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HYDRA Engine by Lucid - Multi-GPU Technology with No Strings Attached

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Before IDF kicks off tomorrow, I got a sneak peek at some incredibly

interesting new technology called HYDRA. This start-up company promises to

scale GPUs at nearly linear rates and is completely chipset and GPU

technology independent. Is it worthy of the hype?

 

URL: http://www.pcper.com/article.php?aid=607

 

Quote: "The distribution engine as it is called is responsible for reading

the information passed from the game or application to DirectX before it

gets to the NVIDIA or AMD drivers. There the engine breaks up the various

blocks of information into "tasks" - a task is a specific job that HYDRA

defines that can be passed to any of the 2-4 GPUs in the system. A task

might be something like a specific lighting effect, a post processing run, a

specific model being drawn, etc. The company founders on hand at the

meeting were a little vague about the algorithms that decide how, and what

parts, of the DirectX data are going to be defined as "tasks" - it is

obvious that this is part of the magic that gives HYDRA its power; it is

with these task definitions that the hardware logic can efficiently

distribute the work load across many GPUs."

 

Thanks for a post!

 

Ryan Shrout

Owner - PC Perspective

rshrout ( -at -) pcper.com

 

 

 

 

 

 

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