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FakeMcCoy

Flickering 3D...

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I'm using the Leadtek Geforce 2 MX (using Detonator 3 - 631), and I'm getting some odd flickering in games. It's like a texture flickering. I'm running between 75-100 Hz, and it happens in both D3D and OpenGL. Does anyone know what might be causing this?

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Depends on the games.

 

If it's Quake engine games, there is a Z buffer setting you can change.

 

In halflife you need to change the vale of gl_polyoffest. You'll find it in one of the cfg files.

 

Have a look at http://www.tweak3d.net they should be able to explain it better than me.

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Ok, I was kind of vague on that. I used to have texture flickering in the distance, but that went away when I got the MX. But it's some kind of flashing right in my face. I can't make out what it is because it only sticks around for a couple frames, then disappears, and something else reappears later. In Freespace, The hud keeps flickering for some reason, even when I'm at a dead stop doing nothing. Weird.

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