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bit-tech News: Left4Dead First Impressions

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Hi all,

 

We have just published our first impressions of the *Left4Dead demo* -

if you could post a link on your site that would be very much appreciated.

 

*Link:*

http://www.bit-tech.net/gaming/2008/11/08/left4dead-first-impressions/1

 

 

*Picture:*

http://images.bit-tech.net/content_images/2008/11/left4dead-first-impressions/fp_img.jpg

 

 

*Quote:

*/Unfortunately, Left4Dead isn't without flaws. There are small

graphical bugs that are noticeable when the view switches to third

person that really stand out, such as when you try to heal someone who

is too far away and end up watching your character bandaging mid-air.

 

Our main concern though at the moment is the levels themselves are quite

small -- a restriction of the Source engine that's been there ever since

the beginning and is being further impinged on by the fact that the game

has to run on the Xbox 360 too.

 

The levels are so small in fact that we've even seen people able to run

through the entire demo, which is roughly one and a half levels in

length, in less than two minutes. We've seen some early versions of the

later levels too and know that they too aren't quite as long as we'd want.

 

To some degree though that's countered by the fact that Valve has

designed Left4Dead as a replayable game, not necessarily a very long

game. You're supposed to play the levels over and over, taking different

routes and facing different challenges. If you play the demo once and

damn it for being too short then you're missing out on something truly

essential about the game -- simply crank up the difficulty and try again

-- you'll find it much more challenging.

 

Besides, this is a Valve-made game built on a newly revamped and great

looking version of the Source engine. Do you really think there won't be

community maps?

 

You've also got to take into account the fact that we've only got one

mode on offer here -- and barely more than a fifth of a campaign.

There's still the Versus mode, which lets players take on the roles of

certain Boss zombies, to be unveiled in the final version of the game.

 

Left4Dead isn't perfect -- we can see that much from the demo already --

but it's a whole ton of fun. Still, if Valve can fix the server browsing

and bring the LAN options more in line with gamer expectations and if

the community gets behind the game as fast as we expect them too then

Left4Dead looks to be an utter stonker of a game.

 

And now, if you'll excuse us, we're going to go play it again. And

again. And again. /*

 

*Cheers guys!

 

Tim Smalley

www.bit-tech.net

 

 

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