aliem 0 Posted July 27, 2003 time for my second problem here with nt and some games. Half Life; in its latest update; uses DirectSound as its primary sound. For the computers that cannot use directsound... such as a computer using windowsNT... will have to open a map, close the map, and open another map to have sound again, because it takes a map load to make half life realize you need to use waveIN instead of directsound. With that being said, is there anyway to emulate DirectSound under WaveIn/WaveOut (I don't know the difference)? Share this post Link to post
ntexpert 0 Posted July 27, 2003 Not sure if this will help, but do you have the un-official DirectX 5 patch?nt4dx5 (.zip or .exe file). It may help DS problems as DS3 is sometimes unstable. Chris Share this post Link to post
aliem 0 Posted July 27, 2003 No I don't because I can't find it... but I'm looking for it now and I've found several files thanks to your nt4dx5 filename help. I'll post results later Share this post Link to post
aliem 0 Posted July 27, 2003 Okay how am I supposed to replace files that are "in use"? Specifically: Dplaysry.exe - replaced Ddhelp.exe - replaced Ddraw.dll Dsound.dll okay i got the 2 exe's replaced now i just can't get the dll's in. Share this post Link to post
aliem 0 Posted July 27, 2003 Ah crap! That Registry file that came with the unofficial patch must have changed the version of direct x my games detect. this just screwed up aoe2 completely... now i can't even start aoe2 up because i get the error message "Age of Empires 2 requires DirectX 6.1a or higher" Wheres the folder/registry-folder that says what version of directx i have? Share this post Link to post
ntexpert 0 Posted July 27, 2003 The registry settings for DirectX are under HKEY_CLASSES_ROOT in the registry editor application (regedit). The file that came with the patch (dx5.reg) should not have created any problems as long as you did not run the file. This is true as long as you have SP3 or higher (i'm sure you do if you have AOE2). I have AOE1 Gold and it runs without any problems with the patch and SP6a. There are two other DX patches from Microsoft (these are supported): DirectX Media 6 and the DirectX Media 6 Update for DirectAnimation go to microsoft.com/downloads and do a search for directx media 6 & DirectPlay 6.1a go to microsoft.com/downloads and do a search for directplay 6.1a I hope this helps & you get your game working again. Chris. Share this post Link to post
duhmez 0 Posted July 28, 2003 @ aliem: Searc microsoft website for a program called "inuse.exe" It wil let you overwrite files that are in use. Just takes a reboot so you know after you use it. it's a beauty. Share this post Link to post
aliem 0 Posted July 28, 2003 I'll try both of the above tonight when I have time, thanks for input, just don't have time now. Update: Found 2 minutes to escape and DirectPlay 6.1 did the trick for aoe2. thanks a million. I tried the inuse.exe before i installed dplay... but i couldnt really figure out what to do. thanks for that anyway. still have that darn sound problem in half life... I guess I can let it pass... it's really annoying though. Share this post Link to post
aliem 0 Posted July 28, 2003 I should start backing up files. I recently replaced my original OpenGL files with the one from this site: http://www.opengl.org/users/downloads/index.html And now whenever I go into an OpenGL game such as Half Life... the screen gets all shaky when anything moves... I know what I did was stupid but I thought there was like... better OpenGL drivers. Share this post Link to post
ntexpert 0 Posted July 28, 2003 I'm glad to here that DirectPlay fixed the AOE2 problem Half-Life shouldn't have needed any OpenGL software as NT 4 comes with OpenGL 1.1. Maybe you should see if there's anyway to uninstall the downloaded OpenGL drivers? That way you could go back to using the native-NT drivers. Hope this helps. Chris. Share this post Link to post
aliem 0 Posted July 28, 2003 Well, it wasn't an install type of thing... just the files.. I'm pretty sure the one that screwed it up was Opengl32.dll since that was the only one replaced. Share this post Link to post
aliem 0 Posted July 29, 2003 nevermind i fixed the opengl problem. but i still have the problem with sound in half life. Share this post Link to post