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Caustic Graphics and the CausticGL Ray Tracing API

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Caustic let us peruse a new technical brief it was working on that describes

in much more detail the software side of its CausticRT ray tracing platform.

Based on OpenGL ES 2.0, CausticGL aims to do for ray tracing what OpenGL did

for rasterization and the company even hopes to gain Khronos Group

standardization for its custom API.

 

URL: http://www.pcper.com/article.php?aid=743

 

Quote: "The benefits of getting a standard would be astronomical to the end

user and developer - just as with DirectX and OpenGL, processing companies

like NVIDIA, AMD and Intel would then have a very specific instruction set

to implement on their hardware allowing them to focus on performance and

implementation. Developers would also be more likely to start implementing

the ray tracing API on a larger scale once the majority of PC hardware (or

at least in gamers PCs) properly accelerates the API."

 

Thanks for a posting!

 

Ryan Shrout

PC Perspective

rshrout ( -at -) pcper.com

 

 

 

 

 

 

 

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