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Larrabee team member speaks on rasterization

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We have talked many, many times about Larrabee in the last several years and

we consider ourselves to be pretty knowledgeable on the subject. It's

always interesting to see some new comments on the topic though and it turns

out one of Larrabee's developers at Intel posted a bit on their blog on the

subject of rasterization on the new GPU architecture.

 

URL: http://www.pcper.com/comments.php?nid=5548

 

Quote: "There's no doubt Larrabee is going to be the world's most awesome

raytracer. It's going to be the world's most awesome chip at a lot of heavy

computing tasks - that's the joy of total programmability combined with

serious number-crunching power. But that is cool stuff for those that want

to play with wacky tech. We're not assuming everybody in the world will do

this, we're not forcing anyone to do so, and we certainly can't just do it

behind their backs and expect things to work - that would be absurd.

Raytracing on Larrabee is a fascinating research project, it's an exciting

new way of thinking about rendering scenes, just like splatting or voxels or

any number of neat ideas, but it is absolutely not the focus of Larrabee's

primary rendering capabilities, and never has been - not even for a moment."

 

Thanks for a post!

 

Ryan Shrout

Owner - PC Perspective

rshrout ( -at -) pcper.com

 

 

 

 

 

 

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