Jump to content
Compatible Support Forums
Sign in to follow this  
Gambler FEX online

After detonator 23.11, polygon performance nose-dives

Recommended Posts

System:

Windows XP Pro clean install with some security updates

Asus P2B-DS

2x P3 800@824

Geforce 3 ti 500

GTXP

320MB Ram

 

check these numbers:

 

driver = 1 light, 8 lights

-------------------------------

28.32 = 10.0, ?.? (just a test before security updates)

23.11 = 18.1, 3.7

27.00 = 9.6, 6.0

27.10 = 10.3, 10.5

27.20 = 9.6, 6.0

27.70 = 9.5, 6.0

28.32 = 10.7, 6.1

28.80 = 10.7, 6.1

28.90 = 10.6, 6.1

 

 

This is the High Polygon Count test in 3DMark 2001 SE. As you see, after 23.11, 1 light test takes a nose-dive!

 

If we look at the 8 light test the 27.10 drivers has an interesting score.

 

Any comments?

Share this post


Link to post

The 23.11 det's are probably the best for GF2 and 3 cards. Newer ones are more optimized for GF4.

Share this post


Link to post

you are wrong buddy

in 3dmarks 2001se

i got 2097 using 28.32 whql drivers

i'm running Visiontek Geforce2 mx 400 64mb agp 2x t.v/s-video out

Share this post


Link to post

I guess everyone's mileage varies, for me 23.11 works the best with my GF2MX, anything after that is just crap for me. Go with what works best, but you can't deny that future driver releases will do squat for older chipsets. Forget using 2x.xx detonator's with TNT2 and the Geforce 1 and 2 cores are getting there.

Share this post


Link to post

Yeah, the 29.80s are fast but occasionally give me a BSOD when changing screen modes, usually when alt+tab-ing out of a full screen game. The official ones are fine though, im beginning to wish i hadnt bought this geforce 4. (for a few reason :()

Share this post


Link to post
Quote:

Yeah, the 29.80s are fast but occasionally give me a BSOD when changing screen modes, usually when alt+tab-ing out of a full screen game. The official ones are fine though, im beginning to wish i hadnt bought this geforce 4. (for a few reason :()


Unfortunately, this is what I wanto hear I guess. frown GF4 is too slow to run Doom 3 (only 48M triangles/sec and two vertex shaders) and GF3 ti 500 is enough for current games up until Doom 3 comes out.

Quote:

hmmmm
weird
are the scores supposed to be small or large?

wI-OSMAN- :P


OSMAN, the numbers are Million Triangles/sec. The more the better. One Triangle is a small part of a 3D object; the less triangles an object consist of the more square and ugly it looks, and the more ugly specular lightening looks:

ati_screen010.jpg
Top=few triangles
Bottom=lots of triangles

A PS2 can do 60M triangles/s and the xbox does 125M Triangles/sec. I think the last number is micropolygons (polygon=triangle) but I do know DOA3 and Project Gotham has more polygons than any other video-/computergame out there.

Soft round girls in DOA3:
doa3_hitomi.jpg
Realtime reflections on curved cars in Project Gotham:
projectgotham15.jpg
Look at that draw distance
bg15.jpg
more real-time reflections
projectgotham14.jpg
even the wheels are modeled

Incredible. When will the PC see this kind of graphics? when a GF5 or Parhelia (both must have fast quad vertex shaders engines) becomes the average PC. When is that? next year? in three years?

And who said the PC will catch up with the xbox in 6 months...

Share this post


Link to post

Just for the record, i redownloaded the 28.90s and gave em another go, have been running them for ~2 weeks and not 1 BSOD yet. Still wish i hadnt got this GF4 though, but hey...its pink laugh

Share this post


Link to post
Quote:

And who said the PC will catch up with the xbox in 6 months...
I thought the Xbox was only a P3 733, with a GF3? or have I been mislead?

Share this post


Link to post

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×