Palos 0 Posted March 5, 2002 It makes me scratch my head in awe... Picture Counter-Strike in OpenGL runs with over 100 FPS, I am using a ping optimizing script that limits the FPS to 85 (same as my refresh rate). When I try to run in D3D the FPS drop to 25-30 !!!! Anyone have any idea why? Specs: AthlonC @ 1.33 GHz, 512 DDR2100 Samsung, Asus GF2 MX-400, Epox 8KHA DDR mobo, CDRW/DVD, 2 NICs, bla, bla.....Detonators 21.xx, 23.xx,27.xx Share this post Link to post
DosFreak 2 Posted March 5, 2002 Because CStrike is an OGL game? Why the heck are you trying to run in D3D anyway if you have OGL? D3D is in CStrike for those cards that have terrible or no OGL drivers like when Half-Life was first released and the ATI OGL drivers were not worth mentioning. Share this post Link to post
insaNity 0 Posted March 9, 2002 It's true. Half-Life's Direct3D support SUCKS! Share this post Link to post
prost8 0 Posted March 29, 2002 when i run counterstrike in Direct3d, i can't see the bomb sites. stick with openGL!!! Share this post Link to post
insaNity 0 Posted March 29, 2002 Well, that can be fixed. I was refering more to the speed. However, d3d is supposed to be better on ATI cards... Anyway, that could all change in the next version which is not far away. Share this post Link to post
JP- 0 Posted March 29, 2002 heh i assure you d3d is not better on the ati cards. Share this post Link to post