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bit-tech News: Nvidia GPUs support DX10.1 features in Far Cry 2

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Hi all,

 

We have just learned that Nvidia GPUs will support the DirectX 10.1

features implemented into Far Cry 2 via an extension to DirectX 10

that's supported in all of Nvidia's DirectX 10 hardware. If you could

post a link on your site that would be very much appreciated.

 

*Link:*

http://www.bit-tech.net/news/2008/10/22/nvidia-gpus-support-dx10-1-features-in-far-cry-2/1

 

 

*Quote:

*/"//The Ubisoft team wanted to enhance the anti-aliasing through the

reading of the multisampled depth Z-buffers, explained Vincent Greco,

Worldwide Production Technical Coordinator at Ubisoft. "//This feature

was enabled by either using DX10.1 or using a DX10.0 extension supported

by Nvidia DirectX 10 GPUs."

 

All of Nvidia's DirectX 10 GPUs support a superset of DX10, but don't

fully support all of DirectX 10.1's requirements so Nvidia cannot claim

compliance with DX10.1.

 

When we asked what DirectX 10.1 features Nvidia supported back in May,

the company was very cagey, with Tony Tamasi claiming that "/ /the red

team will go out and try to get every ISV to implement things that

aren't supported [by our GPUs] for competitive reasons. That really

isn't good for game developers, Microsoft and also for us too. So I'd

rather not say what [DX10.1] features we don't support."

 

"/ /I can tell you that one thing we support for sure is reading from

the multisample depth buffer [with deferred rendering], which right now

seems to be the thing that people are finding interesting in 10.1. And

so for the ISVs that are doing that, we're supporting them directly [and

exposing the feature to them]," explained Tamasi./

*

 

*Cheers guys!

 

Tim Smalley

www.bit-tech.net

 

 

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