news 28 Posted March 13, 2009 It looks like Intel will indeed be sharing more information about the Larrabee architecture and how it will handle rasterization. Rasterization is important to discuss simply because if Intel has any plans to make headway into the existing gaming or professional markets, support for that rendering method is a MUST. URL: http://www.pcper.com/comments.php?nid=6894 Quote: "It will also look at data formats for Larrabee, when to use Structures of Arrays (SOA) or Arrays of Structures (AOS) and how to use gather/scatter efficiently with the same data structures used in existing game engines. That final point is the most important one for Intel: they need to teach developers how to take advantage of the upcoming Larrabee hardware without dramatically changing current gaming engines or adoption will be much slower than Intel wants." Thanks for a post! Ryan Shrout PC Perspective rshrout ( -at -) pcper.com Share this post Link to post