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jdulmage

I don't mean to piss everyone off..........

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Oh good. I see more people have no life like me. laugh

 

At least we're trying to accomplish something.

 

 

In other worthless news: I successfully overclocked some generic memory with Micro Q or something like that rated at PC133 to 150MHz. Id try more but Ive got the Asus A7V with the KT133 chipset. Since the ol' L1 lead pencil trick didnt work, Im stuck with FSB overclocking 6x113 clock speed ~680MHz.

Just for the heck of it my specs on the sig line.

 

I wonder what beer I'll like. Oh well, I turn 21 towards the end of the year. wink I can get smashed at the next new years eve party! laugh

 

------------------

Whaazzzupppppppppp!

Asus A7V

Duron 600@680

384 MB SDRAM PC133@150MHz

Samsung 48x CD-ROM

Toshiba 12x DVD-ROM

Zip CD650 USB 4/4/6

Zip 100 USB

Maxtor 20.4 GB ATA100

Voodoo 4 4500 AGP @176 MHz

Guillemot Maxi Sound Fortissimo

SIIG 3 port 1394 PCI Adapter

D-Link DFE-530 10/100 NIC

Creative Cambridge Soundworks FPS1000

MS Intellimouse Optical

Kleer 17-inch @ 85Hz 1152x864x32 desktop

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Oh, you dont know. Okay, its really simple, after you get your processor if you havent yet, or take it out of the system for this. Take a #2 lead pencil and connect the little L1 dots on the Duron/Athlon processor, do this with each pair on the L1's, but nothing else. I saw a picture of it on the web, and it helped me. Its much easier if you can see it. I dont want to go through the hell of getting the HSF off my processor again. I'll probably just cut the band that holds it down when i get a new processor or HSF, probably at the same time. smile

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It also might help if I told you what the lead pencil trick is. After you connect the L1 bridges, you should be able to overclock the processor by increasing the clock multiplier along with increasing the voltage.

Even if youve got a mobo with the KT133 chipset on it having a limited FSB manipulation up till only 113MHz before things dont like you, if you combine the two, things will fly. Just becareful, if you screw up your hardware, the manufacturers wont replace anything if they find out you were overclocking it.

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you have to use the right pencil though, in other words, its the "Poor Man's Trick".

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Well, that certainly might explain why that trick didnt work for me...just had to use the FSB. I used a mechanical pencil #2 .07mm lead. Should I have used a normal, wood pencil? Duron 600

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don't even try doing it yourself Cody, let me do it, better yet, let me show you how. Brian: you used a #2??? I thought thats what you were suppesed to use...i was gonnna use a #2 Dixon-Ticonderoga Wooden Pencil. well sh1t, i'll get a #2 and #3 and try them both on your processor Cody.

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Well the trick was supposed to work...but it didnt. Still, there's always the FSB. But with a KT133 board, you really cant push it past 113MHz. And this is on the Asus A7V. Still, thats nothing to laugh at.

Make sure you get some kinda thermal paste, dropped my cpu temp by 10 degrees.

Hope it works. :P

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If the "pencil trick" is merely drawing a conductive path between two points, then why not get a conductive pen? You can find them at better electronics stores (usually not at Radio Shack) at they work very well. I used them in the past for correcting burned traces on circuit boards in moderate temperature applications. Shouldn't cost more than $5 US.

 

------------------

Regards,

 

clutch

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Since I don't know what to post today, here is another pointless win32 app:

// *************************************************************

// BMP LOAD EXAMPLE

// Written by Juan Soulie <jsoulie@cplusplus.com>

// *************************************************************

 

#include <windows.h>

#include <fstream.h>

 

char szAppName [] = "BMPLoad";

 

LRESULT CALLBACK WindowProc (HWND, UINT, WPARAM, LPARAM);

 

// **********

// class CRaster

// - Generic class for BMP raster images.

class CRaster {

public:

int Width,Height; // Dimensions

int BPP; // Bits Per Pixel.

char * Raster; // Bits of the Image.

