news 28 Posted October 6, 2008 Hi all, We have just published our first impressions of *Warhammer Online: Age of Reckoning*. If you could post a link on your site that would be very much appreciated. *Link:* http://www.bit-tech.net/gaming/2008/10/05/warhammer-online-age-of-reckoning/1 *Picture:* http://images.bit-tech.net/content_images/2008/10/warhammer-online-age-of-reckoning/fp_img.jpg *Quote: */From our time with WOAoR, we’ve taken something of a mixed bag of impressions that while by no means disappointing, doesn’t leave us totally convinced of the game's merits. Goa has set out to create an MMO which has the mass market appeal to grab some of the big fat money pie that Blizzard has been scoffing for the last four years, and while many parts of //WOAoR are similar to //WoW, the key focus of the game is server wide PvP, rather than //WoW’s emphasis on organised PvE content. This shift affects the whole game right from the get go, and you’re encouraged, via the inclusion of public quests and in world RvR battlegrounds, to spontaneously group with your fellow players to accomplish larger PvP goals. The problem is that large scale PvP is never going to be as ordered or organised as PvE, and PvP engagements tend to be won on sheer strength of numbers in the area rather than individual player skill or co-operation. Obviously this isn’t so much the case with PvP scenarios, but these don’t really offer anything which you won’t find elsewhere in the genre, and are easily bypassed by players determined to level as quickly as possible. On that subject the whole process of levelling has almost been made into a single player experience. There’s no real motivation to engage with others and group together to accomplish goals – you can drop in and out of public quests at will and all the remaining quests are strictly solo affairs. While we can appreciate that some people just want a single player RPG experience, surely MMOs should encourage player interaction – isn’t that what the whole online part of the genre is about? Here, the player to player interaction has been stripped to a minimum, and it makes for rather lonely gameplay./ * *Cheers guys! Tim Smalley www.bit-tech.net Share this post Link to post