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bit-tech News: Shaun White Snowboarding

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Hi all,

 

We have just published a review of *Shaun White Snowboarding* - if you

could post a link on your site that would be very much appreciated.

 

*Link:*

http://www.bit-tech.net/gaming/2008/11/22/shaun-white-snowboarding/1

 

 

*Picture:*

http://images.bit-tech.net/content_images/2008/11/shaun-white-snowboarding/fp_img.jpg

 

 

*Quote:

*/The game doesn't just reward button-mashers either and though the

landing criteria are fairly lax for the most part so that you don't need

to be perfectly lined up with the ground, you'll still need to have a

decent understanding of timings if you want to get some sick scores.

 

Unfortunately though, these plus points just aren't able to raise Shaun

White up above the masses and we're especially dismayed to see that the

Assassin's Creed engine hasn't been used to full effect. The strength of

that particular piece of technology is the ability to have lots of stuff

on screen and on a map, but with Shaun White the levels are naturally

large and uncluttered so you can start to see that the actual models and

textures aren't all that.

 

Ubisoft has tried to spice things up a bit in the snowboarding genre by

bringing an impressive engine and open-world approach to the table, but

unfortunately when it comes to sports games it's always far, far better

to have some exciting linear courses rather than poorly mapped white

expanses. In the end it's this misunderstanding coupled with needlessly

complex controls which make Shaun White a bit of a letdown. /*

 

*Cheers guys!

 

Tim Smalley

www.bit-tech.net

 

 

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