RGBQUAD * Palette; // RGB Palette for the image.

int BytesPerRow; // Row Width (in bytes).

BITMAPINFO * pbmi; // BITMAPINFO structure

 

// Member functions (defined later):

int LoadBMP (char * szFile);

int GDIPaint (HDC hdc,int x,int y);

};

 

// **********

// Windows Main Function.

// - Here starts our demo program

int WINAPI WinMain ( HINSTANCE hInstance, HINSTANCE hPrevInstance,

LPSTR lpCmdLine, int nCmdShow )

{

HWND hwnd;

MSG msg;

 

WNDCLASS wc;

wc.style = CS_HREDRAW|CS_VREDRAW;

wc.lpfnWndProc = WindowProc;

wc.cbCl***tra = 0;

wc.cbWndExtra = 0;

wc.hInstance = hInstance;

wc.hIcon = LoadIcon (NULL, IDI_APPLICATION);

wc.hCursor = LoadCursor (NULL, IDC_ARROW);

wc.hbrBackground = (HBRUSH) (COLOR_WINDOW+1);

wc.lpszMenuName = NULL;

wc.lpszClassName = szAppName;

 

RegisterClass (&wc);

 

hwnd = CreateWindow (szAppName,"BMP Load",WS_OVERLAPPEDWINDOW,

CW_USEDEFAULT,CW_USEDEFAULT,CW_USEDEFAULT,CW_USEDEFAULT,

0,0,hInstance,0);

 

ShowWindow (hwnd,nCmdShow);

UpdateWindow (hwnd);

 

while (GetMessage(&msg,0,0,0))

{

TranslateMessage (&msg);

DispatchMessage (&msg);

}

 

return msg.wParam;

}

 

// **********

// Main Window Procedure.

// - Processes Window Messages

LRESULT CALLBACK WindowProc

(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)

{

static CRaster bmp;

HDC hdc;

PAINTSTRUCT ps;

 

switch (message)

{

case WM_CREATE:

bmp.LoadBMP ("example.bmp");

return 0;

case WM_PAINT:

hdc=BeginPaint (hwnd,&ps);

bmp.GDIPaint (hdc,10,10);

EndPaint (hwnd,&ps);

return 0;

case WM_DESTROY:

PostQuitMessage (0);

return 0;

}

return DefWindowProc (hwnd,message,wParam,lParam);

}

 

// **********

// CRaster::LoadBMPFile (FileName);

// - loads a BMP file into a CRaster object

// * supports non-RLE-compressed files of 1, 2, 4, 8 & 24 bits-per-pixel

int CRaster::LoadBMP (char * szFile)

{

BITMAPFILEHEADER bmfh;

BITMAPINFOHEADER bmih;

 

// Open file.

ifstream bmpfile (szFile , ios::in | ios::binary);

if (! bmpfile.is_open()) return 1; // Error opening file

 

// Load bitmap fileheader & infoheader

bmpfile.read ((char*)&bmfh,sizeof (BITMAPFILEHEADER));

bmpfile.read ((char*)&bmih,sizeof (BITMAPINFOHEADER));

 

// Check filetype signature

if (bmfh.bfType!='MB') return 2; // File is not BMP

 

// Assign some short variables:

BPP=bmih.biBitCount;

Width=bmih.biWidth;

Height= (bmih.biHeight>0) ? bmih.biHeight : -bmih.biHeight; // absoulte value

BytesPerRow = Width * BPP / 8;

BytesPerRow += (4-BytesPerRow%4) % 4; // int alignment

 

// If BPP aren't 24, load Palette:

if (BPP==24) pbmi=(BITMAPINFO*)new char [sizeof(BITMAPINFO)];

else

{

pbmi=(BITMAPINFO*) new char[sizeof(BITMAPINFOHEADER)+(1<<BPP)*sizeof(RGBQUAD)];

Palette=(RGBQUAD*)((char*)pbmi+sizeof(BITMAPINFOHEADER));

bmpfile.read ((char*)Palette,sizeof (RGBQUAD) * (1<<BPP));

