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kingtrey

weird texture grid at 16 bit? (GeForce 2)

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ok ... i noticed something when playing Undying the other day ... there is this weird grid of textures that is always on my screen when in this game and at 16 bit ... you can see it best when you walk up to a dark, smooth surface, like a shadow. i also notice this weird texture grid when i ran 3dmark 2001 and it got to the Fill Rate test. this grid is not there at 32 bit, but when at 16 bit its def. there. has anyone else had this problem? system specs are:

 

Pentium III 800 MHz

256mb PC100 RAM

ASUS V7700 GeForce 2 GTS 32mb DDR Deluxe

(tried v6.47 and v7.52 drivers)

SBLive! X-Gamer (not the 5.1)

 

i would love it if someone could help me out with this ... its just an annoying problem i'd like to figure out how to solve. thanks!

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kingtrey... Most artifacts if any left in 16bit mode are from z-accuracy errors, turn on 24bit-z for both OpenGL and D3D will fix them with a small performance penalty, BTW I suggest using 1080 driver --image quality in 16bit is also much nicer.

 

[This message has been edited by nam ng (edited 15 March 2001).]

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am i supposed to be able tuse 24 bit z-buffer when at a 16 bit resolution? (1024x768x16) ... if so i don't think i know how to change it, other games must not care about it cause i don't notice that grid in other D3D games

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