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bit-tech News: Give Me Back My Sandbox - Editorial

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Hi all,

 

We have just published an editorial titled 'Give Me Back My Sandbox',

which discusses the lack of truly sandbox games on the market and how it

seems like publishers are focusing on linear gameplay today - if you

could post a link on your site that would be very much appreciated.

 

*Link:*

http://www.bit-tech.net/columns/2008/09/16/give-me-back-my-sandbox/1**

 

 

*Quote:

*/Worse was to come though, namely in the form of 'achievements' and

'quests'. In the early days, games had a score and the aim, if any, was

to beat your personal best. Nowadays, the games have to congratulate you

for every tiny thing you do otherwise you don't feel you're making

progress. Well done! You moved the mouse! Have 6,000 platinum points!.

 

Yes, you finished the game, but to meet the marketing departments quota,

we would like you to do the whole game on one leg, to get the special

'peg leg' achievement.

 

For me, (and I do realise I'm alone here) the worst outcome of all this

is quests in MMO games. It's pretty much why I don't play them any more.

The promise and premise of an MMO is awesome, but often the reality is

nothing more than a tedious level grind with neatly packaged quests. No

attempt is made to be immersive, or to reward exploration or discovery.

You simply go to the town/elf palace/spaceport, non-descript stationary

NPC #4, and effectively press a button on the quest dispenser. The quest

outlines what object you have to take from A to B, how many of creature

X you need to kill to get your reward, and off you go./

*

*Cheers guys!

 

Tim Smalley

www.bit-tech.net

 

 

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