news 28 Posted July 7, 2009 Caustic let us peruse a new technical brief it was working on that describes in much more detail the software side of its CausticRT ray tracing platform. Based on OpenGL ES 2.0, CausticGL aims to do for ray tracing what OpenGL did for rasterization and the company even hopes to gain Khronos Group standardization for its custom API. URL: http://www.pcper.com/article.php?aid=743 Quote: "The benefits of getting a standard would be astronomical to the end user and developer - just as with DirectX and OpenGL, processing companies like NVIDIA, AMD and Intel would then have a very specific instruction set to implement on their hardware allowing them to focus on performance and implementation. Developers would also be more likely to start implementing the ray tracing API on a larger scale once the majority of PC hardware (or at least in gamers PCs) properly accelerates the API." Thanks for a posting! Ryan Shrout PC Perspective rshrout ( -at -) pcper.com Share this post Link to post