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Human_Chaos|TC|

Bug with rendering =(

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well, sorry about my english.

I have a XP T-bred 1800+, ABIT KR7A-133R, 256MB DDR SAMSUNG PC2700, XFX GF4 Ti4200 64MB DDR rev 1.2 (dvi, blue).

I have formatted this pc with my new CPU (t-bred) in place of the old palomino, installed Via 4in1 hyperion 4.45, detonator 40.72, XP SP1 and all of the windows updates.

when I try to run Unreal Tournament in both modes (d3d or openGL) I have textures bugs like this:

 

Shot0000.JPG

 

Shot0002.JPG

 

what is happening?!?!? frown

 

the only recent change in my hardware is the CPU

 

thanx for the patience

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VSync enabled.

I've tryed with 40.72, 40.03 and 40.09 detonators.

No overclock.

I think that can be the processor because it's my only hardware change and in the same day that I've change it, these problems starts

:(:(

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Hmmmm, these bugs look like the "hall of mirrors" effect rather than texture bugs.

Does this happen on all UT maps or only on some specific ones?

If only on specific ones, I would say that those maps are badly built and have bsp holes.

The game's engine tries to fill in the bsp "blackholes" with the most recent stuff it has rendered, thus this effect of repeating textures in some areas like when two mirrors are face to face and render endlessly each other's content.

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Hemmm, Human_Chaos|TC|

You should do something about your "site".

You are showing all your stuff to the world. I am not sure it is intentional.

Took me a couple of minutes to be able to take ownership of it 8)

I mean to be able, not I did.

I potentially could have been able to ftp anything there.

Take measures to protect it, please wink

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