

Go here: http://www.raven-games.com/hosted/newhexen/

 

Duke Nukem 3D

 

Alex's GLDuke, seems dead to me.

Go here: http://pages.infinit.net/glduke/

 

GLDuke, no homepage yet, and I don't think it will happen either.

Go here: http://glduke.sourceforge.net/

 

Blood

 

Qblood, seems dead to me, and the website is gone.

Was here: http://www.planetblood.com/qblood

 

Shadow Warrior

 

No known projects for this game, source is not out either.

 

Rise of the Triad

 

Win32 port, just ROTT dumped into Win32 exe format.

Go here: http://www.apogeegames.com/rott

 

Icculus's port, still under development.

Go here: http://icculus.org/rott/

 

Wolfenstein 3D

 

WolfGL

Go here: http://wolfgl.sourceforge.net/

 

NewWolf

Go here: http://wolfgl.narod.mu/

 

 

That is all I got...thought I would just update peope on the status of these projects.

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Hi AlecStarr,

 

I totally forgot to put Wolfenstein ports into my last post...and I just ran across a post that a new release of NewHexen actually came out! So the project is not dead as I thought it was...lol. I am going to update my last post.

 

PS - That Tenebrae 2 really looks GOOD. The new re-made textures for Heretic and Hexen sure make those games look like they are on steroids. Who would have thought those games and Doom would be so buffed up like they are today, new graphics, new textures, 3D models, upgraded sound engine, 3D acceleration....wow. Furthermore, the guy who works on Doomsday will work on Pixel Shader technology to make those games look a bit more like Tenebrae.

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just the DOOM I & II .wad files copied to your disk to play them)


Be careful about this step, make sure you don't bust your .wad

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i just so loved this game and finally tracked it down on ebay and bought it and now it wont work on win xp .. i could just cry.. my hubby says just forget it.. but i just cant i just so love this game is there anyway anyone can help me get it working on a win xp p4 2.4 756ddr ram 256mb radeon 9200 system? iv tried abandon loader and dos box programs, im not sure if i set em up right but they didnt work.. please please please help.

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umm i thought this was for doom type games to work on win xp.. u mean it will work for any games? ohh gods.. tell me what to do to make it work.. umm please be patient with me and detailed and explicit in the instructions i dont wanna mess up my system or the game doing something wrong ok smile

 

thanks so so so much

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i tried dos box and abandon ware loader and some win 95 compatibility program from dos to it.. constructor said it was compliant for win 95.. now im not sure if i configured them right or if i messed up somewhow.. all i kept getting was a errror saying cannot allocate cd memory.. now i looked at the gl pages and i dont get what to do with them to make this work in them? was the guy who said constructor will work in them wrong or am i just missing what to do? can someone help me please?

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its called constructor it was made in 96 by acclaim, a fabulous building and strategy simulation game.. i loved it.. i finally found it for sale after looking for a long time and now cant get it working even with dos box and abandon ware loaders.. i have even tried installing old win 95 and win98se to no avail on my old laptop.. seems all kinds of dll files, drivers and config files are missing from those disks and now i have a laptop that has no os on it and is all messed up:LOL Its truely a nightmare for me,.. i so want to play this game but for weeks now everything iv tried has just been a major bust.. if anyone can help me id really appreciate it so very much.

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The only way to run that game is MS DOS. Forget any version of Windows 9x. If you have WinXP or Win2000 installed on a FAT partition use a Windows startup disk to get access to a command prompt. Other than that install DOS on your laptop and run it from there. Of course you will need to configure sound drivers and cd drivers manually.

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