}

pbmi->bmiHeader=bmih;

 

// Load Raster

bmpfile.seekg (bmfh.bfOffBits,ios::beg);

 

Raster= new char[bytesPerRow*Height];

 

// (if height is positive the bmp is bottom-up, read it reversed)

if (bmih.biHeight>0)

for (int n=Height-1;n>=0;n--)

bmpfile.read (Raster+BytesPerRow*n,BytesPerRow);

else

bmpfile.read (Raster,BytesPerRow*Height);

 

// so, we always have a up-bottom raster (that is negative height for windows):

pbmi->bmiHeader.biHeight=-Height;

 

bmpfile.close();

 

return 0;

}

 

// **********

// CRaster::GDIPaint (hdc,x,y);

// * Paints Raster to a Windows DC.

int CRaster::GDIPaint (HDC hdc,int x=0,int y=0)

{

// Paint the image to the device.

return SetDIBitsToDevice (hdc,x,y,Width,Height,0,0,

0,Height,(LPVOID)Raster,pbmi,0);

}

 

//source from www.cplusplus.com

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Clutch - if i go into a store, what do i ask for? A conductive Pen? are there any other names?

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Four and Twenty

Senior Member

Posts: 354

Registered: Mar 2000

posted 07 March 2001 18:09

--------------------------------------------------------------------------------

yeah

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EddiE314

Senior Member

Posts: 879

Registered: Jan 2000

posted 07 March 2001 23:44

--------------------------------------------------------------------------------

don't even try doing it yourself Cody, let me do it, better yet, let me show you how. Brian: you used a #2??? I thought thats what you were suppesed to use...i was gonnna use a #2 Dixon-Ticonderoga Wooden Pencil. well sh1t, i'll get a #2 and #3 and try them both on your processor Cody.

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Brian Frank

Senior Member

Posts: 178

Registered: Jan 2001

posted 08 March 2001 05:06

--------------------------------------------------------------------------------

Well the trick was supposed to work...but it didnt. Still, there's always the FSB. But with a KT133 board, you really cant push it past 113MHz. And this is on the Asus A7V. Still, thats nothing to laugh at.

Make sure you get some kinda thermal paste, dropped my cpu temp by 10 degrees.

Hope it works.

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clutch

Senior Member

Posts: 551

Registered: Mar 2000

posted 08 March 2001 05:16

--------------------------------------------------------------------------------

If the "pencil trick" is merely drawing a conductive path between two points, then why not get a conductive pen? You can find them at better electronics stores (usually not at Radio Shack) at they work very well. I used them in the past for correcting burned traces on circuit boards in moderate temperature applications. Shouldn't cost more than $5 US.

------------------

Regards,

 

clutch

 

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pimpin_228

Senior Member

Posts: 76

Registered: Feb 2001

posted 08 March 2001 07:04

--------------------------------------------------------------------------------

Okay no worries bout me doin anything

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Vampyr

Senior Member

Posts: 103

Registered: Oct 2000

posted 08 March 2001 07:05

--------------------------------------------------------------------------------

Common post 666

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Vampyr

Senior Member

Posts: 103

Registered: Oct 2000

posted 08 March 2001 07:06

--------------------------------------------------------------------------------

666 here i come!!!!!!!

IP: Logged

 

pimpin_228

Senior Member

Posts: 76

Registered: Feb 2001

posted 08 March 2001 07:07

--------------------------------------------------------------------------------

666 sucks

 

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Son_Gohan

Senior Member

Posts: 46

Registered: Dec 2000

posted 08 March 2001 14:08

--------------------------------------------------------------------------------

Since I don't know what to post today, here is another pointless win32 app:

// *************************************************************

// BMP LOAD EXAMPLE

// Written by Juan Soulie <jsoulie@cplusplus.com>

// *************************************************************

#include <windows.h>

#include <fstream.h>

 

char szAppName [] = "BMPLoad";

 

LRESULT CALLBACK WindowProc (HWND, UINT, WPARAM, LPARAM);

 

// **********

// class CRaster

// - Generic class for BMP raster images.

class CRaster {

public:

int Width,Height; // Dimensions

int BPP; // Bits Per Pixel.

char * Raster; // Bits of the Image.

