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bit-tech News: Warhammer Online Interview: Josh Drescher

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Hi all,

 

We have just published an interview with *Josh Drescher, producer for

Warhammer Online: Age of Reckoning*. If you could post a link on your

site that would be very much appreciated.

 

*Link:*

http://www.bit-tech.net/gaming/2008/05/09/warhammer-online-interview-josh-drescher/1

 

 

*Picture:*

http://images.bit-tech.net/content_images/2008/05/warhammer-online-interview-josh-drescher/fp_img.jpg

 

 

*Quote:

*/"BT: So, speaking of other Warhammer games, did you know about Iron

Lore shutting down? Their last game was the Warhammer 40K Dawn of War:

Soulstorm expansion and the company said that piracy played a big part

in their closure.

 

JD: Yeah, well if I'm honest then piracy is the number one concern for a

PC gaming developer.

 

BT: You think it's putting off a lot of PC developers and driving them

to consoles?

 

JD: I think that in other genres, yes. Luckily, as an MMO we're largely

insulated from all that because of our model. It's impossible for a

player to pirate our game and, even if they did, then it'd be them alone

in their basement. For our game to make sense you need thousands of

players all playing together on a massive architecture.

 

As a result, we're very attracted to Asian markets along with Russia and

China -- places where piracy is everywhere. Piracy is just a pandemic

there. So, while we're very worried about it, it doesn't really affect

us as much.

 

Obviously, I can't speak for other developers like Iron Lore. But,

y'know I had friends who worked there and we tried to bring a load of

them over to us when they closed. If they say piracy was a problem for

them then I absolutely believe them. Piracy is why we see so many samey

shooters."

/*

 

*Cheers guys!

 

Tim Smalley

www.bit-tech.net

 

 

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