news 28 Posted August 19, 2008 Before IDF kicks off tomorrow, I got a sneak peek at some incredibly interesting new technology called HYDRA. This start-up company promises to scale GPUs at nearly linear rates and is completely chipset and GPU technology independent. Is it worthy of the hype? URL: http://www.pcper.com/article.php?aid=607 Quote: "The distribution engine as it is called is responsible for reading the information passed from the game or application to DirectX before it gets to the NVIDIA or AMD drivers. There the engine breaks up the various blocks of information into "tasks" - a task is a specific job that HYDRA defines that can be passed to any of the 2-4 GPUs in the system. A task might be something like a specific lighting effect, a post processing run, a specific model being drawn, etc. The company founders on hand at the meeting were a little vague about the algorithms that decide how, and what parts, of the DirectX data are going to be defined as "tasks" - it is obvious that this is part of the magic that gives HYDRA its power; it is with these task definitions that the hardware logic can efficiently distribute the work load across many GPUs." Thanks for a post! Ryan Shrout Owner - PC Perspective rshrout ( -at -) pcper.com Share this post Link to post