RGBQUAD * Palette; // RGB Palette for the image.

int BytesPerRow; // Row Width (in bytes).

BITMAPINFO * pbmi; // BITMAPINFO structure

 

// Member functions (defined later):

int LoadBMP (char * szFile);

int GDIPaint (HDC hdc,int x,int y);

};

 

// **********

// Windows Main Function.

// - Here starts our demo program

int WINAPI WinMain ( HINSTANCE hInstance, HINSTANCE hPrevInstance,

LPSTR lpCmdLine, int nCmdShow )

{

HWND hwnd;

MSG msg;

 

WNDCLASS wc;

wc.style = CS_HREDRAW|CS_VREDRAW;

wc.lpfnWndProc = WindowProc;

wc.cbCl***tra = 0;

wc.cbWndExtra = 0;

wc.hInstance = hInstance;

wc.hIcon = LoadIcon (NULL, IDI_APPLICATION);

wc.hCursor = LoadCursor (NULL, IDC_ARROW);

wc.hbrBackground = (HBRUSH) (COLOR_WINDOW+1);

wc.lpszMenuName = NULL;

wc.lpszClassName = szAppName;

 

RegisterClass (&wc);

 

hwnd = CreateWindow (szAppName,"BMP Load",WS_OVERLAPPEDWINDOW,

CW_USEDEFAULT,CW_USEDEFAULT,CW_USEDEFAULT,CW_USEDEFAULT,

0,0,hInstance,0);

 

ShowWindow (hwnd,nCmdShow);

UpdateWindow (hwnd);

 

while (GetMessage(&msg,0,0,0))

{

TranslateMessage (&msg);

DispatchMessage (&msg);

}

 

return msg.wParam;

}

 

// **********

// Main Window Procedure.

// - Processes Window Messages

LRESULT CALLBACK WindowProc

(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)

{

static CRaster bmp;

HDC hdc;

PAINTSTRUCT ps;

 

switch (message)

{

case WM_CREATE:

bmp.LoadBMP ("example.bmp");

return 0;

case WM_PAINT:

hdc=BeginPaint (hwnd,&ps);

bmp.GDIPaint (hdc,10,10);

EndPaint (hwnd,&ps);

return 0;

case WM_DESTROY:

PostQuitMessage (0);

return 0;

}

return DefWindowProc (hwnd,message,wParam,lParam);

}

 

// **********

// CRaster::LoadBMPFile (FileName);

// - loads a BMP file into a CRaster object

// * supports non-RLE-compressed files of 1, 2, 4, 8 & 24 bits-per-pixel

int CRaster::LoadBMP (char * szFile)

{

BITMAPFILEHEADER bmfh;

BITMAPINFOHEADER bmih;

 

// Open file.

ifstream bmpfile (szFile , ios::in | ios::binary);

if (! bmpfile.is_open()) return 1; // Error opening file

 

// Load bitmap fileheader & infoheader

bmpfile.read ((char*)&bmfh,sizeof (BITMAPFILEHEADER));

bmpfile.read ((char*)&bmih,sizeof (BITMAPINFOHEADER));

 

// Check filetype signature

if (bmfh.bfType!='MB') return 2; // File is not BMP

 

// Assign some short variables:

BPP=bmih.biBitCount;

Width=bmih.biWidth;

Height= (bmih.biHeight>0) ? bmih.biHeight : -bmih.biHeight; // absoulte value

BytesPerRow = Width * BPP / 8;

BytesPerRow += (4-BytesPerRow%4) % 4; // int alignment

 

// If BPP aren't 24, load Palette:

if (BPP==24) pbmi=(BITMAPINFO*)new char [sizeof(BITMAPINFO)];

else

{

pbmi=(BITMAPINFO*) new char[sizeof(BITMAPINFOHEADER)+(1<<BPP)*sizeof(RGBQUAD)];

