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bit-tech News: S.T.A.L.K.E.R.: Clear Sky re-review

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Hi all,

 

We have just published a retrospective look at *S.T.A.L.K.E.R.: Clear

Sky* to see if the series of updates have fixed the game. If you could

post a link on your site that would be very much appreciated.

 

*Link:*

http://www.bit-tech.net/gaming/2008/12/12/stalker-clear-sky-re-review/1

 

 

*Picture:*

http://images.bit-tech.net/content_images/2008/12/stalker-clear-sky-re-review/fp_img.jpg

 

 

*Quote:

*/At the same time though even in its post-patch state //Clear Sky still

has flaws. Building a game to be difficult and realistic is one thing,

but it sometimes feels like the game is going out of its way to be

annoying. The interface is clunky and poorly designed, full of

inconsistencies and hassles. Having to look away from your crosshair

constantly to see if you're bleeding or being irradiated is a real pain.

 

Missions that constantly stack up are another thing that really make

//Clear Sky annoying in the long run and every time you enter an area

you can expect to be swamped with calls for help from your friends in

the vicinity. Then you have to cope with them continuing to plead with

you, up[censored] you on their plight using the same five or six lines of

dialogue over and over.

 

More than anything the writing is at issue too, with the narrative being

broken and clumsy. It will drop on you in needlessly wordy lumps, much

of it making little sense unless you've put in the effort to read the

manual thoroughly and check Wikipedia.

 

Like the novel the series is loosely based on, //Clear Sky is an

imperfect classic. There are things //Clear Sky does really well and

which make it worth playing, but you'll need to make a seriously

dedicated effort to get any real enjoyment out of the game even after

you've patched it. /

 

*

 

*Cheers guys!

 

Tim Smalley

www.bit-tech.net

 

 

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