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GoCubs01

Sim Tower Problem

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Hi, I have Sim Tower for Windows 95/98 but my OS is XP. Can anyone give me help on how to run the game please.

 

Thank you!

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ive got the same problem, and the problem is that after runnin exe file ive got 2 msges of missin files: wavmix16.dll wing.dll, and after that msg with this win16 that there is no file which im runnin, copying autoexec didnt hlp, changin compatibility setting either

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WING library means the common WING.DLL or WING32.DLL files that are needed to run many Windows 3.1 games. You can download it from here http://community.the-underdogs.org/pub/tools/other/wing.zip. Just unzip the file into your C:\WINDOWS\SYSTEM directory before running the game.

 

And from http://members.chello.at/theodor.lauppert/games/simtower.htm, you can download the wavmix16.dll. Scroll to "Technical Stuff".

 

The game is rather old, so no promises that it will work on Windows XP...

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but still missing wavmix16

 

now i got this msg:

this application uses wavmix16.dll which has not been installed corectly. wavmix16.dll must be in the windows system directory:

c:\windows\system

and wavemix.ini must be in the windows directory:

c:\windows

 

 

 

after that next msg is aking if i want to run without sound and if i click yes simtowers runs, so we have progress laugh

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Originally posted by jemko:

Quote:

after that next msg is aking if i want to run without sound and if i click yes simtowers runs, so we have progress laugh

 

Good. smile

 

Originally posted by jemko:

Quote:
but still missing wavmix16

now i got this msg:

this application uses wavmix16.dll which has not been installed corectly. wavmix16.dll must be in the windows system directory:

c:\windows\system

and wavemix.ini must be in the windows directory:

c:\windows

 

What if you create blank wavemix.ini to your Windows folder (like C:\Windows, C:\WINNT)?

Where did you copied the dll? C:\WINDOWS\System? Try to copy it too to C:\WINDOWS\SYSTEM32 and to SimTower installation folder.

 

I dug out the INI file. Copy the contents of this quote box to WAVEMIX.INI and place it to C:\WINDOWS folder.

Quote:

[general]

; if ShowDevices exists and is non-zero then will display wave out devices and other stuff

;

; ShowDevices=0 : default

; ShowDevices=1 : show output from waveOutGetDevCaps

ShowDevices=0

 

; if WaveOutDevice exists it should be between zero and one less num devices

; the default is WAVE_MAPPER

;

; WaveOutDevice=0 : use the first device (default)

; WaveOutDevice=1 : use the second device

; WaveOutDevice=-1: use WAVE_MAPPER (will use [unknow Device] settings)

;

WaveOutDevice=0

 

; Wavemix will detect if it is running on a 286 and not use any 386 instructions

; you can force it to use the 286 only code on a 386 by setting cmixit=1

; cmixit=0 (default)

; cmixit=1 uses only 286 code (even on a 386 or >)

 

[default]

; Remix=1 = ResetRemix() (default)

; Remix=2 = NoResetRemix()

Remix=1

 

; GoodWavePos=0 = uses timeGetTime() (default)

; GoodWavePos=1 = uses waveOutGetPosition()

GoodWavePos=0

 

; WaveBlocks=# (2<=#<=6) the number of ping pong buffers to use

; if Remix=2, use the smallest number that does not distort the sound

; default=3

WaveBlocks=3

 

; WaveBlockLen=# min = 512 max = 4096

; if a number is not specified (or 0) WaveMix will try to determine a size

WaveBlockLen=688

 

; SamplesPerSec=11 (11.025 Khz) (default)

; =22 (22.04 KHz)

; =44 (44.1 KHz)

SamplesPerSec=11

 

; debug=0 (default)

; debug=1,2,3 : level ofdebug information shown

 

 

[Driver Xref]

Windows Sound System Playback=Windows Sound System

Sound System Playback=Windows Sound System

SB16 Wave Out=SoundBlaster 16

SB16 Playback=SoundBlaster 16

AWE64 Wave Out=SoundBlaster 16

 

[Windows Sound System]

; Need to set do11khzmce=FALSE in system.ini->[sndsys.drv] if want to use Remix=1 and SamplesPerSec=11

Remix=1

GoodWavePos=1

WaveBlocks=4

SamplesPerSec=22

 

[soundBlaster 16]

Remix=1

GoodWavePos=0

WaveBlocks=5

SamplesPerSec=22

WaveBlockLen=1376

 

[sBPro Wave Out]

Remix=1

GoodWavePos=0

WaveBlocks=5

 

[MultiSound Wave Out]

Remix=2

GoodWavePos=1

WaveBlocks=3

 

[Media Vision Waveform Output]

Remix=1

GoodWavePos=0

WaveBlocks=3

 

[ultraSound Waveform Output]

Remix=2

GoodWavePos=0

WaveBlocks=3

SamplesPerSec=11

 

[Maestro Playback]

Remix=2

GoodWavePos=0

WaveBlocks=5

ContinuousStream=1

 

[not compatible]

; sound drivers that are not compatible with wavemix.dll can be added here

; (the =1 is necessary). One of the major conflicts occur with the PC Speaker

; drivers. The wavemix.dll will only work with devices that support

; asynchronous operation - most of the pc speaker drivers are synchronous.