Palette=(RGBQUAD*)((char*)pbmi+sizeof(BITMAPINFOHEADER));

bmpfile.read ((char*)Palette,sizeof (RGBQUAD) * (1<<BPP));

}

pbmi->bmiHeader=bmih;

 

// Load Raster

bmpfile.seekg (bmfh.bfOffBits,ios::beg);

 

Raster= new char[bytesPerRow*Height];

 

// (if height is positive the bmp is bottom-up, read it reversed)

if (bmih.biHeight>0)

for (int n=Height-1;n>=0;n--)

bmpfile.read (Raster+BytesPerRow*n,BytesPerRow);

else

bmpfile.read (Raster,BytesPerRow*Height);

 

// so, we always have a up-bottom raster (that is negative height for windows):

pbmi->bmiHeader.biHeight=-Height;

 

bmpfile.close();

 

return 0;

}

 

// **********

// CRaster::GDIPaint (hdc,x,y);

// * Paints Raster to a Windows DC.

int CRaster::GDIPaint (HDC hdc,int x=0,int y=0)

{

// Paint the image to the device.

return SetDIBitsToDevice (hdc,x,y,Width,Height,0,0,

0,Height,(LPVOID)Raster,pbmi,0);

}

 

//source from www.cplusplus.com

 

 

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pimpin_228

Senior Member

Posts: 76

Registered: Feb 2001

posted 08 March 2001 21:41

--------------------------------------------------------------------------------

cool

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jdulmage

Senior Member

Posts: 782

Registered: Oct 2000

posted 08 March 2001 22:51

--------------------------------------------------------------------------------

hahahah, we almost at 700 posts here.

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EddiE314

Senior Member

Posts: 879

Registered: Jan 2000

posted 09 March 2001 07:45

--------------------------------------------------------------------------------

Clutch - if i go into a store, what do i ask for? A conductive Pen? are there any other names?

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yeah

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EddiE314

Senior Member

Posts: 879

Registered: Jan 2000

posted 07 March 2001 23:44

--------------------------------------------------------------------------------

don't even try doing it yourself Cody, let me do it, better yet, let me show you how. Brian: you used a #2??? I thought thats what you were suppesed to use...i was gonnna use a #2 Dixon-Ticonderoga Wooden Pencil. well sh1t, i'll get a #2 and #3 and try them both on your processor Cody.

IP: Logged

 

Brian Frank

Senior Member

Posts: 178

Registered: Jan 2001

posted 08 March 2001 05:06

--------------------------------------------------------------------------------

Well the trick was supposed to work...but it didnt. Still, there's always the FSB. But with a KT133 board, you really cant push it past 113MHz. And this is on the Asus A7V. Still, thats nothing to laugh at.

Make sure you get some kinda thermal paste, dropped my cpu temp by 10 degrees.

Hope it works.

IP: Logged

 

clutch

Senior Member

Posts: 551

Registered: Mar 2000

posted 08 March 2001 05:16

--------------------------------------------------------------------------------

If the "pencil trick" is merely drawing a conductive path between two points, then why not get a conductive pen? You can find them at better electronics stores (usually not at Radio Shack) at they work very well. I used them in the past for correcting burned traces on circuit boards in moderate temperature applications. Shouldn't cost more than $5 US.

------------------

Regards,

 

clutch

 

IP: Logged

 

pimpin_228

Senior Member

Posts: 76

Registered: Feb 2001

posted 08 March 2001 07:04

--------------------------------------------------------------------------------

Okay no worries bout me doin anything

IP: Logged

 

Vampyr

Senior Member

Posts: 103

Registered: Oct 2000

posted 08 March 2001 07:05

--------------------------------------------------------------------------------

Common post 666

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Vampyr

Senior Member

Posts: 103

Registered: Oct 2000

posted 08 March 2001 07:06

--------------------------------------------------------------------------------

666 here i come!!!!!!!

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