news 28 Posted April 25, 2008 We have talked many, many times about Larrabee in the last several years and we consider ourselves to be pretty knowledgeable on the subject. It's always interesting to see some new comments on the topic though and it turns out one of Larrabee's developers at Intel posted a bit on their blog on the subject of rasterization on the new GPU architecture. URL: http://www.pcper.com/comments.php?nid=5548 Quote: "There's no doubt Larrabee is going to be the world's most awesome raytracer. It's going to be the world's most awesome chip at a lot of heavy computing tasks - that's the joy of total programmability combined with serious number-crunching power. But that is cool stuff for those that want to play with wacky tech. We're not assuming everybody in the world will do this, we're not forcing anyone to do so, and we certainly can't just do it behind their backs and expect things to work - that would be absurd. Raytracing on Larrabee is a fascinating research project, it's an exciting new way of thinking about rendering scenes, just like splatting or voxels or any number of neat ideas, but it is absolutely not the focus of Larrabee's primary rendering capabilities, and never has been - not even for a moment." Thanks for a post! Ryan Shrout Owner - PC Perspective rshrout ( -at -) pcper.com Share this post Link to post