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Ray Tracing in Games: A Story from The Other Side

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What is it like to build a game using a real-time ray tracer? Ray tracing in

games is a hot topic on the Internet, with industry veterans and graphics

experts involved. IGAD students did it, and reflect on the development

process.

 

URL: http://www.pcper.com/article.php?aid=582

 

Quote: "In contrast to the designers, for the programmers using a ray tracer

seemed to make life easier. The most striking difference between a ray

tracer and a rasterizer is that there are so few special cases. The same

engine renders a 1M scene, including exteriors, for Outbound, and low-poly

indoor scenery for Let there be Light. There is no code to limit visibility.

All supported features work together effortlessly. And, programmers found

themselves using rays for everything: testing particle and flare visibility,

collision detection, object picking, and so on."

 

Thanks for a post!

 

Ryan Shrout

Owner - PC Perspective

rshrout ( -at -) pcper.com

 

 

 

 

 

 

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