news 28 Posted June 23, 2008 What is it like to build a game using a real-time ray tracer? Ray tracing in games is a hot topic on the Internet, with industry veterans and graphics experts involved. IGAD students did it, and reflect on the development process. URL: http://www.pcper.com/article.php?aid=582 Quote: "In contrast to the designers, for the programmers using a ray tracer seemed to make life easier. The most striking difference between a ray tracer and a rasterizer is that there are so few special cases. The same engine renders a 1M scene, including exteriors, for Outbound, and low-poly indoor scenery for Let there be Light. There is no code to limit visibility. All supported features work together effortlessly. And, programmers found themselves using rays for everything: testing particle and flare visibility, collision detection, object picking, and so on." Thanks for a post! Ryan Shrout Owner - PC Perspective rshrout ( -at -) pcper.com Share this post Link to post