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rgodart

Icons are white while dragging them with detonators 6.xx

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Here's my problem. When I drag icons in win2k they are white transparent, so when i drag them over the white background of a window they are totally invisible. This only seems to occur in 32bits colour mode. In 16bits all is fine. And it happened since detonators 6.xx. The dets 5.xx don't show this problem.

Can this be fixed with some setting (registry or whatever) besides running it in 16bits?

Thanks.

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Yeah, I am getting that problem too. I am using 6.18. I have tried like 6.31 but it screwed up in Counter-Strike so I am sticking with 6.18.

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Mine doesn't do that when I kick up to 32bit color. I'm using an ASUS6600 (Geforce 256) w/ 6.62 certified drivers

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