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[CaF]Viper

Riva TnT 2 Ultra with Detonator 3.75 Q3A doesn't run says th

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I have this error message in Q3A it runs then if dyes!

 

Q3 1.11 win-x86 Nov 24 1999

----- FS_Startup -----

Current search path:

C:\Program Files\Quake III Arena\baseq3\pak0.pk3 (3539 files)

C:\Program Files\Quake III Arena/baseq3

 

----------------------

execing default.cfg

execing q3config.cfg

couldn't exec autoexec.cfg

...detecting CPU, found x86 (P5/Pentium2, MMX)

 

------- Input Initialization -------

Initializing DirectInput...

Couldn't set DI coop level

Falling back to Win32 mouse support...

Joystick is not active.

------------------------------------

----- Client Initialization -----

----- Initializing Renderer ----

-------------------------------

----- Client Initialization Complete -----

--- Common Initialization Complete ---

Winsock Initialized

Opening IP socket: localhost:27960

Hostname: viper

IP: 10.128.117.148

Working directory: C:\Program Files\Quake III Arena

----- R_Init -----

Initializing OpenGL subsystem

...initializing QGL

...calling LoadLibrary( 'C:\WINNT\System32\opengl32.dll' ): succeeded

...setting mode 3: 640 480 FS

...using desktop display depth of 16

...calling CDS: ok

...registered window class

...created window@0,0 (640x480)

Initializing OpenGL driver

...getting DC: succeeded

...GLW_ChoosePFD( 16, 16, 0 )

...39 PFDs found

...hardware acceleration found

...PIXELFORMAT 3 selected

...creating GL context: succeeded

...making context current: succeeded

Initializing OpenGL extensions

...GL_S3_s3tc not found

...using GL_EXT_texture_env_add

...using WGL_EXT_swap_control

...using GL_ARB_multitexture

...using GL_EXT_compiled_vertex_array

...WGL_3DFX_gamma_control not found

 

GL_VENDOR: NVIDIA Corporation

GL_RENDERER: RIVA TNT2/PCI

GL_VERSION: 1.1.5

GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_abgr GL_EXT_bgra GL_EXT_compiled_vertex_array GL_EXT_fog_coord GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_KTX_buffer_region GL_NV_blend_square GL_NV_fog_distance GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_WIN_swap_hint WGL_EXT_swap_control

GL_MAX_TEXTURE_SIZE: 1024

GL_MAX_ACTIVE_TEXTURES_ARB: 2

 

PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits)

MODE: 3, 640 x 480 fullscreen hz:60

GAMMA: hardware w/ 0 overbright bits

CPU: x86 (P5/Pentium2, MMX)

rendering primitives: single glDrawElements

texturemode: GL_LINEAR_MIPMAP_NEAREST

picmip: 1

texture bits: 0

multitexture: enabled

compiled vertex arrays: enabled

texenv add: enabled

compressed textures: disabled

Initializing Shaders

...loading 'scripts/base.shader'

...loading 'scripts/base_button.shader'

...loading 'scripts/base_floor.shader'

...loading 'scripts/base_light.shader'

...loading 'scripts/base_object.shader'

...loading 'scripts/base_support.shader'

...loading 'scripts/base_trim.shader'

...loading 'scripts/base_wall.shader'

...loading 'scripts/common.shader'

...loading 'scripts/ctf.shader'

...loading 'scripts/eerie.shader'

...loading 'scripts/gfx.shader'

...loading 'scripts/gothic_block.shader'

...loading 'scripts/gothic_floor.shader'

...loading 'scripts/gothic_light.shader'

...loading 'scripts/gothic_trim.shader'

...loading 'scripts/gothic_wall.shader'

...loading 'scripts/hell.shader'

...loading 'scripts/liquid.shader'

...loading 'scripts/menu.shader'

...loading 'scripts/models.shader'

...loading 'scripts/organics.shader'

...loading 'scripts/sfx.shader'

...loading 'scripts/shrine.shader'

...loading 'scripts/skin.shader'

...loading 'scripts/sky.shader'

...loading 'scripts/test.shader'

----- finished R_Init -----

 

------- sound initialization -------

Initializing DirectSound

------------------------------------

----- Sound Info -----

sound system is muted

1 stereo

32768 samples

16 samplebits

1 submission_chunk

22050 speed

0xa600050 dma buffer

Forcing all sounds to 8 bit

No background file.

----------------------

Loading dll file ui.

----- CL_Shutdown -----

RE_Shutdown( 1 )

Shutting down OpenGL subsystem

...wglMakeCurrent( NULL, NULL ): success

...deleting GL context: success

...releasing DC: success

...destroying window

...resetting display

...shutting down QGL

...unloading OpenGL DLL

-----------------------

User Interface is version 4, expected 3

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Wait I just found out that it didn't update to 3.75 im still at 3.69 !!!

 

I need help on how to update cause i did it 6 time and it still says 3.69!

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Did you read the README that comes with the drivers???

 

I had probs with the detection of a suitable drivers, not finding the the new driver. Removing the old drivers manually failed too, so I had to format (again) and updated. This worked fine

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The last thing Q3A tried to do is

 

Loading dll file ui.

 

and the error is

 

User Interface is version 4, expected 3

 

This implies that the prob is not with the drivers, but with the install of Q3A. Perhaps you've installed a mod thats not happy with the ver you're running, or maybe an update of Q3A didn't "take" properly.

 

Try a clean install of Q3A.

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