; The name of the devices can be easily seen by setting ShowDevices=1 in the

; [general] section and then running a program which uses the wavemixer. One

; major problem with some of the pc speaker drivers is that they report that

; they are asynchronous when they are really not.

 

Wave driver for PC Speaker=1

 

More information about wavemix here:

http://www.compuphase.com/wavemix.htm

 

Good luck with building tower (with sounds or not...) smile

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at last laugh i made wavemix with those u wrote in /windows, didnt do nth with wavemix16 and finally it works !!!

 

thx brother ! im off build some tower laugh

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I just installed SimTower again after many years onto my Windows XP system, I had exactly the same problem described above. I downloaded the wavmix16.dll to c:/windows/system/ file and created wavemix.ini in c:/windows/ and that got the game started without any trouble, but theres no sound.

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I got the same problem, i'm kind of noobs, how do we create wavemix.ini file? I want to play this game so badly!

 

Thank in advance

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Click Start->Run. And type notepad, press Enter.

Copy these lines to notepad window:

 

Quote:

[general]

; if ShowDevices exists and is non-zero then will display wave out devices and other stuff

;

; ShowDevices=0 : default

; ShowDevices=1 : show output from waveOutGetDevCaps

ShowDevices=0

 

; if WaveOutDevice exists it should be between zero and one less num devices

; the default is WAVE_MAPPER

;

; WaveOutDevice=0 : use the first device (default)

; WaveOutDevice=1 : use the second device

; WaveOutDevice=-1: use WAVE_MAPPER (will use [unknow Device] settings)

;

WaveOutDevice=0

 

; Wavemix will detect if it is running on a 286 and not use any 386 instructions

; you can force it to use the 286 only code on a 386 by setting cmixit=1

; cmixit=0 (default)

; cmixit=1 uses only 286 code (even on a 386 or >)

 

[default]

; Remix=1 = ResetRemix() (default)

; Remix=2 = NoResetRemix()

Remix=1

 

; GoodWavePos=0 = uses timeGetTime() (default)

; GoodWavePos=1 = uses waveOutGetPosition()

GoodWavePos=0

 

; WaveBlocks=# (2<=#<=6) the number of ping pong buffers to use

; if Remix=2, use the smallest number that does not distort the sound

; default=3

WaveBlocks=3

 

; WaveBlockLen=# min = 512 max = 4096

; if a number is not specified (or 0) WaveMix will try to determine a size

WaveBlockLen=688

 

; SamplesPerSec=11 (11.025 Khz) (default)

; =22 (22.04 KHz)

; =44 (44.1 KHz)

SamplesPerSec=11

 

; debug=0 (default)

; debug=1,2,3 : level ofdebug information shown

 

 

[Driver Xref]

Windows Sound System Playback=Windows Sound System

Sound System Playback=Windows Sound System

SB16 Wave Out=SoundBlaster 16

SB16 Playback=SoundBlaster 16

AWE64 Wave Out=SoundBlaster 16

 

[Windows Sound System]

; Need to set do11khzmce=FALSE in system.ini->[sndsys.drv] if want to use Remix=1 and SamplesPerSec=11

Remix=1

GoodWavePos=1

WaveBlocks=4

SamplesPerSec=22

 

[soundBlaster 16]

Remix=1

GoodWavePos=0

WaveBlocks=5

SamplesPerSec=22

WaveBlockLen=1376

 

[sBPro Wave Out]

Remix=1

GoodWavePos=0

WaveBlocks=5

 

[MultiSound Wave Out]

Remix=2

GoodWavePos=1

WaveBlocks=3

 

[Media Vision Waveform Output]

Remix=1

GoodWavePos=0

WaveBlocks=3

 

[ultraSound Waveform Output]

Remix=2

GoodWavePos=0

WaveBlocks=3

SamplesPerSec=11

 

[Maestro Playback]

Remix=2

GoodWavePos=0

WaveBlocks=5

ContinuousStream=1

 

[not compatible]

; sound drivers that are not compatible with wavemix.dll can be added here

; (the =1 is necessary). One of the major conflicts occur with the PC Speaker

; drivers. The wavemix.dll will only work with devices that support

; asynchronous operation - most of the pc speaker drivers are synchronous.

; The name of the devices can be easily seen by setting ShowDevices=1 in the

; [general] section and then running a program which uses the wavemixer. One

; major problem with some of the pc speaker drivers is that they report that

; they are asynchronous when they are really not.

 

Wave driver for PC Speaker=1

 

Then, click File->Save as... Browse to your windows folder (for example: c:\windows) and save the file as wavemix.ini.

 

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