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bit-tech News: Madworld hands-on preview

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Hi all,

 

We have just published a hands-on preview of *Madworld*. If you could

post a link on your site that would be very much appreciated.

 

*Link:*

http://www.bit-tech.net/gaming/wii/2009/02/16/madworld-hands-on-preview/1

 

 

*Picture:*

http://images.bit-tech.net/content_images/2009/02/madworld-hands-on-preview/fp_img.jpg

 

 

*Quote:

*/Unfortunately though, we did quickly get the feeling that Madworld

relies a bit too much on the novelty of its massacres. The problem with

novelties is that they quickly wear out, rapidly becoming a bit vapid

and dull. While //Madworld certainly does a great job of moving the

action on as quickly as possible, even in the hours we spent with the

game we found that we were easily fatigued by it all.

 

There eclectic art style too, which is at first striking and engaging,

can quickly become obscured and infuriating. There are some scenes and

actions that are more difficult to discern than the instructions for an

IKEA cabinet might be if you didn't have an IKEA cabinet, but did have

five wet sponges and a ladle. And the manual is written in Chinese.

 

While the graphics definitely don't make the game hard to play for the

most part though, they do require certain things of the player. There's

no indication of depth or tone in the game, so if you want to see

//Madworld as anything more than a flat image then you'll need to relax

your eyes a bit and take some time to accustom.

 

Even then, spotting items and enemies can sometimes be difficult for the

way the background and foregrounds blur together -- though how much of

an issue that's really going to be is something we'll only know when we

play the full game./

*

 

*Cheers guys!

 

Tim Smalley

www.bit-tech.net

 

 

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