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New details on Intel Larrabee architecture and development coming

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It looks like Intel will indeed be sharing more information about the

Larrabee architecture and how it will handle rasterization. Rasterization

is important to discuss simply because if Intel has any plans to make

headway into the existing gaming or professional markets, support for that

rendering method is a MUST.

URL: http://www.pcper.com/comments.php?nid=6894

 

Quote: "It will also look at data formats for Larrabee, when to use

Structures of Arrays (SOA) or Arrays of Structures (AOS) and how to use

gather/scatter efficiently with the same data structures used in existing

game engines. That final point is the most important one for Intel: they

need to teach developers how to take advantage of the upcoming Larrabee

hardware without dramatically changing current gaming engines or adoption

will be much slower than Intel wants."

 

Thanks for a post!

 

Ryan Shrout

PC Perspective

rshrout ( -at -) pcper.com

 

 

 

 

 

 

 

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