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bit-tech News: Warhammer Online: Age of Reckoning

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Hi all,

 

We have just published our first impressions of *Warhammer Online: Age

of Reckoning*. If you could post a link on your site that would be very

much appreciated.

 

*Link:*

http://www.bit-tech.net/gaming/2008/10/05/warhammer-online-age-of-reckoning/1

 

 

*Picture:*

http://images.bit-tech.net/content_images/2008/10/warhammer-online-age-of-reckoning/fp_img.jpg

 

 

*Quote:

*/From our time with WOAoR, we’ve taken something of a mixed bag of

impressions that while by no means disappointing, doesn’t leave us

totally convinced of the game's merits. Goa has set out to create an MMO

which has the mass market appeal to grab some of the big fat money pie

that Blizzard has been scoffing for the last four years, and while many

parts of //WOAoR are similar to //WoW, the key focus of the game is

server wide PvP, rather than //WoW’s emphasis on organised PvE content.

 

This shift affects the whole game right from the get go, and you’re

encouraged, via the inclusion of public quests and in world RvR

battlegrounds, to spontaneously group with your fellow players to

accomplish larger PvP goals.

 

The problem is that large scale PvP is never going to be as ordered or

organised as PvE, and PvP engagements tend to be won on sheer strength

of numbers in the area rather than individual player skill or

co-operation. Obviously this isn’t so much the case with PvP scenarios,

but these don’t really offer anything which you won’t find elsewhere in

the genre, and are easily bypassed by players determined to level as

quickly as possible.

 

On that subject the whole process of levelling has almost been made into

a single player experience. There’s no real motivation to engage with

others and group together to accomplish goals – you can drop in and out

of public quests at will and all the remaining quests are strictly solo

affairs. While we can appreciate that some people just want a single

player RPG experience, surely MMOs should encourage player interaction –

isn’t that what the whole online part of the genre is about? Here, the

player to player interaction has been stripped to a minimum, and it

makes for rather lonely gameplay./

*

 

*Cheers guys!

 

Tim Smalley

www.bit-tech.net

 

 

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