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Preacher

UT problem with distorted graphics fixed

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always had distorted graphics in Unreal Tournament OpenGL, nothing seemed to fix that. Downgrading to the first hacked Detonator drivers was as useless as upgrading to nVidia´s newest stuff. Strange thing was, using Direct3D seemed do solve the problem but tradeoff was that Microsoft´s API is ALOT slower than OpenGL. So I played a little with UT´s settings in the "UnrealTournament.ini" file and came up with the following settings:

 

Translucency=True

VolumetricLighting=True

ShinySurfaces=True

Coronas=True

HighDetailActors=True

DetailTextures=True

DescFlags=9

Description=NVIDIA GeForce DDR

Use32BitTextures=True

UsePrecache=True

UseMipmapping=True

UseTrilinear=True

UseMultitexture=True

UseTripleBuffering=True

Use32BitTextures=True

UsePageFlipping=True

UsePalettes=True

UseFullscreen=True

UseGammaCorrection=True

Use3dfx=False

 

if everything works correctly with this posting, you should be able to copy & paste these settings directly into the "[OpenGLDrv.OpenGLRenderDevice]" subsection of your "UnrealTournament.ini" file (of course without the " ). Don´t forget to make a backup of it before tampering with it! After 8 hours of continuous UT gambling I have to say these settings work like a charm.

 

I hope this helps other people as much as it helped me smile

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test

 

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Celeron 300A @ 450

256 MB SD-RAM

40 GB HD

SB-Live! Value

3Com 905 TX

AVM Fritz! Classic

GeForce 256 DDR (Annihilator Pro)

Adaptec 2940 SCSI-2

Pioneer DVD-303 SCSI

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