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bit-tech News: DirectX 11: A look at what's coming

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Hi all,

 

We have just published a feature titled *DirectX 11: A look at what's

coming*, which goes into some of what we can look forward to with

DirectX 11 - if you could post a link on your site that would be very

much appreciated.

 

*Link:*

http://www.bit-tech.net/bits/2008/09/17/directx-11-a-look-at-what-s-coming/1

 

 

*Picture:*

http://images.bit-tech.net/content_images/2008/09/directx-11-a-look-at-what-s-coming/fp_img.jpg

 

 

*Quote:

*/Although DirectX 11 is scheduled for release in conjunction with the

next-generation Windows operating system, it's not as far away as you'd

first think. Kev Gee said the company is planning to release a preview

of the new API as early as November this year -- that's just a few short

months away. When that arrives, the playing field will be a lot clearer

and the specs will be much closer to being finalised.

 

Gee gave a quick glimpse at some of the other improvements scheduled to

make it into DirectX 11, but there's every chance that some of these

might be removed. I think it's safe to say the main features we've

talked about today //will be in D3D11, but those that we haven't

discussed in detail are probably still on the waiting list.

 

Because of this, it's hard to make any sweeping judgements on those

additional features at this early stage. However, we can talk about the

features that are all but 100 percent confirmed -- things like

Tessellation, the Compute Shader, and multi-threading in particular.

/

*

*Cheers guys!

 

Tim Smalley

www.bit-tech.net

 

 

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